Did I just set a new resident altitude record?
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alana1275 Riddler
Registered User
Join date: 7 Aug 2009
Posts: 62
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09-09-2009 05:25
Hey everyone
How high can you go in SL? I thought it was only 4096m but I just managed to reach over 200000m! A pointless waste of time I know but was bored. LL obviously doesn't contemplate residents going so high up as the view and sky color stay exactly the same. Left a small weight on the page up key on my computer for an hour. First SL woman in space - lol!
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Infrared Wind
Gridologist
Join date: 7 Jan 2007
Posts: 662
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09-09-2009 05:30
That's high but not even close to a record. =) One fellow in this thread claims to have hit 7.2 million meters. /120/5d/44817/1.html
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alana1275 Riddler
Registered User
Join date: 7 Aug 2009
Posts: 62
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09-09-2009 05:33
From: Infrared Wind That's high but not even close to a record. =) One fellow in this thread claims to have hit 7.2 million meters. /120/5d/44817/1.htmlWow! That would mean leaving the computer going for a couple of days at my rate =)
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Gummo Zaks
Registered User
Join date: 27 Oct 2008
Posts: 228
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09-09-2009 05:34
Honestly you can go as high as you want in no time by creating a SLurl and changing the hieght co-ord to what you desire
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Chet Loring
Registered User
Join date: 29 Aug 2008
Posts: 5
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09-09-2009 06:10
Under the old Havoc1 engine you could actually orbit avatars to over 2,000,000,000 meters pretty quickly, or send them down -2,000,000,000m.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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09-09-2009 06:24
My altitude record is over two billion meters. Beatfox Xevious did me one better when I announced it and came up with a script that shot him over a trillion meters up in a fraction of a second... at which point I acknowledged his mastery and bowed out of the competition. 
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Davin Romano
jerk
Join date: 21 Mar 2008
Posts: 384
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09-09-2009 08:09
Sheesh, and I thought going up to 4km and parachuting down was fun.. you guys are wild
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Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
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09-09-2009 10:54
I want to go up into space and fly to other planets 
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alana1275 Riddler
Registered User
Join date: 7 Aug 2009
Posts: 62
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09-09-2009 12:30
From: Argent Stonecutter My altitude record is over two billion meters. Beatfox Xevious did me one better when I announced it and came up with a script that shot him over a trillion meters up in a fraction of a second... at which point I acknowledged his mastery and bowed out of the competition.  Crazy! That is about six times the distance to our moon. Ok, I still have a long way to go 
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DanielRavenNest Noe
Registered User
Join date: 26 Oct 2006
Posts: 1,076
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Absolute height limit 2 Gigameters
09-09-2009 12:57
https://wiki.secondlife.com/wiki/Limits#Building?https://wiki.secondlife.com/wiki/Limits#BuildingAt 2 Gig binary meters the altitude counter rolls over to negative, that's a hard limit in the software. At much lower altitudes graphics can go wonky, probably due to rounding errors.
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Wildefire Walcott
Heartbreaking
Join date: 8 Nov 2005
Posts: 2,156
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09-09-2009 13:16
Yep, I hit over a million meters first time I got orbited. It sucked, pretty much.
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Kalor Rayner
A Face in the Crowd
Join date: 2 Aug 2009
Posts: 423
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09-09-2009 13:17
Time to set a skybox at 1 Gig. Why? Just because I can. LOL
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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09-09-2009 13:20
From: DanielRavenNest Noe https://wiki.secondlife.com/wiki/Limits#BuildingAt 2 Gig binary meters the altitude counter rolls over to negative, that's a hard limit in the software. At much lower altitudes graphics can go wonky, probably due to rounding errors. As they say in spy shows, "this is a non-operative statement". SL uses floating point numbers for altitude, and 2^23-1 is not a limit for floating point numbers. I know I was over 2^23-1 meters because my altimeter script used integers to display the height, and the floating-integer rounding operation truncated (not wrapped) the altitude to 2^23-1. Beatfox's altimiter just displayed floats, and reported his true altitude more than 500 times higher than that.
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Jig Chippewa
Fine Young Cannibal
Join date: 30 Oct 2006
Posts: 5,150
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09-09-2009 14:17
High as a kite again.
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Jig Chippewa
Fine Young Cannibal
Join date: 30 Oct 2006
Posts: 5,150
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09-09-2009 14:19
From: alana1275 Riddler Crazy! That is about six times the distance to our moon. Ok, I still have a long way to go  I hope someone's OFFICE computer wasnt the launch pad.
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DanielRavenNest Noe
Registered User
Join date: 26 Oct 2006
Posts: 1,076
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09-09-2009 14:40
From: Argent Stonecutter As they say in spy shows, "this is a non-operative statement". SL uses floating point numbers for altitude, and 2^23-1 is not a limit for floating point numbers. I know I was over 2^23-1 meters because my altimeter script used integers to display the height, and the floating-integer rounding operation truncated (not wrapped) the altitude to 2^23-1. Beatfox's altimiter just displayed floats, and reported his true altitude more than 500 times higher than that. I was referring to the altitude counter on the top of the screen, not what might be shown with a gadget, it does roll over to negative, as the photo I linked to shows. I entered a SLurl with 10^15 as the Z value (0.1 light year, if anyone cares). In practice, there is not much use going above one million meters other than just playing around. There is nothing to see up there, and even your avatar starts to get messed up.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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09-09-2009 15:05
From: DanielRavenNest Noe I was referring to the altitude counter on the top of the screen, not what might be shown with a gadget, it does roll over to negative, as the photo I linked to shows. Irrelevant, just a UI bug. That wasn't even there when Beatfox and I were doing our mad science: all you could see was X and Y. We later figured you could get the correct info out of the UI using the camera position overlay in the Client (now the Advanced) menu. From: someone In practice, there is not much use going above one million meters other than just playing around. There is nothing to see up there, and even your avatar starts to get messed up. In practice there's no point in going above 4096 meters, other than messing about, and seeing just how high you can get is a perfectly legitimate kind of messing about.
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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09-09-2009 15:15
From: Argent Stonecutter ..... In practice there's no point in going above 4096 meters, other than messing about, .. Over in /327/01/338909/1.html , there are people who want to get seriously high.
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Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used. http://www.ace-exchange.com/home/story/BDVR/589
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Pussycat Catnap
Sex Kitten
Join date: 15 Jun 2009
Posts: 1,131
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09-09-2009 15:22
Yeah but that's only allowed in the Netherlands. Is the 4096 just one of those computer things, like how everything is some division of 4/16/256? Or is it just somebody's idea of a good number. 
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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09-09-2009 16:00
From: Pussycat Catnap Is the 4096 just one of those computer things, like how everything is some division of 4/16/256?
4096 is a power of two, yes.
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DanielRavenNest Noe
Registered User
Join date: 26 Oct 2006
Posts: 1,076
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09-10-2009 08:41
From: Pussycat Catnap Is the 4096 just one of those computer things, like how everything is some division of 4/16/256?
It makes some sense for the horizontal dimension of a region to be 256m, since the texture map for the ground will then fit in graphics memory efficiently. Don't see why altitude should be a power of 2 value other than programmers are used to thinking in those units. Curiosity numbers: The buildable volume of a region works out to 256 mega-cubic meters. You can fit 268,435 ten meter cubes in that volume (the largest default object size), which means about 1/18th of the available volume could be filled with plywood cubes.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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09-10-2009 08:52
From: DanielRavenNest Noe It makes some sense for the horizontal dimension of a region to be 256m, since the texture map for the ground will then fit in graphics memory efficiently. Don't see why altitude should be a power of 2 value other than programmers are used to thinking in those units. It's convenient for all kinds of things if you use powers of two, such as packing a coordinate into an integer for storage or transmission. Using powers of two is planning for success.
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