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Four questions about bling

Weston Graves
Werebeagle
Join date: 24 Mar 2007
Posts: 2,059
02-29-2008 23:52
Have you ever bought a great looking item of clothing or accessory only to bring it home, try it on, and discover it blings?

Is there a way to turn this off - like if by some miracle the item is modify, can you just delete the script, thereby making the object usable?

Do people actually like this look?

Would it be considered impolite to kill merchants who push this stuff on unsuspecting customers?
Beezle Warburton
=o.O=
Join date: 10 Nov 2006
Posts: 1,169
02-29-2008 23:57
From: Weston Graves
Have you ever bought a great looking item of clothing or accessory only to bring it home, try it on, and discover it blings?

Is there a way to turn this off - like if by some miracle the item is modify, can you just delete the script, thereby making the object usable?

Do people actually like this look?

Would it be considered impolite to kill merchants who push this stuff on unsuspecting customers?


"Better" bling should turn off with a chat command.

If this isn't an option, and the object is mod, you can first remove the bling script, then put in a "scrubber" script that will remove the bling. This can be maddening depending on how many prims the the maker put the bling in. Use "edit linked parts" to search through each prim in the object.

If you need a scrubber script, IM me in-world, I have one that clears a number of persistent prim properties.
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Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
03-01-2008 00:21
Try typing "bling off" in chat.
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Faithless Babii
Iam F.A.B
Join date: 5 Feb 2007
Posts: 1,079
03-01-2008 00:27
ive yet to buy an item that doesnt contain a bling off function..seems if they bother to put it in, people generally give a way to turn it off...if i came across an item that didnt allow me to turn it off...yes id be...dissapointed...
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Lana Tomba
Cheap,Fast or Good Pick 1
Join date: 5 Aug 2004
Posts: 746
03-01-2008 01:13
message the creator asking for the object without bling. I've yet to have a creator tell me "no".

Deleteing a particle script in an object unfortunately has never deleted the bling or particle for me..must be sometype of bug..where the memory of the object holds that particle even if the script is set to non running and then deleted.((could always tweak the script to make the bling so small it cant be seen :rolleyes: )

I have bought glasses with a bling..that looks more like a random glare...which i love...I went thru a small bling phase and bought a necklace(diamond encrusted bullet)...once..its collecting dust somewhere in my inventory. :o

everytime I have to download any type of particle and that includes bling I pay for it via my bandwidth usage..I avoid bling at all costs.

STOP Shopping in wannabe gangsta shops!! :p

~Lana
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Beezle Warburton
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Join date: 10 Nov 2006
Posts: 1,169
03-01-2008 01:17
From: Lana Tomba
message the creator asking for the object without bling. I've yet to have a creator tell me "no".

Deleteing a particle script in an object unfortunately has never deleted the bling or particle for me..must be sometype of bug..where the memory of the object holds that particle even if the script is set to non running and then deleted.


Particles are one of the things "remembered" by a prim. See my post above about "Scrubber" scripts to remove them.
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Czari Zenovka
I've Had it With "PC"!
Join date: 3 May 2007
Posts: 3,688
03-01-2008 01:20
From: Beezle Warburton
Particles are one of the things "remembered" by a prim. See my post above about "Scrubber" scripts to remove them.


The Scrubber script is invaluable!!! I had a hat that came with a freebie outfit that I really liked but it had maddening butterfly poofers! I removed the poofer script. Didn't work. Put the scrubber script in the main hat...didn't work.

Finally used the *edit linked parts* - isolated the teeny little jewel on the hatband that had the poofer script in, removed it, put in the scrubber and no more poof :)

I SWEAR by that script!!! :)
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Bradley Bracken
Goodbye, Farewell, Amen
Join date: 2 Apr 2007
Posts: 3,856
03-01-2008 01:26
I've been disappointed buying jewelry also that I didn't think had bling but did. I don't like having to turn it off and such because I know I will never use the bling. I always use the scrubber script and the problem is no more.
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Beezle Warburton
=o.O=
Join date: 10 Nov 2006
Posts: 1,169
scrubber
03-01-2008 01:27
Copy/paste everything between the [ php ] and [ /php ] into a new script.

To use -- drop this into as many prims in the object as necessary, then touch one of the prims with the script it. It will activate all copies in the object simultaneously. The "Destruct" option will then remove all copies of the script.

CODE

list buttons =["SitTarget", "SitText", "FloatText", "Particles","TextureAn", "Sound", "TargetOmega", "ALL", "DESTRUCT"];

string menutext = "Select an item to clear, use ALL to Clear all, or DESTRUCT to remove script from prim";

default
{
state_entry()
{
llListen(1,"",llGetOwner(),"");
}
touch_start(integer num_detected)
{
llDialog(llGetOwner(), menutext, buttons, 1);
}
listen( integer channel, string name, key id, string message )
{
string lowmsg = llToLower(message);
if (lowmsg == "sittarget")
{
llWhisper(0,"Clearing Sit Position.");
llSitTarget(ZERO_VECTOR,ZERO_ROTATION);
}
if (lowmsg == "floattext")
{
llWhisper(0,"Clearing Floating Text.");
llSetText("", <1,1,1>, 1.5);
}
if (lowmsg == "particles")
{
llWhisper(0,"Clearing Particles.");
llParticleSystem([]);
}
if (lowmsg == "texturean")
{
llWhisper(0,"Clearing Texture Animation.");
llSetTextureAnim(FALSE, ALL_SIDES,0,0,0.0, 1,0.3);
}
if(lowmsg == "targetomega")
{
llWhisper(0, "Clearing llTargetOmega().");
llTargetOmega(ZERO_VECTOR, 0.0, 1.0);
}
if(lowmsg == "sound")
{
llWhisper(0, "Clearing Sounds.");
llStopSound();
}
if(lowmsg == "sittext")
{
llWhisper(0,"Clearing Sit Text.");
llSetSitText("Sit Here");
}
if (lowmsg == "all")
{
llWhisper(0,"Clearing Floating Text.");
llSetText("", <1,1,1>, 1.5);
llSetSitText("Sit Here");
llWhisper(0,"Clearing Texture Animation.");
llSetTextureAnim(FALSE, ALL_SIDES,0,0,0.0, 1,0.3);
llWhisper(0,"Clearing Particles.");
llParticleSystem([]);
llWhisper(0,"Clearing Sit Position.");
llSitTarget(ZERO_VECTOR,ZERO_ROTATION);
llWhisper(0, "Clearing llTargetOmega().");
llTargetOmega(ZERO_VECTOR, 0.0, 1.0);
llStopSound();
}
if (lowmsg == "destruct")
{
llWhisper(0,"Removing script from prim in 0.2 seconds");
llSleep(0.2);
llRemoveInventory(llGetScriptName());
}
}
}
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Innes McLeod
Registered User
Join date: 8 Oct 2006
Posts: 190
03-01-2008 01:30
From: Lana Tomba

Deleteing a particle script in an object unfortunately has never deleted the bling or particle for me..must be sometype of bug..where the memory of the object holds that particle even if the script is set to non running and then deleted.((could always tweak the script to make the bling so small it cant be seen :rolleyes: )

...

everytime I have to download any type of particle and that includes bling I pay for it via my bandwidth usage..I avoid bling at all costs.


Particle effect become a property of the prim itself after they run once. That is why the effect stays after the script is deleted. You need a script that turns the particle effect off like the 'Scrubber' script that was mentioned above, or if the script is modifiable you can change it to turn off the effect.

Bling and all particle effect do not actually eat up bandwidth, but they may be lagging your computer. All particle effects are generated client side from a single command set sent from the sim to your client. Because of this, they are actually very easy on the bandwith and sim, but overdone they can bring your client to a crawl. This is one of the reason they are favored by the 'griefer' types. They do not affect any Linden owned property directly.

I created a system for the jewelry that I am starting to make that allows you to turn the bling on and off, speed it up, or slow it down, and make the particle larger or smaller from a HUD.
Lana Tomba
Cheap,Fast or Good Pick 1
Join date: 5 Aug 2004
Posts: 746
03-01-2008 01:46
Thanx about the scubber script..never heard of it..usually working with prims where i wanted a partcile deleted i simply started over..and never bought blings or poofers :)

As far as particles go..i dont know about not eating bandwidth..maybe its the actual update in the emitter thats eating up my bandwidth...but something is. :rolleyes:

~Lana
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Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
03-01-2008 07:14
I detest bling. I don't buy an item with it, I really haven't seen a must have that warranted asking for a no bling version, I will keep that in mind. I always hope there is a notecard,giving instructions on which channel the off button is on, it seems to be usually 1, 11, or 99.I have the scrubber, but frankly, I find it tedious in some instances, so I just delete the item if I can't purge the bling fairly easily.
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3Ring Binder
always smile
Join date: 8 Mar 2007
Posts: 15,028
03-01-2008 07:28
i like my wedding ring to bling, but that's all.

that scrubber script is a miracle worker! thank you for posting it. my favorite script i've come across so far (besides poofers and bling LOL)
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Pie Psaltery
runs w/scissors
Join date: 13 Jan 2004
Posts: 987
03-01-2008 07:33
NOTE: If the object you are trying to de-bling is no mod, the scrubber script won't work.
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
03-01-2008 07:34
I think everyone has gone a very brief bling fling.. and then realize that the bling isn't the thing.

I see someone with a lot of bling going on and my first thought is: Oh my poor computer!
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Yosef Okelly
Mostly Harmless
Join date: 26 Aug 2007
Posts: 2,692
03-01-2008 07:55
Some bling I don't mind, but it has to be small and it has to be infrequent. A single sparkle once a minute or so. Unfortuantly instead of a mild accent you mostly see every prim vomiting a constant stream of alluminum christmas trees.
Yosef Okelly
Mostly Harmless
Join date: 26 Aug 2007
Posts: 2,692
03-01-2008 08:00
From: Innes McLeod
I created a system for the jewelry that I am starting to make that allows you to turn the bling on and off, speed it up, or slow it down, and make the particle larger or smaller from a HUD.
THANK YOU!!!!
Just say no to llListen!! Bling is also the scourge of sims due to the nuber of active scripts running on your typical piece of crap "gangsta" accessories.
Brenda Connolly
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Join date: 10 Jan 2007
Posts: 25,000
03-01-2008 08:01
Just to be safe I usually keep particles turned way down, if not off completely.
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
03-01-2008 08:06
Hey Beezle.
Thanks for sharing this.
Up to now I thought if you want a script to turn of you need to create new object without the script and it was permanently there regardless the script or in OP case particle was deleted.
So my dumb question is this possible to use to turn of those hover scripts that people put in products that they sell and you can't get rid of?
Or is there a better alternative?
Thanks, FD
From: Beezle Warburton
Copy/paste everything between the [ php ] and [ /php ] into a new script.

To use -- drop this into as many prims in the object as necessary, then touch one of the prims with the script it. It will activate all copies in the object simultaneously. The "Destruct" option will then remove all copies of the script.

CODE

list buttons =["SitTarget", "SitText", "FloatText", "Particles","TextureAn", "Sound", "TargetOmega", "ALL", "DESTRUCT"];

string menutext = "Select an item to clear, use ALL to Clear all, or DESTRUCT to remove script from prim";

integer handler;

default
{
state_entry()
{
if (handler)
{
llListenRemove(handler);
}
handler =llListen(1,"",llGetOwner(),"");
}
touch_start(integer num_detected)
{
llDialog(llGetOwner(), menutext, buttons, 1);
}
listen( integer channel, string name, key id, string message )
{
string lowmsg = llToLower(message);
if (lowmsg == "sittarget")
{
llWhisper(0,"Clearing Sit Position.");
llSitTarget(ZERO_VECTOR,ZERO_ROTATION);
}
if (lowmsg == "floattext")
{
llWhisper(0,"Clearing Floating Text.");
llSetText("", <1,1,1>, 1.5);
}
if (lowmsg == "particles")
{
llWhisper(0,"Clearing Particles.");
llParticleSystem([]);
}
if (lowmsg == "texturean")
{
llWhisper(0,"Clearing Texture Animation.");
llSetTextureAnim(FALSE, ALL_SIDES,0,0,0.0, 1,0.3);
}
if(lowmsg == "targetomega")
{
llWhisper(0, "Clearing llTargetOmega().");
llTargetOmega(ZERO_VECTOR, 0.0, 1.0);
}
if(lowmsg == "sound")
{
llWhisper(0, "Clearing Sounds.");
llStopSound();
}
if(lowmsg == "sittext")
{
llWhisper(0,"Clearing Sit Text.");
llSetSitText("Sit Here");
}
if (lowmsg == "all")
{
llWhisper(0,"Clearing Floating Text.");
llSetText("", <1,1,1>, 1.5);
llSetSitText("Sit Here");
llWhisper(0,"Clearing Texture Animation.");
llSetTextureAnim(FALSE, ALL_SIDES,0,0,0.0, 1,0.3);
llWhisper(0,"Clearing Particles.");
llParticleSystem([]);
llWhisper(0,"Clearing Sit Position.");
llSitTarget(ZERO_VECTOR,ZERO_ROTATION);
llWhisper(0, "Clearing llTargetOmega().");
llTargetOmega(ZERO_VECTOR, 0.0, 1.0);
llStopSound();
}
if (lowmsg == "destruct")
{
llWhisper(0,"Removing script from prim in 0.2 seconds");
llSleep(0.2);
llRemoveInventory(llGetScriptName());
}
}
}
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Annabelle Babii
Unholier than thou
Join date: 2 Jun 2007
Posts: 1,797
03-01-2008 08:30
From: FD Spark
Hey Beezle.
Thanks for sharing this.
Up to now I thought if you want a script to turn of you need to create new object without the script and it was permanently there regardless the script or in OP case particle was deleted.
So my dumb question is this possible to use to turn of those hover scripts that people put in products that they sell and you can't get rid of?
Or is there a better alternative?
Thanks, FD



The script you quoted does that.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
03-01-2008 08:30
From: FD Spark
...is this possible to use to turn of those hover scripts that people put in products that they sell and you can't get rid of?
The "floattext" option in the script gets rid of what I've always heard called "hover text" which is probably what you want gone. It, too, is a persistent prim property that has to be "scrubbed" this way.

One note about the dreaded llListen, mentioned above: while it is to be avoided when possible, the notorious "bling off" command doesn't have to be a very big lag contributor because the llListen is (usually) tightly filtered for just the wearer's chat. So if s/he is otherwise laconic, that event won't fire very often.

Probably a bigger problem is all the stranded particle and texture animation scripts left uselessly "running" in the sim's prim water, waterfalls, etc. They don't actually do anything once they've run, but they nibble a little slice of sim CPU every frame, just to make sure there's nothing for them to do. (Yes, that is insane, but that's how the scheduler works.)
Wildefire Walcott
Heartbreaking
Join date: 8 Nov 2005
Posts: 2,156
03-01-2008 08:39
I have several things that are really nice when they're not blingin. The annoying thing about them though is that they auto-bling EVERY TIME I attach them or log into SL, or sometimes even just teleport from one sim to another. The designer has to go out of her way to add a re-bling-on-attach function, and that pisses me off to no end.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
03-01-2008 08:57
From: Wildefire Walcott
The designer has to go out of her way to add a re-bling-on-attach function, and that pisses me off to no end.
Good reason to be aggravated there, but it's part of a meta-aggravation: somewhere along the line, a lot of scripters have adopted the superstition that every script state needs llResetScript() for on_rez events, and of course when a task is attached, on_rez fires. (I think this superstition is related to the cult of llGetOwner(), but it's all *very* mystical and murky. :p )
Talon DeCuir
Angel
Join date: 19 May 2007
Posts: 350
03-01-2008 09:06
Oh my, I am glad I came along this thread. I have a few things that I love, but hate the bling. Hate turning it off everytime I relog.

Thanks!
Weston Graves
Werebeagle
Join date: 24 Mar 2007
Posts: 2,059
03-01-2008 09:08
OK - I've calmed down now.

I do like particles. They can do so many cool things. But I think bling can look like some kind of cheesy ad for an all purpose household cleanser.

I found the bling script and right at the beginning it has the bling off command. I found I rather enjoyed that. "Hey! Bling off you . . .!" Now I have a number of "new" items in my inventory I could never use before.

I'm certainly going to hang on to that scrubber script! I don't know how many times I've re-made a prim because I changed my mind about the hover text. I even sometimes resorted to setting the text to "." or a bunch of spaces " " to try getting rid of it.
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