(Announced here: /327/ba/280293/2.html#post2136504 )
Okay, one low bandwidth IM client
You can add and remove friends, and you can send and receive IM's. No bells and whistles.
Full source and binaries on Google Code http://code.google.com/p/trim/
Feel free to do whatever you want with it 'cause I'm going with BSD license... but remember, I'm broke and I love you :>
Maybe I'll add a feedback and donation thing in the future but for now I have that feeling I should go try to concentrate on something that will make me less broke
For those who are interested but puzzled by the source, the key to the bandwidth trick is simply to never send AgentUpdate messages, not even one. You stay in this state where you're not physical, you can't move or see objects or anything at all, and you save boatloads of bandwidth because the sim doesn't subscribe you to the usual stream of object updates, sound/animation triggers, terrain/wind data, etc etc etc.
Hope you find it useful :}
You can add and remove friends, and you can send and receive IM's. No bells and whistles.Full source and binaries on Google Code http://code.google.com/p/trim/
Feel free to do whatever you want with it 'cause I'm going with BSD license... but remember, I'm broke and I love you :>
Maybe I'll add a feedback and donation thing in the future but for now I have that feeling I should go try to concentrate on something that will make me less broke

For those who are interested but puzzled by the source, the key to the bandwidth trick is simply to never send AgentUpdate messages, not even one. You stay in this state where you're not physical, you can't move or see objects or anything at all, and you save boatloads of bandwidth because the sim doesn't subscribe you to the usual stream of object updates, sound/animation triggers, terrain/wind data, etc etc etc.
Hope you find it useful :}
.. I find it quite well working. Bandwidth usage really is negligible. Loading a normal web page is sending more bytes through the ether.
I believe that this one would even be safe for work. What do you think?