New glitch I haven't seen before.
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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
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01-06-2009 14:14
I was somewhere, can't remember where, and there was something funny about a piece of land. It was terraformed so the top was a perfectly flat sloping plane, and part of the side was open, so you could see through to nothingness underneath. This wasn't a momentary graphics thing, I wandered around looking at it. Also the land was phantom, I sunk up to my middle in it, walking on what was presumably the 'memory' of where the ground was before. This had the look of an accidental land anomaly rather than any deliberate terraforming, as it cut into nearby structures. It wasn't a prim ground overlay, this was real LL land.
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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01-06-2009 14:16
Somebody else was talking about terraforming weirdness the other day - like being able to make mountains WAAAAY above what should be allowed. Argent maybe?
Maybe what you saw is another aspect of this.
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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
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01-06-2009 14:20
I suppose a good term for it would be 'groundsplit'. Also I didn't see how somebody could make a perfectly flat, but sloping plane with normal terraforming,
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eku Zhong
Apocalips = low prims
Join date: 27 May 2008
Posts: 752
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01-06-2009 14:32
i have seen on mainland (montague) recently .. mountain needles just weird ass land spikes that go waaaay up into the sky... (over 500m) maybe this is the reason the sky isnt falling.  [img=http://img235.imageshack.us/img235/3952/1needlescreenshotpu0.png][img=http://img235.imageshack.us/img235/1needlescreenshotpu0.png/1/w320.png]
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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01-06-2009 15:07
I've seen it. I even did it, by accident: /327/e6/289135/1.html. Atashi pointed me to the jira. http://jira.secondlife.com/browse/SVC-2959
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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01-06-2009 15:09
It's easy to make those incredibly tall spikes (accompanied by inverse spikes that go down below the water level). It came out in Qie's thread. It can also show vertical gaps between the land segments. But Conifer's one is different.
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Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
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01-06-2009 15:13
was this on the edge of a sim??i know i would get that when i would elevate the outer edges of the land out of the water..you could see right through it like you dropped a transparent texture on the bottom side..if it was inland i would say you found a hole in the ground texture..
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Wildefire Walcott
Heartbreaking
Join date: 8 Nov 2005
Posts: 2,156
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01-06-2009 15:19
From: Phil Deakins It's easy to make those incredibly tall spikes (accompanied by inverse spikes that go down below the water level). It came out in Qie's thread. It can also show vertical gaps between the land segments. But Conifer's one is different. Oh yes, I've seen this a couple times in the past two months. It appears to happen along parcel borders, even if they're landlocked.
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Kornscope Komachi
Transitional human
Join date: 30 Aug 2006
Posts: 1,041
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01-06-2009 15:27
This used to be a bug in OpenSim which is now fixed. Along with a few other things over the last several months it makes me wonder about things I won't mention.
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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
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01-06-2009 15:45
Come to think of it, there were some of those needle looking things too, sort of ghosted in the distance, but whe I went to look for them they were gone
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
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01-06-2009 15:46
Thanks for this: I was exploring some of this last night after finding a spike in Spinach, then another near a couple sims north of Voss.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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01-06-2009 15:53
If you terraform using .raw files, it's quite easy to get a flat and sloping ground surface, nice and smooth. Just define a smooth greyscale gradient across the heightmap.
If a .raw file for a sim has land going right to the edge, and there is no real sim beyond that edge, you can definitely see under the mesh. You have to manually lower the edge to avoid that anomaly.
If that same sim is placed adjacent to a normal sim, a Homestead sim or an OpenSpaces sim, the edge will attempt to adjust to seal the gap. The result is usually something in need of smoothing.
As for 'wading in the soil', that seems to have been some sort of glitch, unrelated to the terraforming you describe.
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eku Zhong
Apocalips = low prims
Join date: 27 May 2008
Posts: 752
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01-06-2009 16:09
From: Phil Deakins It's easy to make those incredibly tall spikes (accompanied by inverse spikes that go down below the water level). It came out in Qie's thread. It can also show vertical gaps between the land segments. But Conifer's one is different. didnt know it was that common.. i thought mainland had a terraforming limit? i can understand spikes on estate ... but i have seen quite a few on mainland recently..
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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01-06-2009 16:51
From: eku Zhong didnt know it was that common.. i thought mainland had a terraforming limit? i can understand spikes on estate ... but i have seen quite a few on mainland recently.. It's a bug in the terraforming system. I tried it out on mainland after reading about it in Qie's thread. Unfortunately, you can't get the spikes without the accompanying down spikes. The sim next to where I am recently started using it as part of their roleplay design.
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
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01-06-2009 17:05
Yeah... Saw that:   (^_^)y
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