touch/grab vs buy object
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
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05-27-2008 10:55
From: Qie Niangao One reason for "pay" is that the seller has to split a commission with somebody (this doesn't need to go out-world, though). That's in addition to the "network vendors" which are nice for being able to add or update inventory from a single location--possibly even the very same prim you're using for one of the third party "Amazon wannabe" websites.
Then there are Other Reasons. A "pay" script can conveniently collect all sorts of data about the avatar that just threw money at it, and store all that on a web served DB. At the minimum, just the buyer's ID lets the merchant keep a record of who to contact with product updates, with slightly less aggravation than torturing months of transaction history data. The more detailed demographic and tracking data is for marketing. (There are some software services offered in-world for that sort of thing, although I suspect anyone with serious transaction volumes would use their own stuff--and surely their own servers--for this.) The main thing that I see, though, is that you're gaining information that there are other - more secure - methods of getting, without risking failed sales because your script is doing so much it forgets to give stuff to people. All you need from sales is a name. Everything else, if someone wants to give you the info, that's cool. I personally find it almost creepy that people will be looking up my profile because I bought a pair of socks (I don't often buy socks, but that's not the point) Ask for surveys, have a support group, etc, and if you're large enough to need these things, then people will care enough to give you information of their own volition, in my opinion. But hey, that's just me
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Kidd Krasner
Registered User
Join date: 1 Jan 2007
Posts: 1,938
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05-27-2008 11:00
From: Ceka Cianci if i don't see a buy button it's not getting bought..pay doesn't let you look at the contents.. if i can't see what all is in there then i just move along.. I won't go that far. If the sign for the object shows the permissions, and it's not something complex, then I'll buy it. Putting a sign describing permissions elsewhere in the store, while useful, is insufficient. For some types of clothing (e.g. shirts), I'll want to know what combination of jacket, shirt, and undershirt layers are included. For others, it' really doesn't matter that much. I have refused to buy from some places because they don't use buy and haven't compensated for it. It's certainly a dissatisfier.
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Learjeff Innis
musician & coder
Join date: 27 Nov 2006
Posts: 817
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05-27-2008 13:48
There are perfectly valid reasons for "pay" vendors. 3rd party splits is one. From: Kitty Barnett I've never had a "Buy" prim take my L$ and not give me something in return. Many of us have. But I'll admit it's less likely than "pay" going wrong. "Buy" fails only when there are serious asset server issues, and it's always SL's fault. With "pay", the fault could be the script, and since the script uses more SL features, it exposes you to more potential SL problems even if the script is correct.
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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05-27-2008 14:22
From: Learjeff Innis Many of us have. But I'll admit it's less likely than "pay" going wrong. "Buy" fails only when there are serious asset server issues, and it's always SL's fault. With "pay", the fault could be the script, and since the script uses more SL features, it exposes you to more potential SL problems even if the script is correct. Can you name the problems you had (or heard of) that wouldn't have happened if you had used "Pay" instead of "Buy"?  I'm not doubting they exist, but for instance the problem where a sim is partially disconnected from the grid (you'd buy something, have it appear in inventory, can't tp away so you log off and relog to find it's not in inventory because the inventory server never got the sim's message) doesn't discriminate between "Buy" or "Pay". If a problem is going to affect both equally it's not a contra for "Buy", it's simply a risk you have regardless of how you acquire anything (Buy, Pay, SLex, etc).
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
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05-27-2008 14:28
Sometimes comms is the problem, sometimes it's just the asset server. There are ways to know, but at the time of purchase, there usually isn't any way to find out.
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
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05-27-2008 14:30
From: Kitty Barnett Can you name the problems you had (or heard of) that wouldn't have happened if you had used "Pay" instead of "Buy"?  I'm not doubting they exist, but for instance the problem where a sim is partially disconnected from the grid (you'd buy something, have it appear in inventory, can't tp away so you log off and relog to find it's not in inventory because the inventory server never got the sim's message) doesn't discriminate between "Buy" or "Pay". If a problem is going to affect both equally it's not a contra for "Buy", it's simply a risk you have regardless of how you acquire anything (Buy, Pay, SLex, etc). The 'pay' option is not automatically a selling method. It requires a script. SO, there's more to go wrong. For 'buy' the problems are basically: stale transaction, failed delivery. For 'pay' they're more varied: Stale transaction, failed delivery, failed script communication, script error, busy mode item rejection, no-script being enabled for some reason, etc 'Buy' is quite a bit safer.
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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05-27-2008 14:33
From: Cristalle Karami Sometimes comms is the problem, sometimes it's just the asset server. There are ways to know, but at the time of purchase, there usually isn't any way to find out. It's not a failsafe guarantee, but a look at the sim statistics can help avoid most of the common problems (don't buy/rez anything on a sim with stuck pending downloads/uploads for instance).
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