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Court Goodman
"Some College"
Join date: 10 May 2006
Posts: 320
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06-10-2008 18:46
From: Djamila Marikh Would have to disagree, not this far past product rollout, though there will always be a percentage. I read once, ages ago, in the tech forum, that they have trouble all working on the same code version, which is why resolved bugs keep being reintroduced periodically.
Seemed to make sense....but if your people are devoting the majority of their time fixing bugs in an activated online application, there is definitely something wrong somewhere. well, i can say for sure that as a web developer by day, workarounds are 80% of the job. With SL being a web application, they have to deal with the same. I admit some prefactored bias here tho-- because i have to work with workarounds all day long, i guess it tires me at night. perhaps i'll find a way to work around those workarounds. Its true as was mentioned before, there is no comparison to SL. (and no pun intended). A *BIG* deal to me is that SL supports windows, osx & linux. That, IMO, is a sign of good programming. kaneva, entropa, there, are all Win clients meaning they have to rely on proprietary technology. (And kaneva is just plain ugly) I doubt i'll ever leave (unless something obviously better comes a lot) as i believe the starte of virtual worlds will be equivalent to the resolution of real life (and in true 3D) before we know it. I also believe those who get into it now will have the advantage, just as a seasoned web developer has an advantage.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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06-10-2008 18:52
From: Djamila Marikh [about design being universally a task of working around bugs] Would have to disagree, not this far past product rollout, though there will always be a percentage. I read once, ages ago, in the tech forum, that they have trouble all working on the same code version, which is why resolved bugs keep being reintroduced periodically.
Seemed to make sense....but if your people are devoting the majority of their time fixing bugs in an activated online application, there is definitely something wrong somewhere. Right, we're definitely working around more bugs than is healthy for progress. But I've seen far too many scary-bad bugs in the two leading commercial RDBMSs to ever be all that surprised by defects in any software product. (I'm rather more surprised when my bank statement arrives on time each month, almost always correct.) But that wasn't really what I was trying to say. My generalization was that all design is inherently a process of finding a satisfactory solution within constraints imposed by inconvenient realities ("bugs"  , and that the more one comes to know the problem space, the more those "bugs" become apparent. At least every discipline I know ends up spending a lot of effort "making-do" within weird constraints imposed by the next-lower level of abstraction, and it's always the experienced "old hands" who guide new designers away from the hidden danger zones.
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Court Goodman
"Some College"
Join date: 10 May 2006
Posts: 320
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06-10-2008 20:51
well, i think im cool with giving this another chance. Seems while the summer is making the grid population seem low, Im confident that bored people in winter may come back and we'll see growth this time, as it appears a lot of the quirks are being ironed out.
LL needs to really get the ball rolling to promote SL for what it truly is tho. Its not a phony action/adventure as was portrayed in CSI (that chase scene almost made me barf... TP anyone?). Seems many people new to it still perceive it as a "game" (probably thanks to that CSI episode). I see it as more of a mental vacation. I discovered it due to the music scene, spent a few months meeting people with a DJ gig (thanks, Lias) and have had quite a good time since.
Im very impressed by all the investments and the support by universities. I try to think that SL came before its time, which is sometimes good, and sometimes bad for a company. But they seem to keep support by a lot of rather large institutions...particularly those that believe in the technological singularity (look it up on wikipedia) and the role of a virtual world in that case. Basically, as soon as the system becomes powerful enough to run a virtual machine inside the virtual world, i think itll grow exponentially and id like to be there to get a piece of it.
Screw it, ill keep the island a few more months and see what happens. I'm eager for the day a few decades from now when no one will tell the difference between RL and SL (that is if they dont want to).
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Tristin Mikazuki
Sarah Palin ROCKS!
Join date: 9 Oct 2006
Posts: 1,012
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06-10-2008 21:01
From: Court Goodman well, yeah , sometimes i feel like that, i guess. They should fix that cat tho, theres too many unwanted kittens in the world. He'd probably not try and break out as much too. that is NOT fixing..... 
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