Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Floating Text

ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
07-14-2008 09:45
I have been providing floating text on most of my vendor boxes, to provide customers with easy access to basic information like product name, description, permissions, cost.

I know that floating text has drawbacks, and recently it appears to have a bug where everything that used to be broken up into 2 or 3 lines of text, is now showing up as one long line of text. So am debating if I should stop using it.

What do you think?

1. Floating text helps me find what I'm looking for.

2. Floating text is ugly and annoying.

3. It makes no difference to me.
_____________________

VRchitecture Model Homes at http://slurl.com/secondlife/Shona/60/220/30
http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=2240
http://shop.onrez.com/Archtx_Edo
Dante Tucker
Purple
Join date: 8 Aug 2006
Posts: 806
07-14-2008 09:47
They recently broke most scripts that use llSetText. Removing the "\n" newline character.

Why there has not been outrage expressed by anyone yet I don't know. I mean they did just completely destroy a large amount of content on the grid.

Say again, LL just destroyed a large percentage of all content on the grid. And no one cares :P
Mjolnir Uriza
Hammer of the Gods
Join date: 14 Sep 2007
Posts: 504
07-14-2008 09:48
it's like a lot of things in SL well RL for that matter to much and it loses it's effect.

can't stand shopps that have everything floating you cant read anything then it's all flaoting over top of each other
ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
07-14-2008 09:49
From: Dante Tucker
They recently broke most scripts that use llSetText. Removing the "\n" newline character.

Why there has not been outrage expressed by anyone yet I don't know. I mean they did just completely destroy a large amount of content on the grid.

Say again, LL just destroyed a large percentage of all content on the grid. And no one cares :P


I care, I found it very annoying to discover another Linden created bug. Not to mention all the work I will have to do to fix all of my vendors.
_____________________

VRchitecture Model Homes at http://slurl.com/secondlife/Shona/60/220/30
http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=2240
http://shop.onrez.com/Archtx_Edo
Rocky Rutabaga
isn't wearing underwearâ„¢
Join date: 14 Apr 2006
Posts: 291
07-14-2008 09:59
From: Dante Tucker
They recently broke most scripts that use llSetText. Removing the "\n" newline character.
So THAT'S why I have vendor boxes with 11-meters wide floating text! Is there a "fix this" Jira I can waste my time voting for?

Also, do they post the bugs they've created like this somewhere on the web? When the rotation script became borked a few months ago, I had to ask a billion people what I did wrong, only to discover it was not my fault. (Yes, I have guilt issues.)
_____________________
Dante Tucker
Purple
Join date: 8 Aug 2006
Posts: 806
07-14-2008 10:00
It's fixable, just reset the script.
Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
07-14-2008 10:02
/me votes that it's useful. But, like all things, it's annoying when over-used. Having floaty text on every object in a crowded store gives me a headache.

It is bad that the \n's got removed from floaty text. Kinda surprising that nobody on the beta grid spotted the problem...
_____________________
Tired of shouting clubs and lucky chairs? Vote for llParcelSay!!!
- Go here: http://jira.secondlife.com/browse/SVC-1224
- If you see "if you were logged in.." on the left, click it and log in
- Click the "Vote for it" link on the left
Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
07-14-2008 10:04
Agree with Meade, floating text everywhere is a pain and it can be intrusive on your neighbours but it is useful.
Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
07-14-2008 10:07
1. Floating text helps me find what I'm looking for. [Check]

2. Floating text is ugly and annoying. [Check]

I'll add:

3. Hundreds of "informational" textures that take 8 minutes to load is beyond annoying.

Floating text isn't elegant, but it's a lot more efficient than textures in cases where information needs to be conveyed to a customer about a product.
_____________________
From: Albert Einstein
Problems cannot be solved at the same level of awareness that created them.
Tali Rosca
Plywood Whisperer
Join date: 6 Feb 2007
Posts: 767
07-14-2008 10:17
I think the reason there hasn't been all that much of an outcry over this bug is that floating text is usually fairly dynamic. As soon as you set a new text, or reset the script, the linebreaks appear correctly.
It's only an issue for those instances where you set a text big enough to need linebreaks and walk away, never to change it again. (And frankly, in most of those cases, it probably rarely matters whether it's a *vertical* or a *horizontal* wall of text on the screen.)

As for my answer: Floating text looks out of place, overlaps badly, and often goes through walls. It has it's uses, but product information in the landscape is not one of them. To me, floating text vendors say, "I couldn't be arsed to draw a nice presentation." It's the SL equivalent of the <BLINK> tag.
Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
07-14-2008 10:23
The breaking of newlines in floating text was a 'feature' of the last failed server rollout.
As posted above, resetting the script fixes it on the fly. A server restart after the rollback should also have fixed it.

Used wisely, floating texts are useful.
Packed densely, they are a complete pain.
Right up against a property boundary they are pure grief/inter-resident_dispute, as they shine right through solid textures.

The only answer for a neighbour who won't move their vendors away from the boundary is a massive array of your own floating texts (with long lines of text) on your side.
_____________________
Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used.
http://www.ace-exchange.com/home/story/BDVR/589
Tali Rosca
Plywood Whisperer
Join date: 6 Feb 2007
Posts: 767
07-14-2008 10:38
From: Sling Trebuchet
The breaking of newlines in floating text was a 'feature' of the last failed server rollout.
As posted above, resetting the script fixes it on the fly. A server restart after the rollback should also have fixed it.

Unfortunately no, a mere restart would not help.
Floating text is a persistent prim property, just like size and color. This was what the failed server version mangled, probably when loading it into memory when restating (and then storing the mangled version when backing up/shutting down), not the displaying of it, so the information about the linebreaks was irrevocably lost.
I'd imagine that an actual rollback of the *sim* to a backed-up version before the error would fix it, but those are not done lightly.
Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
07-14-2008 11:51
From: Zaphod Kotobide
1. Floating text helps me find what I'm looking for. [Check]

2. Floating text is ugly and annoying. [Check]

I'll add:

3. Hundreds of "informational" textures that take 8 minutes to load is beyond annoying.

Floating text isn't elegant, but it's a lot more efficient than textures in cases where information needs to be conveyed to a customer about a product.



My feeling as well. Floating text is useful to help guide you while the pictures are taking forever to download.
_____________________

http://slurl.com/secondlife/TheBotanicalGardens/207/30/420/
Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
07-14-2008 12:07
From: Tali Rosca
Floating text is a persistent prim property, just like size and color..

Yep.

/me wonders what they did to cause this problem, and if they were trying to close some attack vector..
_____________________
Tired of shouting clubs and lucky chairs? Vote for llParcelSay!!!
- Go here: http://jira.secondlife.com/browse/SVC-1224
- If you see "if you were logged in.." on the left, click it and log in
- Click the "Vote for it" link on the left
Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
07-14-2008 12:13
From: Meade Paravane
Yep.

/me wonders what they did to cause this problem, and if they were trying to close some attack vector..


Oh THANK YOU!!!!

I have visions of a mountain of spaghetti code, in which any change could cause a domino/butterfly effect in the most unexpected places.
Your suggestion gives me a hope to grasp on - the theory that they actually deliberately went anywhere near the lines of code that serve up the floating text.
_____________________
Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used.
http://www.ace-exchange.com/home/story/BDVR/589
Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
07-14-2008 12:24
From: Zaphod Kotobide
1. Floating text helps me find what I'm looking for. [Check]

2. Floating text is ugly and annoying. [Check]

I'll add:

3. Hundreds of "informational" textures that take 8 minutes to load is beyond annoying.

Floating text isn't elegant, but it's a lot more efficient than textures in cases where information needs to be conveyed to a customer about a product.



QFT. I really hate the look of floating text, and try to keep it sparing. But I also spent a year on SL with a slow computer (before getting my current zippy graphics monstrosity), and I know full well that informational text (set as a texture) is frustratingly slow to rez for many.

So, as a shop owner, I have a few set texts over the top sellers, and disable it on the rest. Walking into a shop with a forest of bright white "CLICK HERE BUY THIS!!!!!!" texts would drive me away, I don't expect my customers to react much differently.
_____________________


Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers.

http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/
Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
07-14-2008 12:24
From: Sling Trebuchet
Oh THANK YOU!!!!

I have visions of a mountain of spaghetti code, in which any change could cause a domino/butterfly effect in the most unexpected places.
Your suggestion gives me a hope to grasp on - the theory that they actually deliberately went anywhere near the lines of code that serve up the floating text.

LOL..

Well, I don't know that it's not mountains of carbs but for _only_ \n's to get removed from floaty text sorta makes me think they added something to go through every prim in a sim and strip out characters that didn't look kosher. This doesn't seem like something they'd spend time doing unless there was a reason for it.

While I'm wondering what happened, it'd be interesting to know if anybody used literal tabs (\t) in floaty text and if that got whacked, too.
_____________________
Tired of shouting clubs and lucky chairs? Vote for llParcelSay!!!
- Go here: http://jira.secondlife.com/browse/SVC-1224
- If you see "if you were logged in.." on the left, click it and log in
- Click the "Vote for it" link on the left
Tali Rosca
Plywood Whisperer
Join date: 6 Feb 2007
Posts: 767
07-14-2008 13:11
A while back you could inject HTML on the transactions history page by writing it in an object's description, so it's not unheard of to do such attacks.
Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
07-14-2008 15:04
when I still had a store I had a collision script at the entrance to turn on floating txt for 15 mins, plenty of time, then it would go away till triggered again. I did it for neighboring shops so mine didnt bleed into their stores.
_____________________
"So you see, my loyalty lies with Second Life, not with Linden Lab. Where I perceive the actions of Linden Lab to be in conflict with the best interests of Second Life, I side with Second Life."-Jacek
Hugsy Penguin
Sky Junkie
Join date: 20 Jun 2005
Posts: 851
07-14-2008 16:45
From: Isablan Neva


From: Zaphod Kotobide

1. Floating text helps me find what I'm looking for. [Check]

2. Floating text is ugly and annoying. [Check]

I'll add:

3. Hundreds of "informational" textures that take 8 minutes to load is beyond annoying.

Floating text isn't elegant, but it's a lot more efficient than textures in cases where information needs to be conveyed to a customer about a product.



My feeling as well. Floating text is useful to help guide you while the pictures are taking forever to download.


I agree with the above.

--Hugsy
_____________________
--
Hugsy Penguin
Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
07-14-2008 17:02
It is a necessary evil.
_____________________
Affordable & beautiful apartments & homes starting at 150L/wk! Waterfront homes, 575L/wk & 300 prims!

House of Cristalle low prim prefabs: secondlife://Cristalle/111/60

http://cristalleproperties.info
http://careeningcristalle.blogspot.com - Careening, A SL Sailing Blog
3Ring Binder
always smile
Join date: 8 Mar 2007
Posts: 15,028
07-14-2008 17:06
floating text should be used sparingly.

i see the need for it on landmark givers, so you know what the box is for. other than that, i find it to be an eyesore.

i hate to see it in my mall. it's a deal-breaker beyond a LM-giver that must be centered so it can't bleed thru the walls, and any other use is against my mall TOS, as far as i'm concerned.

i especially hate going to someone else's mall and trying to shop, and having the vendor next door's floating text bleed through the walls. i won't even bother to shop. it's hard to figure it all out, and it's an eyesore!
_____________________
it was fun while it lasted.
http://2lf.informe.com/
Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
07-14-2008 17:16
From: Cristalle Karami
It is a necessary evil.
I agree, give us something that works better and we will use it. Like the ability to write on prims that does not involve creating textures, using a reasonable set of fonts, sizes and colours would be a great start.
_____________________

Trout Rating: I'm giving you an 8.2 on the Troutchter Earth-Movement Slut Scale. You are an amazing, enchanting woman, and, when the situation calls for it, a slut of the very best sort. Congratulations and shame on you!
Argos Hawks
Eclectically Esoteric
Join date: 24 Jan 2007
Posts: 1,037
07-14-2008 18:46
If they could just keep the floating text from showing through opaque prims, most of the problems with floating text would be solved.
_____________________
Step 1: Create virtual world
Step 2: ???
Step 3: Profit
Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
07-14-2008 18:47
Placing of prims is important, avoiding this problem can be done though. I know, I do it often enough.
_____________________

Trout Rating: I'm giving you an 8.2 on the Troutchter Earth-Movement Slut Scale. You are an amazing, enchanting woman, and, when the situation calls for it, a slut of the very best sort. Congratulations and shame on you!
1 2