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Interesting Discovery about Lost Inventory

Vi Shenley
Still Rezzing
Join date: 24 Oct 2006
Posts: 103
06-18-2008 07:03
I doubt very much if this would work.

I recently had to clear my entire sim, it was an OpenSpace sim, with around 3000 of the 3750 allowed prims on it. All the prims were mine. I did the About Land thing, Refreshed, and selected all my objects and chose Return.

On inspection of my Recent Items tab in my inventory I found that I had around 15 coalesced objects. Here are some of the problems that would prevent you from using this as rezzing shortcut:

1. There is no way of knowing what each coalesced object contained within it.

2. There is no way of knowing what orientation the rezzed coalesced object(s) will assume, or its centre.

3. Although it is possible to rezz a coalesced object so that all the contained objects all appear fully highlighted and ready to move (by Opening a Build or Edit window first), positioning (say) a wing of a Palace onto a partial main part of a Palace, is tricky beyond frustration. Worse still, you may rezz the west wing of a Palace (with a coalesced object title of 'Rug') and then rezz an object with a title of 'Object', and find that it is the east Wing, with nothing to align it with (yet).

Does anyone know what the limits are for coalescing? Is it a fixed number of objects? Of prims? Of size? Of linking? Of distance between clusters of objects? Is there any logic to which objects get coalesced first?

I doubt if we are going to get any answers from the Lindens on these questions, so maybe some experimentation is called for.

Vi
Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
06-18-2008 07:50
I once had a 900-prim build returned to me when someone played with land settings.
It was a monolithic build that covered a 4096 plot.
The makup of the prim groupings returned was - eclectic.
What can I say? The code comes from the same stable as the rest of the code in SL :)
I can't even swear that all the prims actually got returned.

Luckily the major set pieces in the build were linked.
I could liken what I got back to a part-completed 3D jigsaw.

The main structure was modular, so it was far easier to reconstruct much of it by a new repetition of basic elements. Completing the jigsaw using only the collection of chunks returned would have been a nightmare.

I definitely wouldn't advise anyone to take the contents of a sim or very large parcel by returning objects.

Coalescing is fine for smaller builds when there isn't time/inclination to structure them into linked objects.
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Quaintly Tuqiri
Still learning
Join date: 18 Feb 2008
Posts: 220
06-18-2008 08:25
From: Rainy Latte
So basically then I could just take every single thing in the house, link the house as the root prim and then just drop it where i want and it's like I never moved??


If you link your door to the rest of the house, you might have to unlink it later once you've moved the house into the position you want. Many scripted doors won't work if they're linked to the rest of the house.
Rainy Latte
Self-proclaimed deviant
Join date: 2 Jun 2008
Posts: 92
06-18-2008 09:08
thanks for all the info. :)
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