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Warning: Emerald and Shapes

LordGregGreg Back
Code
Join date: 9 Mar 2008
Posts: 16
10-24-2009 12:28
AHHHHHhh
why does no one tell me about this?!

Ok.. if its the breast physics code that is messing this up just disable them in your prefs.
edit- prefs - emerald - page 2- effects

We have a huge update for this code and will try to get it into a release asap.

Next time... someone please talk to me instead of saying how emerald are horrible people :(, at least that is productive.
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
10-24-2009 12:29
From: LittleMe Jewell
So this mostly affects the pervs. :p
I think you mean, "us pervs". :D
Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
10-24-2009 12:29
It does seem to affect you worst if you have the jiggle turned on while editing a shape. If you turn the jiggle off and edit the shape, all is well. Yes, I'm testing it out. I have Raudf's shape on both of my alts.
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Ann Otoole
Registered User
Join date: 22 May 2007
Posts: 867
10-24-2009 12:30
From: Conifer Dada
Luckily I have many a copy of my shape in each of my outfit folders and I've also given a copy to my utility alt.

Did you edit appearance and "save as" to get a copy or just copy & paste in inventory that is essentially just another pointer to the same asset that can be whacked? Having 100 pointers to the same destroyed asset is not going to do anyone any good.

I recommend that when you edit appearance the first thing you do is save as a new copy before editing. Then when completed then save. If that one gets whacked you still have the original exactly as it was before you changed anything.

I'm having difficulties grasping the concept of any viewer being able to destroy inventory. Sounds like a server side defect of major proportions has been exposed and LL needs to apply priority cycles to debug and correct.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
10-24-2009 12:32
From: Lear Cale
I think you mean, "us pervs". :D
I have held off on downloading the latest Emerald because of the preference saving problems that have been reported, so "What do you mean we, white man?"
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
10-24-2009 12:40
From: LordGregGreg Back
AHHHHHhh
why does no one tell me about this?!

Ok.. if its the breast physics code that is messing this up just disable them in your prefs.
edit- prefs - emerald - page 2- effects

We have a huge update for this code and will try to get it into a release asap.

Next time... someone please talk to me instead of saying how emerald are horrible people :(, at least that is productive.

Thanks for the update, LGG.
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LittleMe Jewell
...........
Join date: 8 Oct 2007
Posts: 11,319
10-24-2009 12:41
From: LordGregGreg Back
Ok.. if its the breast physics code that is messing this up just disable them in your prefs.
edit- prefs - emerald - page 2- effects
From this piece of the Emerald notice, it seems that if you EVER turned it on, even if it is off now, you are still at risk:

"If you edit appearance while the feature has been enabled, or is enabled, there is a rare chance that your shape will become permanently broken and missing from database."
(the bolding for emphasis is mine)


Sounds like I should maybe log in with one of my other viewers first and save my shape that way.
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
10-24-2009 12:41
From: LordGregGreg Back
AHHHHHhh
why does no one tell me about this?!

Ok.. if its the breast physics code that is messing this up just disable them in your prefs.
edit- prefs - emerald - page 2- effects

We have a huge update for this code and will try to get it into a release asap.

Next time... someone please talk to me instead of saying how emerald are horrible people :(, at least that is productive.
It was a bit late for talking to you. This information was picked up from the viewer's home website. I.e. it was known by Greenlife way before we knew about it here.
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LittleMe Jewell
...........
Join date: 8 Oct 2007
Posts: 11,319
10-24-2009 12:42
From: Argent Stonecutter
I have held off on downloading the latest Emerald because of the preference saving problems that have been reported, so "What do you mean "we", white man?"
He didn't say WE, he said US.
:p
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
10-24-2009 12:43
Though I also think this is more than a semi-serious bug, I encourage people to think about how organized and responsive LL is when you feel the urge to snap at Emerald devs..
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Katheryne Helendale
(loading...)
Join date: 5 Jun 2008
Posts: 2,187
10-24-2009 13:22
From: Raudf Fox
It does seem to affect you worst if you have the jiggle turned on while editing a shape. If you turn the jiggle off and edit the shape, all is well. Yes, I'm testing it out. I have Raudf's shape on both of my alts.

This seems like it should be a quick and easy fix: Since the bug only happens while in "Edit Appearance" mode, and is likely because the "breast physics" is manipulating shape numbers on-the-fly, then the best solution would be to provide a hook in the Edit Appearance mode so that, when one *starts* to enter Edit Appearance, the breast physics is automatically turned off; and, when leaving Edit Appearance, the last step for the viewer would be to turn breast physics back on if it was on before.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
10-24-2009 14:06
From: LordGregGreg Back

Next time... someone please talk to me instead of saying how emerald are horrible people :(, at least that is productive.


No one ever said the team was Horrible People.

What is being discussed in this thread and others is how best EMERALD can protect themselves from any bugs that affect people to the point that they wish to take legal action, and to what extent is the Emerald team responsible for the damage that could occur from bugs.

If anything, both threads are informative to both the users of Emerald and the Emerald team itself as people offer up ideas and discuss the topic of liability/responsibility which gives you (Emerald team) a barometer to peoples feeling about the issue. And who knows, someone may say something that helps.
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
10-24-2009 17:18
From: Ann Otoole
Did you edit appearance and "save as" to get a copy or just copy & paste in inventory that is essentially just another pointer to the same asset that can be whacked? Having 100 pointers to the same destroyed asset is not going to do anyone any good.

I recommend that when you edit appearance the first thing you do is save as a new copy before editing. Then when completed then save. If that one gets whacked you still have the original exactly as it was before you changed anything.

I'm having difficulties grasping the concept of any viewer being able to destroy inventory. Sounds like a server side defect of major proportions has been exposed and LL needs to apply priority cycles to debug and correct.
I doubt that the inventory asset is being whacked. I suspect that the key is being corrupted.
Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
10-24-2009 17:19
From: LittleMe Jewell
The jiggling is totally client side and does not affect how people see me, but how I see others.


Oh, phoo-ey. So that would explain why mine won't jiggle. Damn, I was so hoping for a little bounce in my step. :(
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
10-24-2009 17:20
From: LittleMe Jewell
He didn't say WE, he said US.
:p
Right, and I meant it! I wasn't referring to "us mustelids" either. ;)
Ann Otoole
Registered User
Join date: 22 May 2007
Posts: 867
10-24-2009 17:22
From: Lear Cale
I doubt that the inventory asset is being whacked. I suspect that the key is being corrupted.

This would be a catastrophic defect LL needs to fix. This should not be possible in the code or server side at all. Not even going into the blatantly obvious data architecture 101 aspects of this.
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
10-24-2009 17:23
From: Ann Otoole
This would be a catastrophic defect LL needs to fix. This should not be possible in the code or server side at all. Not even going into the blatantly obvious data architecture 101 aspects of this.
right :)
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
10-24-2009 17:34
From: Ann Otoole
This would be a catastrophic defect LL needs to fix. This should not be possible in the code or server side at all. Not even going into the blatantly obvious data architecture 101 aspects of this.
That's what I was mumbling about back on post #9 of this thread--before I saw LGG's explanation (in the other thread) that it's all just viewer-side cache corruption. If that's really all this is about, I should think it at *most* "semi-serious."
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Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
10-24-2009 17:47
if you have backup copies just make more and rename some to Bewbie jiggles shape and wear that one for when you need the bewbie jiggles..
i have 3 copies i just renamed bewbieJ1 2 and 3
hehehehe
not that i use them .but you never know :D
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Zwagoth Klaar
Registered User
Join date: 7 Aug 2008
Posts: 2
10-24-2009 18:25
Okay. This is what happens.

When breast physics are on, it modifies the "breast gravity" shape parameter. When you open edit appearance, it sets it back to the value it was in the original shape. The bug arises from the fact that this setting back to the shape value happens AFTER you begin editing appearance.

When you begin to editing appearance it asks the sim for a fresh copy of the things your wearing. So if you change them before they arrive the viewer freaks out. In the debug log it gives warnings about the asset changing before it arrived from the sim. The viewer takes this as meaning you changed something, and marks the shape to have to be updated. It then wants to upload a new copy of the shape to the simulator and update the inventory item.

Now, when you click cancel/don't save, it does not save this copy, but occasionally tries to update the inventory item ANYWAYS, causing the item to point to a non existent random asset(more specifically, the non uploaded copy you picked not to save). It also corrupts the local viewer cache causing the shapes to fail to load until you relog or clear cache as the inventory item points to the wrong asset locally.

The most viable fix is to make changing the value from inside the code, NOT trigger the shape changed functions so it does not think it needs a new copy and does not update the inventory item to point to something that does not exist.
Katheryne Helendale
(loading...)
Join date: 5 Jun 2008
Posts: 2,187
10-24-2009 19:35
That actually makes a lot of sense, Zwagoth.
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From: Debra Himmel
Of course, its all just another conspiracy, and I'm a conspiracy nut.

Need a high-quality custom or pre-fab home? Please check out my XStreetSL Marketplace at http://www.xstreetsl.com/modules.php?name=Marketplace&MerchantID=231434/ or IM me in-world.
Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
10-24-2009 19:42
Thanks much, LGG and Zwagoth, for stopping by!

And now that we have your attention, we'll start a thread soon on Emerald wishes XD

My own private wish: I wish you'd go back to the draw distance slider in the lower right. I don't really need to twiddle with the rest of the stuff in the quick setup menu you replaced it with, and I personally do my own Windlight settings. I twiddle with draw distance constantly, though!

Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
10-24-2009 19:57
ya we want slap jiggles for the men now..It looks something like this right after the slap.

PWEEEESE!!! wiff sugars on top :D
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
10-24-2009 21:57
From: Nika Talaj
Thanks much, LGG and Zwagoth, for stopping by!

Yep!

From: Nika Talaj
And now that we have your attention, we'll start a thread soon on Emerald wishes XD

/me is happy to derail this thread with a wishlist..
- ONE script window with multiple tabs
- script window search should remember caseless and last string searched
- beacon for temp objects
- beacon for updating objects
- something like ARC that includes # of scripts (tho if that's crazy expensive, never mind)
- ability to add a comment for people on ban lists (stored on local pc, i guess)
- export should include texture name (i think it just includes the uuid)
- ability to open an IM session with all the people in a particular group role
- anti-poke option (ha! take that Hyang!)
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LittleMe Jewell
...........
Join date: 8 Oct 2007
Posts: 11,319
10-24-2009 22:20
From: Nika Talaj
My own private wish: I wish you'd go back to the draw distance slider in the lower right. I don't really need to twiddle with the rest of the stuff in the quick setup menu you replaced it with, and I personally do my own Windlight settings. I twiddle with draw distance constantly, though!
This !!!

ty
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-Lil

Why do you sit there looking like an envelope without any address on it?
~Mark Twain~

Optimism is denial, so face the facts and move on.
♥♥♥
Lil's Yard Sale / Inventory Cleanout: http://slurl.com/secondlife/Triggerfish/52/27/22
.
http://www.flickr.com/photos/littleme_jewell
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