If so, I just got a prim hard-one.
There are some things I really, really don't need to know.
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
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11-14-2008 12:46
If so, I just got a prim hard-one. There are some things I really, really don't need to know. _____________________
![]() "There's nothing objectionable nor illegal in having a child-like avatar in itself and we must assume innocence until proof of the contrary." - Lewis PR Linden "If you find children offensive, you're gonna have trouble in this world " - Prospero Linden |
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
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11-14-2008 12:48
It sounds like the OP is more of a bored creator which can be understandable but not everyone creates. In fact, I've known people who have been on SL for years and rarely leave their home sim because that is what works for them. The majority of new users do not build. _____________________
![]() "There's nothing objectionable nor illegal in having a child-like avatar in itself and we must assume innocence until proof of the contrary." - Lewis PR Linden "If you find children offensive, you're gonna have trouble in this world " - Prospero Linden |
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Johnny Mann
Registered User
Join date: 1 Oct 2005
Posts: 202
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11-14-2008 12:50
Make that 2 Users Disagreed I've been in SL now 1 1/2 years and feel like I haven't gotten even close to scratching the surface of existing content, etc. much less new additions. It sounds like the OP is more of a bored creator which can be understandable but not everyone creates. In fact, I've known people who have been on SL for years and rarely leave their home sim because that is what works for them. Nautilus is something new to see. 1 1/2 year in game and just scratching the surface means you don't create much at all or have better things to do... now that is fine and you are right...not everyone creates stuff. I wasn't even talking specifically about creation tools or functionality, but I would like to see some graphical improvements as well. I am not bored though. I am just asking if anyone knows what is up and coming. That was it, I think people are getting the impression I am unhappy with the way things are and that isn't true. |
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Ricky Yates
(searching...)
Join date: 28 Jan 2007
Posts: 809
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11-14-2008 12:52
New features are nice. But every time one comes out, there are screams of "Fix the known bugs! Make the platform stable! Stop adding bells and whistles!" Maybe LL actually listened. ![]() The last new thing I noted was Mono, a few weeks ago. Mono may not seem like much, but if you are a scripter, you see the difference. It's pretty cool! |
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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11-14-2008 12:55
I am not even bored though. I am just asking if anyone knows what is up and coming.. Mari's suggestion on page 1 really is your best bet: go to office hours and ask. Just remember that our SL is their RL job: they may not talk about big things in the works if the plans haven't jelled or the paperwork isn't done yet. This happens all the time in my RL job - there's always stuff we just can't talk to customers/the-public about yet. |
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Johnny Mann
Registered User
Join date: 1 Oct 2005
Posts: 202
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11-14-2008 12:56
Agreed. One could (almost!) pity LL. First users scream: "Stop adding functionality! Fix the bugs first!" Now, that they actually increased stability significantly, users are clamouring for new functions instead. ![]() The last new thing I noted was Mono, a few weeks ago. Mono may not seem like much, but if you are a scripter, you see the difference. It's pretty cool! Hehe yeah? I dunno, I see some timing issues resolved (where bottlenecking used to happen) and that is kinda cool. I think stability is important and im not the type of person where the grass is always greener. Honestly, I think most SL posters complain far too often and I get the impression there is no satisfying those folks because they don't understand the hard work that goes into the development of a platform like SL. I haven't seen a blog for awhile talking of new functionality so I figured what would be better than to ask folks in the forums. |
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Johnny Mann
Registered User
Join date: 1 Oct 2005
Posts: 202
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11-14-2008 12:59
Actually, there is a LOT of commonality between programming languages - the functions that differ are usually easy to look up in a reference. I would like to see LL offering a different structure for LSL, though. I mean, I've just seen a handy script for a slider UI posted on the Scripting Tips forum, but there's no way to make that into a reusable component because of LSL's near-total lack of modularity support. I would have thought that improving LSL would be amongst the easiest things LL could do (it only needs a #pragma at the top to say "this is the new version" and thus keep old scripts compatible) yeah I noticed this with SQL and Java at work, etc...the similarities. |
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Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
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11-14-2008 13:11
I remember about a year and a half ago there was talk of implementing a system whereby animations could be made in-world by manipulating your avatar like a marionette - clicking and dragging specific body parts etc. Never heard anything else about that since.
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hateful much? dude, that was low. die. . |
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Johnny Mann
Registered User
Join date: 1 Oct 2005
Posts: 202
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11-14-2008 13:13
I remember about a year and a half ago there was talk of implementing a system whereby animations could be made in-world by manipulating your avatar like a marionette - clicking and dragging specific body parts etc. Never heard anything else about that since. Yeah they were messing with puppeteering (what they called it) and the way it was described made it sound like it would only be good for Machinma....I dunno. |
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Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
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11-14-2008 13:14
Yeah they were messing with puppeteering (what they called it) and the way it was described made it sound like it would only be good for Machinma....I dunno. I understood that there were plans to use it to build gestures that could be replayed again and again. _____________________
hateful much? dude, that was low. die. . |
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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11-14-2008 13:16
There have been a number of new llFunctions lately.. Per the wiki, these are new:
llDetectedTouchBinormal llDetectedTouchFace llDetectedTouchNormal llDetectedTouchPos llDetectedTouchST llDetectedTouchUV llGetAgentLanguage llGetRegionAgentCount llSHA1String I remember about a year and a half ago there was talk of implementing a system whereby animations could be made in-world by manipulating your avatar like a marionette - clicking and dragging specific body parts etc. Never heard anything else about that since. http://wiki.secondlife.com/wiki/Puppeteering |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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11-14-2008 13:16
Mono is relatively new, and there should be growth in LSL as a result. _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
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Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
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11-14-2008 13:19
Mari's suggestion on page 1 really is your best bet: go to office hours and ask. Just remember that our SL is their RL job: they may not talk about big things in the works if the plans haven't jelled or the paperwork isn't done yet. This happens all the time in my RL job - there's always stuff we just can't talk to customers/the-public about yet. Especially since SL users, at least those who inhabit forums and blogs tend to latch onto every word that come from LL be it good or bad. They have always been very careless with their announcements and policy statements in general, saying too much sometimes, aand not enough at others. |
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Johnny Mann
Registered User
Join date: 1 Oct 2005
Posts: 202
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11-14-2008 13:19
Mono doesn't actually add any new capabilities to LSL, and it doesn't really make much difference in performance for most scripts (and seems to increase region crossing problems for my 'Mehve', which is why it's still in LSL2). The new features added to LSL, the touch detection functions, are much more interesting. yeah agreed. I guess what I have read is there is functionality they've wanted to introduce but were afraid of the load it would cause, hence certain restrictions etc. A lot of these restrictions once lifted (timing ones to be exact) would completely screw up live scripts already in production so basically any future functions will not have to worry about said restrictions. MONO is a great thing long term, short term it isn't bad either. |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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11-14-2008 13:19
You've never dismissed an idea because it would take too long to run? Do you have a script that searches an entire sim for a missing prim, when all you have to go on is part of the prim's name? Or maybe a hud that lets a user do a structured search of an entire store, or better yet, an entire mall? _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
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Johnny Mann
Registered User
Join date: 1 Oct 2005
Posts: 202
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11-14-2008 13:22
I already have similar scripts... they're essential if you want to find a shop in a mall when you're on a throttled DSL connection. I wrote them in LSL2: they are not constrained by LSL performance, they are constrained by the hardcoded script delays and sensors. Yup and those delays will probably never be lifted because of older scripts that actually rely on those delays for timing etc. oh well. |
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
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11-14-2008 13:23
I remember about a year and a half ago there was talk of implementing a system whereby animations could be made in-world by manipulating your avatar like a marionette - clicking and dragging specific body parts etc. Never heard anything else about that since. Avatar puppeteering. Sadly, it seems to be a largley dead project. _____________________
![]() "There's nothing objectionable nor illegal in having a child-like avatar in itself and we must assume innocence until proof of the contrary." - Lewis PR Linden "If you find children offensive, you're gonna have trouble in this world " - Prospero Linden |
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
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11-14-2008 13:24
Agreed. One could (almost!) pity LL. First users scream: "Stop adding functionality! Fix the bugs first!" Now, that they actually increased stability significantly, users are clamouring for new functions instead. ![]() Heck, you could probably offer a 10,000 USD prize and people would complain about it. ![]() _____________________
![]() "There's nothing objectionable nor illegal in having a child-like avatar in itself and we must assume innocence until proof of the contrary." - Lewis PR Linden "If you find children offensive, you're gonna have trouble in this world " - Prospero Linden |
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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11-14-2008 13:25
Agreed. One could (almost!) pity LL. First users scream: "Stop adding functionality! Fix the bugs first!" Now, that they actually increased stability significantly, users are clamouring for new functions instead. Yes, because the idea was that they would fix the bugs, and then it would be stable, and then they would get back to adding new features. Not that they would be fixing bugs for years. |
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Johnny Mann
Registered User
Join date: 1 Oct 2005
Posts: 202
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11-14-2008 13:26
SL needs to do what Google does. They need an Idea Pipeline ..don't point me to Jira ...not many users use that and even awesome ideas never get votes..because it is basically hidden from public. That and Jira is not user friendly in the least and is a pain to look at and navigate to a newb.
Perhaps more awareness of Jira would be a good thing. Maybe they know a busy Jira means more work, I dunno. One of my ideas in Jira is to add a Level Of Detail Slider (client based) for Scuplties since sculpties "collapse" (lose detail) at such a short distance which make them not so cool. I have one vote so far and that idea rocks! Just an example of the failure that is Jira. It seems good for bug submission though, but the submission process is pretty overwhelming and jumbled with phrases I even needed to second guess. |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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11-14-2008 13:33
I remember about a year and a half ago there was talk of implementing a system whereby animations could be made in-world by manipulating your avatar like a marionette - clicking and dragging specific body parts etc. Never heard anything else about that since. What I want is some way to get joints to follow scripted prims, the way your left arm does when editing. You would just need to have the prims following a path... or even being moved by animations of other joints: imagine being able to have your avatar's hands rest on its hips instead of digging into them while you're walking, without having to create a whole custom walk animation to fit your avatar's proportions. _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
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Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
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11-14-2008 13:33
SL needs to do what Google does. Give the Chinese government detailed information about anyone from China who uses their service? _____________________
hateful much? dude, that was low. die. . |
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Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
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11-14-2008 13:34
Some test builds were looked at. It's pretty much pointless: even with two mice, a foot pedal, and using your nose to hit the keys, you don't have enough controls to get more than trivial effects.. Why would you need all that to make an animation file? Pose and Avimator work fine without it. The idea, as I understood it, was that you could make animation files in world and save them for use later. _____________________
hateful much? dude, that was low. die. . |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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11-14-2008 13:34
One of my ideas in Jira is to add a Level Of Detail Slider for Scuplties since sculpties "collapse" (lose detail) at such a short distance which make them not so cool. I have one vote so far and that idea rocks! Just an example of the failure that is Jira. ![]() _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
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Johnny Mann
Registered User
Join date: 1 Oct 2005
Posts: 202
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11-14-2008 13:35
Give the Chinese government detailed information about anyone from China who uses their service? Ba Dum Chhh. |