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Does a virtual world need to have evolved?

Seven Okelli
last days of pompeii
Join date: 4 Dec 2008
Posts: 2,300
01-03-2010 17:38
From: Yumi Murakami
...even though it cannot be delivered.


That's something you can only say for yourself.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-03-2010 18:05
From: Yumi Murakami
No, LL's "gamer orientation" didn't make that happen.
So you agree that your original comment about SL being more competitive in 2005 because LL was pushing a "game model" with things like the leader board was in error.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
01-03-2010 18:05
From: Seven Okelli
That's something you can only say for yourself.


It only takes one person to disprove universality.

Plus, I do not believe I am so unique as to be the only one. The Search Users list is crammed with dead profiles, after all - what of their worlds?
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
01-03-2010 18:07
From: Argent Stonecutter
So you agree that your original comment about SL being more competitive in 2005 because LL was pushing a "game model" with things like the leader board was in error.


The leaderboard implied competition and sent a signal to those who had not had opposed signals provided by social groups, so no.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-04-2010 04:19
From: Yumi Murakami
The leaderboard implied competition and sent a signal to those who had not had opposed signals provided by social groups, so no.
You can say that whether it had an effect or not. You need to SHOW it, demonstrate it had that effect. You've now argued that your SL sucked because SL was a game, and because it was a platform, and because it should have been a game, and because it shouldn't have been a game. Make up your mind.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
01-04-2010 07:38
From: Argent Stonecutter
You can say that whether it had an effect or not. You need to SHOW it, demonstrate it had that effect. You've now argued that your SL sucked because SL was a game, and because it was a platform, and because it should have been a game, and because it shouldn't have been a game. Make up your mind.


No. I'm saying that in 2005, SL was a platform misrepresenting itself as a game. This misrepresentation wasn't malicious or even deliberate; nobody was really sure how virtual worlds were going to turn out at the time. This appeared in both things like the leaderboards (emphasises competition) and the standard where newbies asking for L$ were told to "make something and sell it" (implies universality/balance).

My belief, though, is that that period was necessary in order for SL to develop into what it is today. BM and other systems that try to be an absolute and known-unbalanced platform from the start will have greater trouble without that phase; but another VW that tried to do the same as SL would also have trouble, because we now know how the story ends, and those claims of balance and universality would be being made deliberately and known false (unlike for SL where they were accidental and of unknown truth).

It's not really to do with anything about "my SL sucking". IF you want to know the answer to that, just imagine the replies I get were directed at you.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-04-2010 08:14
From: Yumi Murakami
No. I'm saying that in 2005, SL was a platform misrepresenting itself as a game.
"Your World, Your Imagination" is not the slogan of a game. SL was and is a game, a platform, a floor wax, a dessert topping, a snowmobile racing over the tundra, a flaming sword that burns all the way down to the pommel, a little bird eating the moon, a metaphor about an analogy, an illusion, an umbrella made of fire, a world, and dozens of other things. Your world, your imagination, no matter what LL advertises it as.

From: someone
IF you want to know the answer to that, just imagine the replies I get were directed at you.
Do you ever ask yourself why you get those replies? Honestly?
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
01-04-2010 08:35
From: Argent Stonecutter
"Your World, Your Imagination" is not the slogan of a game. SL was and is a game, a platform, a floor wax, a dessert topping, a snowmobile racing over the tundra, a flaming sword that burns all the way down to the pommel, a little bird eating the moon, a metaphor about an analogy, an illusion, an umbrella made of fire, a world, and dozens of other things. Your world, your imagination, no matter what LL advertises it as.


"Your World, Your Imagination" _is_ the slogan of a game, because of the promise of universality. Universality cannot exist without balance and balance is a game design concept. If that slogan is seen as valid when used for a "platform" then it could just as well be applied to RL.

From: someone

Do you ever ask yourself why you get those replies? Honestly?


Any reasons I come up with are only domino effect.
Seven Okelli
last days of pompeii
Join date: 4 Dec 2008
Posts: 2,300
01-04-2010 08:49
Yumi, what is "universality"?
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
01-04-2010 08:53
From: Seven Okelli
Yumi, what is "universality"?


The concept of all being included:

From: Argent Stonecutter
The thing that really made SL work was that "your world" part. It was directed to ALL of us, not just the professional artists.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-04-2010 09:04
From: Yumi Murakami
"Your World, Your Imagination" _is_ the slogan of a game, because of the promise of universality.
Bollocks.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
01-04-2010 09:31
From: Argent Stonecutter
Bollocks.


You yourself said, above, that the key to SL was that the "your" in the slogan was addressed to "all of us" - requiring universality. So what is wrong with my statement?
DanielRavenNest Noe
Registered User
Join date: 26 Oct 2006
Posts: 1,076
01-04-2010 09:36
From: Yumi Murakami
"Your World, Your Imagination" _is_ the slogan of a game, because of the promise of universality. Universality cannot exist without balance and balance is a game design concept. If that slogan is seen as valid when used for a "platform" then it could just as well be applied to RL.


It will apply to real life when I can sprout wings with a few keyboard and mouse clicks. It is pretty clear the slogan meant to the average person something like "you can build what you want and own stuff".

While SL was not the first 3D online thing (it was preceded by a number of games), it was the first mass exposure to creating 3D items. I had seen 3D software before, but then I worked as an engineer, and remembered when CAD workstations were $50,000 items. Even in the mid-2000s, decent 3D design software was in the hundreds of dollars and required a high end PC to run. Second Life brought this down to free for the software (though you still needed a fairly good PC of the time to run well).

The idea of owning virtual items and virtual land dates back to Dungeons and Dragons at least (mid-1970s), to at least Monopoly if you are talking just land without items. That it could be bought and sold for real money I think is the break from playing a game with tokens to becoming something new and different. When your items and land have a real life value associated with them, you think about them in a different way then when they are just game tokens.

To the extent that Linden Lab can arbitrarily cancel your account and assets, it is still not a full transition from game token to "something real". The evolution to a virtual world where hosting is an actual contract, so that you are guaranteed services, and can at least get a refund for failure to perform, has not happened yet.

Leaving aside all the other issues with Blue Mars, on asset creation they have moved a small step from SL's "your stuff was created on our asset database, and if it gets lost, well too bad" to "your stuff was created on your PC, so you naturally have the original if you take care to keep backups". I know that backup solutions now exist for SL, but that is not through any Linden Lab efforts.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-04-2010 09:43
From: Yumi Murakami
You yourself said, above, that the key to SL was that the "your" in the slogan was addressed to "all of us" - requiring universality. So what is wrong with my statement?
Your statement is two completely unrelated comments with "because" slapped into the middle. You might as well have written 'Microsoft's Slogan "Where do you want to go today?" was a farce because Microsoft has never produced a popular automobile in its entire existence'. Or 'AT&T was a failure because many people failed to "Reach out and touch someone" no matter how passionate their plea'.

The whole idea that a slogan is a guarantee is bollocks. I certainly never claimed anything even vaguely like that.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
01-04-2010 10:02
From: Argent Stonecutter

The whole idea that a slogan is a guarantee is bollocks. I certainly never claimed anything even vaguely like that.


You said that what made SL grow like it did was the fact that "your world, your imagination" applied to "all of us". Well, "all" kind of requires a guarantee; otherwise it becomes "some".
Seven Okelli
last days of pompeii
Join date: 4 Dec 2008
Posts: 2,300
01-04-2010 10:12
The idea that SL is about building and/or making money is very limiting.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-04-2010 10:13
From: Yumi Murakami
You said that what made SL grow like it did was the fact that "your world, your imagination" applied to "all of us". Well, "all" kind of requires a guarantee; otherwise it becomes "some".
The First Amendment in the US, and similar clauses in other modern democracies, applies to "all of us" whether you choose to exercise your freedom of speech or not.

From: Seven Okelli
The idea that SL is about building and/or making money is very limiting.
That's why the umbrella is made of FIRE!
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Melita Magic
On my own terms.
Join date: 5 Jun 2008
Posts: 2,253
01-04-2010 10:21
I think Yumi has a point though; a lot of people were lured in by that promise (promise in the other definition i.e. potential) and left frustrated when they couldn't master the prim.
_____________________
"Every time you help a newbie, an angel gets its wings." - from some movie or other...
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
01-04-2010 10:23
From: Argent Stonecutter
The First Amendment in the US, and similar clauses in other modern democracies, applies to "all of us" whether you choose to exercise your freedom of speech or not.


What, in your definition, is involved in "choosing to" do something?
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