Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

The Lag Myths

Scylla Rhiadra
Gentle is Human
Join date: 11 Oct 2008
Posts: 4,427
09-18-2009 02:13
From: Katheryne Helendale
Too Long; Didn't Read. Usually written as "tl;dr"

After reading this, I am NEVER again going to let someone get away with using that as commentary to one of my notes! :rolleyes:
_____________________
Scylla Rhiadra
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
09-18-2009 04:51
From: EF Klaar
My second read kinda petered out somewhere around the suggestion the shopkeepers put their signage on the floor, because that's where we're looking most of the time.
Heh! That bit made me stop and think :) My first thought was signs layed on the floor, but then I realised that the author must mean the normal vertical orietation, but on or near the floor level rather than on the ceiling (where some of mine are).


On another note:
I have a dislike of threads that are started with just a URL in the post. The target pages are no doubt interesting, but I would always like to read at least a little bit of what's at the other end - a bit more than what's in the thread's title - before I go to the lengths of opening a new tab, and copying and pasting the URL into it. This thread went to the other extreme and quoted the whole article. I prefer it this way than the bare minimum URL, although a URL with a brief synopsis of what's at the other end would do. However, having the whole article posted here saves the need for that copy/paste business. Well done, OP!
_____________________
Prim Savers - almost 1000 items of superbly crafted, top quality, very low prim furniture, and all at amazingly low prices.

http://slurl.com/secondlife/Seymour/213/120/251/
EF Klaar
Registered User
Join date: 11 Jun 2007
Posts: 330
09-18-2009 05:04
From: Phil Deakins
Heh! That bit made me stop and think :) My first thought was signs layed on the floor, but then I realised that the author must mean the normal vertical orietation, but on or near the floor level rather than on the ceiling (where some of mine are).
I realsed that eventually, but not until after I'd given up. As a rule of thumb, in a shop I find displays up to about 5m above the floor easy to see. Higher than that and I get the feeling that it just ain't worth the effort.
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
09-18-2009 05:10
From: EF Klaar
I realsed that eventually, but not until after I'd given up. As a rule of thumb, in a shop I find displays up to about 5m above the floor easy to see. Higher than that and I get the feeling that it just ain't worth the effort.
Not being a shopper, I wouldn't know. All the detailed signs in my store are at eye level or below. The ones on the ceiling are intended to be viewed from a distance - big words to indicate sections of the store. They are easily seen and read from a distance, so they're fine.
_____________________
Prim Savers - almost 1000 items of superbly crafted, top quality, very low prim furniture, and all at amazingly low prices.

http://slurl.com/secondlife/Seymour/213/120/251/
Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
09-18-2009 05:15
From: Katheryne Helendale
Too Long; Didn't Read. Usually written as "tl;dr"


Apparently it is not as long if it is on another website with a link to it from here, or more interesting if it is elsewhere, or something.

Rock
RockAndRoll Michigan
Registered User
Join date: 23 Mar 2009
Posts: 589
Another source of server-side lag: MONO
09-18-2009 07:08
Scripts compiled in mono. We've heard all the LL hype about how they run more efficiently, especially if we're heavily involved in the scripting circles. However there's an issue Linden Lab has done a marvelous job of covering up, related to mono.

Scripts that travel with avatars. Whether it's a resize script in their hair, ripscript on a skirt so they can choose to allow people to remove it for them, color-changing scripts on shoes, huds, etc.

Those which are compiled in the old LSL format are mostly alright. Those which have been compiled in mono, however, cause an extremely high amount of overhead on the sim upon the arrival of an avatar. Often so much so that everything stops entirely. Forget time dilation of 0.4, 0.3, 0.1, or whatever, we're talking more like 0.0 time dilation.

Mono takes an amazing amount of overhead to initialize when a mono-compiled script arrives on the scene. This is acceptable in the case of prims that aren't going anywhere, but when those scripts are in attachments on avatars? Major major problem.

I for one, as a scripter, believe it should be made extremely imperative and ensure that all scripters understand the problems inherent in compiling scripts that travel with avatars in mono, and get them to accept one very simple tenant: do not do it. Do not do it. Do not do it.
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
09-18-2009 09:02
From: RockAndRoll Michigan
I for one, as a scripter, believe it should be made extremely imperative and ensure that all scripters understand the problems inherent in compiling scripts that travel with avatars in mono, and get them to accept one very simple tenant [...]
I'm quite simple so can I be your tenant? I take it it's free? :)
_____________________
Prim Savers - almost 1000 items of superbly crafted, top quality, very low prim furniture, and all at amazingly low prices.

http://slurl.com/secondlife/Seymour/213/120/251/
RockAndRoll Michigan
Registered User
Join date: 23 Mar 2009
Posts: 589
09-20-2009 18:19
From: Phil Deakins
I'm quite simple so can I be your tenant? I take it it's free? :)


lol OOPS. That should have read tenet, shouldn't it? (Where's Pep when needed?)
1 2 3