Would commerce continue in SL if Permissions were Abandoned?
|
|
Monalisa Robbiani
Registered User
Join date: 9 Jul 2007
Posts: 861
|
04-08-2009 16:06
From: Lear Cale It'll be an interesting experiment in partial Communism. Objects will be shared freely by all. John Lennon would love it! Nop, you are mistaken. Communism is based on scarcity, just as capitalism is. It is just a different way to distribute scarce goods. If there are no scarce goods anymore because anything can be replicated at zero cost, both communism and capitalism become obsolete. Communism is an experiment in suppressing greed (an experiment that has failed). But in a society of abundance created by replicating devices, greed would simply die.
_____________________
 Dances, animations, furniture for Loco Pocos Tiny Avatars. Group dances, circle dances. Sculpted neko furniture. Prefabs, mediterranean styled beach houses. http://slurl.com/secondlife/Inochi%20Island/201/225/21
|
|
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
|
04-09-2009 05:51
From: Monalisa Robbiani Nop, you are mistaken. Communism is based on scarcity, just as capitalism is. It is just a different way to distribute scarce goods. If there are no scarce goods anymore because anything can be replicated at zero cost, both communism and capitalism become obsolete. Communism is an experiment in suppressing greed (an experiment that has failed). But in a society of abundance created by replicating devices, greed would simply die. As I said above: From: Lear Cale if Gillette makes one shaver, as soon as they sell a single one, everyone in the virtual world can have one for free. That's the extent to which it resembles Communism, or more specifically, what Lennon was writing about in his song "Imagine".
|
|
Blot Brickworks
The end of days
Join date: 28 Oct 2006
Posts: 1,076
|
04-09-2009 06:51
This is similar to my thread. LOL
_____________________
 Blots Plot @ THE OLD MERMAID INN http://slurl.com/secondlife/Dunbeath /206/85/26 http://phillplasma.com/2009/05/01/blots-plot-the-old-mermaid-inn/
|
|
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
|
04-09-2009 07:33
Seems to me that a grid can certainly exist, and some forms of commerce may thrive, without any permissions at all. But that commerce would be starkly different from what we have now in SL, and to me, much less interesting.
There certainly are plenty of web sources of copyrighted content that make the creators some money. The content leaks freely--into SL, among other places--and the creators have to expend a significant part of their income (or theoretically, time they could be spending creating more content) if they hope to control violations. It works, just not very well.
Those who create the same sorts of content in SL (textures, 3D models, perhaps audio) face much the same problem already because that content can have value outside the SL grid.
What's different about OpenSim is that it makes *all* content that was before protected by the SL permissions system open game for wholesale copying, with no effective means of policing. So, for the first time, scripters and animators (at least) realize that their stuff is protected by only a very thin membrane, and would flood out uncontrollably the instant LL agrees to asset transfers with any third party grids.
The other difference--which is of concern only to the minority of folks who don't want to engage in IP theft--is that the SL permissions system, for all it's limitations, is at least a standard license, conveniently expressed as an attribute of the licensed thing itself. With few exceptions, whatever the permissions system allows you to do, you're entitled to do, and entitled to do only that.
That's in contrast to assets where the license grant is separate from the content, and not self-enforcing. That is already problematic for resale-permitted textures, animations, etc. in SL; it would be a much bigger problem if everything one touches is licensed under separate and possibly idiosyncratic terms.
So a lot of little things that generate little bits of income to creators just wouldn't be worth distributing anymore, nor worth a buyer's hassle of tracking their actual licensed permissions. Only the most expensive things--made even more expensive by more labor-intensive enforcement--would have any market value at all.
|
|
Alexander Harbrough
Registered User
Join date: 22 Feb 2009
Posts: 601
|
04-09-2009 07:45
From: Monalisa Robbiani Nop, you are mistaken. Communism is based on scarcity, just as capitalism is. It is just a different way to distribute scarce goods. If there are no scarce goods anymore because anything can be replicated at zero cost, both communism and capitalism become obsolete. Communism is an experiment in suppressing greed (an experiment that has failed). But in a society of abundance created by replicating devices, greed would simply die. Communism (as originally envisioned by Marx) involved workers owning their individual work places. IIRC, it said nothing about them owning each other's work places. As labour productivity increases, it takes fewer and fewer people to produce. As it takes fewer and fewer to produce, systematic unemployment increases. As a result, there will be fewer and fewer jobs, yet demand will continue to grow along with the population. As a result, we will need to become more and more socialist over time. This is the kind of change Marx was envisioning. He was very premature in his predictions.. even today we are not at the stage yet where we need to adopt socialism outright, but we do have social saftey nets such as welfare and employment insurance, and have thus adopted some aspects of socialism into our mostly capitalist economies. Even if all other production costs are nil, resources will remain scarce and unless we start using AI's, design and art will still involve humans at the production level. Likely policing and other services will still need to involve humans as well, but if they are the only ones working, how are the rest of us going to support ourselves unless we radically change the way we view property? We are a long way from that stage yet though, and capitalism is still the best system for the time being.
|
|
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
|
04-09-2009 07:45
From: Qie Niangao Seems to me that a grid can certainly exist, and some forms of commerce may thrive, without any permissions at all. But that commerce would be starkly different from what we have now in SL, and to me, much less interesting.
There certainly are plenty of web sources of copyrighted content that make the creators some money. The content leaks freely--into SL, among other places--and the creators have to expend a significant part of their income (or theoretically, time they could be spending creating more content) if they hope to control violations. It works, just not very well.
Those who create the same sorts of content in SL (textures, 3D models, perhaps audio) face much the same problem already because that content can have value outside the SL grid.
What's different about OpenSim is that it makes *all* content that was before protected by the SL permissions system open game for wholesale copying, with no effective means of policing. So, for the first time, scripters and animators (at least) realize that their stuff is protected by only a very thin membrane, and would flood out uncontrollably the instant LL agrees to asset transfers with any third party grids.
The other difference--which is of concern only to the minority of folks who don't want to engage in IP theft--is that the SL permissions system, for all it's limitations, is at least a standard license, conveniently expressed as an attribute of the licensed thing itself. With few exceptions, whatever the permissions system allows you to do, you're entitled to do, and entitled to do only that.
That's in contrast to assets where the license grant is separate from the content, and not self-enforcing. That is already problematic for resale-permitted textures, animations, etc. in SL; it would be a much bigger problem if everything one touches is licensed under separate and possibly idiosyncratic terms.
So a lot of little things that generate little bits of income to creators just wouldn't be worth distributing anymore, nor worth a buyer's hassle of tracking their actual licensed permissions. Only the most expensive things--made even more expensive by more labor-intensive enforcement--would have any market value at all. Bingo, except that I think you're being overly pessimistic when you assume that only a minority of folks don't want to engage in IP theft.
|
|
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
|
04-09-2009 08:15
From: Alexander Harbrough As labour productivity increases, it takes fewer and fewer people to produce. As it takes fewer and fewer to produce, systematic unemployment increases. As a result, there will be fewer and fewer jobs, yet demand will continue to grow along with the population. Historically, this prediction has proven to be wrong. As productivity increases, demand grows, and so does the job market. However, I do worry that eventually this particular tide will turn, and we'll reach the point where the typical individual has little to contribute to the economy. In other words, what you say doesn't happen due to the productivity increase per se -- it happens because of a shift in the kinds of skills needed to be productive (compared to automation, for example). I fear that eventually this kind of shift will reach the point where most people can't be productive. In such a world, unbridled Capitalism will fail the majority, leading to revolution. Hopefully, though, we'll have sufficient weaponry to keep the masses at bay and in their hovels. (  ) Vonnegut's Player Piano, written in 1952, concerns the social aspects of this scenario where the typical person has little to contribute to the economy.
|
|
Monalisa Robbiani
Registered User
Join date: 9 Jul 2007
Posts: 861
|
04-09-2009 11:05
From: Alexander Harbrough Even if all other production costs are nil, resources will remain scarce
If our technology was to reach a level of replicators being possible I would guess we would have found a source of infinite energy by then (probably from space). From: someone how are the rest of us going to support ourselves If you can replicate any food, clothing, heating device, medicine you want, what do you want to sustain? There would be nothing left to sustain. You could use all your time to be creative. Be a poet, scientist, researcher, musician, or a holodeck designer  The real world would be a bit like SL. You don't need to worry about what to eat anymore. From: someone unless we radically change the way we view property? There would be no property anymore. Neither private nor collective property (a world of abundance is not communist). From: someone We are a long way from that stage yet though, and capitalism is still the best system for the time being. Undoubtedly true, as history teaches us.
_____________________
 Dances, animations, furniture for Loco Pocos Tiny Avatars. Group dances, circle dances. Sculpted neko furniture. Prefabs, mediterranean styled beach houses. http://slurl.com/secondlife/Inochi%20Island/201/225/21
|
|
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
|
04-09-2009 11:27
From: Lear Cale Historically, this prediction has proven to be wrong. As productivity increases, demand grows, and so does the job market. However, I do worry that eventually this particular tide will turn, and we'll reach the point where the typical individual has little to contribute to the economy. In other words, what you say doesn't happen due to the productivity increase per se -- it happens because of a shift in the kinds of skills needed to be productive (compared to automation, for example). I fear that eventually this kind of shift will reach the point where most people can't be productive. In such a world, unbridled Capitalism will fail the majority, leading to revolution. Hopefully, though, we'll have sufficient weaponry to keep the masses at bay and in their hovels. (  ) Vonnegut's Player Piano, written in 1952, concerns the social aspects of this scenario where the typical person has little to contribute to the economy. In SL, it is already the case. Content theft is the revolution. 
|
|
Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
|
04-09-2009 18:11
From: Monalisa Robbiani On the long term though, I guess, the economy would collapse if copybotting/replicating became a reality. We would enter an open source world where everyone has everything they want and need, and the motivation to create something new would have to come from the inside - from the human desire to create. Collapse is a rather strong term for what would happen. The Business Software Association was making the same outlandish claims about the software industry when the GNU method started to become a "threat" to them. What would happen is that there would be a necessary shift in business models to that of a commission basis similar to what you see with programmers for hire in the open source world already. With the SL economy, you have to look at the other digital economies such as the IT industry for how to deal with the issues of a digital world. Physical meatspace retail doesn't have a clue about this, the economic realities are fundamentally different.
|
|
Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
|
04-09-2009 18:13
From: Lear Cale No, the legal system does that in RL because until recently, it's the *ONLY* way it could be done in RL. Trust me, if there had been a mechanical way, it would have been employed, and it would be legal. You quickly forget your US history. Trampling consumer rights is a relatively recent invention; our founding fathers thought it was an important enough thing to limit forthright, even if subsequent generations have wiped their ass with the limited copyright cluase.
|
|
Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
|
04-09-2009 18:15
From: Ceka Cianci you called me out on RL business i gave you RL facts and the economy and who is hurting right now which is the labor force.. Completely ignoring the fact that if your services are marketable, you don't need to resort to technological hacks to hold up a failed business model in the first place, regardless of whether or not everyone else is hurting. Find a niche and run with it!
|
|
Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
|
04-09-2009 18:19
From: Lear Cale You keep asserting that the legal system is what should be used to protect IP rights. But you seem to ignore the fact that it would be completely useless to all but the biggest earners in SL, since it's a micro-economy, but legal issues are worked out in RL courts. That assumes everyone in business in SL is stupid enough to undersell their skills by enough to ensure that they can't protect their own interests or properly cover costs. In the real world, these businesses would fail. I don't have sympathy for "business" owners that are going to pretend that the same problem doesn't exist online.
|
|
Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
|
04-09-2009 18:20
IAWTC. From: Jeffrey Gomez Just as a minor note: this is the basis behind "Software as a Service" -- which is why so many companies try to sell their digital products as a "service." The idea is to create scarcity by cutting you off if you misbehave or don't pay rent. When you consider the fact Second Life itself works like this... well, it works out. As for perms: they're a crutch. Even the best and the brightest haven't quite figured out what'll happen to information products like newspapers, when perfect analogs are finally available online. Hell, they're still trying to figure out if Obama broke the law by giving Queen Elizabeth an iPod. The answer to how an economy like SL's would function absent DRM is pretty far down the copyright food chain, right after figuring out whose bits they are in the first place. Case in point: perms only work right now as a formality. I use them myself, but acknowledge that my work is just as hackable and Copybotable as anyone else's. 
|
|
Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
|
04-09-2009 18:28
From: Lear Cale Hardly comparable. If I understand it correctly, these are artists selling their designs to users of 3d modelling & rendering programs, rather than selling end-user products like those found in a typical SL shop, or most of the products listed on XStreet. It's only incomparable because they're using a business model that works, instead of insisting on one that doesn't. There is no reason that anybody can't do the same thing they are exclusively within the realm of Second Life. From: someone I'm convinced that the SL economy would be a tiny fraction of what it is without the permissions scheme, and the quality of goods would be far lower. You got it almost right. The SL economy would be smaller but that's not necessarily a bad thing. Who cares if there's 90,000 people spending a penny at a time when you can have 5000 people spending $20 at a time? But the quality of the goods would be higher, since the items purchased would tend to be made to order instead of taking a one-size-fits-all approach to everything and shoving it in a box, perhaps not even allowing mod to fix an item to fit a large or small avatar...
|
|
Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
|
04-09-2009 18:30
From: Lear Cale I think Argent meant he wasn't going to leave SL for OpenSim. Never mind it's not possible: Opensim isn't a grid, it's a software package.
|
|
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
|
04-09-2009 19:28
From: Baloo Uriza You quickly forget your US history. Trampling consumer rights is a relatively recent invention; our founding fathers thought it was an important enough thing to limit forthright, even if subsequent generations have wiped their ass with the limited copyright cluase. I need no history lessons from you, thanks. You're blithely implying that any mechanical means to protect copyrights is "trampling consumer rights". I'm dead against "trampling consumer rights", so abandon that strawman. I object to many provisions in DMCA, which goes way too far thanks to effective lobbying by RIAA and others. I'm a big advocate of Fair Use clauses. There's a JIRA entry suggesting that LL implement a "no-copy/no-xfer" permissions ability, and I argued against it, based on Fair Use and Right of First Sales principles. Do not be so simple-minded to think that just because I disagree with your claims here, and that I do support mechanical means of protecting reasonable IP rights, that I am an advocate of trampling consumer rights.
|
|
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
|
04-09-2009 19:34
From: Baloo Uriza It's only incomparable because they're using a business model that works, instead of insisting on one that doesn't. There is no reason that anybody can't do the same thing they are exclusively within the realm of Second Life. What business model isn't working? The one in SL, where there's a mechanical permissions system, is working quite well. Furthermore, there's nothing barring people from charging for services only. In SL, you get your choice: selling a service or a product. On a grid with no permissions system, you'd be limited to charging for services.
|
|
Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
|
04-09-2009 20:38
From: Baloo Uriza Completely ignoring the fact that if your services are marketable, you don't need to resort to technological hacks to hold up a failed business model in the first place, regardless of whether or not everyone else is hurting. Find a niche and run with it! I agree with that.. i'm not saying don't find a way or to lay down.. my original point was that everyone feels it when the economy gets pinched.. some things get busy in hard times.. any business in things we "have to have" will do better and have an increase..it's their busy season in a sense heheheeh anything that is looked at as a "want" more than a "need" will see a decrease because the "have to have's" come first and there may not be as much left over for the wants.. the same will apply to Second life but the need for things is really not there.. it's pretty much wants.. In SL if less money was generated around Sl from one thing like content which does pay for many sections of land and many other things..like custom work..that pinch is going to be felt just about everywhere.. so prices are going to drop because we just lost a major money generating machine..a lot did not come here to pull from credit cards and bank accounts from rl.. i'm not saying there won't still be sales or content..just saying there will be smaller cash outs for everyone affected.. it will be ten times the work making what they were making before.. with that you will end up with a big thinning of creators that are investing into a business here because it's just not worth it.. we may see big prices at first to try to cushion the blow..but since anyone can walk in and start up a business that may know our fields..there will be a lot of undercutting until to get the money.. if there is something in SL that someone has to have rather than wants ..then that's the nitch.. other wise those selling the wants instead of the needs will feel the pinch. the thing with SL that separates it from RL is SL itself is not a need so the needs within are really not there.. money you may have earned from someone earning money in sl would be thinned down.. that is where we will feel it..not from the ones spending from rl accounts.. i used to make really good money in SL and decided to switch what i was doing.. my money created here took a major hit.. since my money here has slowed down i took it more on myself to try and make the things i want rather than buy them.. i think we would end up seeing more people taking it upon themselves rather than coming to me or you..unless it was something they could not do themselves or see themselves doing it.. the leisure spending i think would really slow down.. i could see SL turning into a world of builders like when it first started more than supply and demand.. to relate RL and SL i would say in a better RL economy we would probably not see as big of a pinch..but right now with the way it is in the RL we are seeing a slow down of RL money flowing in.. So the Linden dollars made in here have a bigger impact than they would in a better RL economy.. i have a couple RL businesses of my own and help my father with his as well..we base a lot of things on need and want.. i guess that is blinding me to seeing a need rather than want in Second life..maybe that is why we are having such a hard time understanding each other hehehehe if you have a Nitch in here keep it hidden well 
|
|
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
|
04-10-2009 03:08
From: Baloo Uriza Collapse is a rather strong term for what would happen. The Business Software Association was making the same outlandish claims about the software industry when the GNU method started to become a "threat" to them.
What would happen is that there would be a necessary shift in business models to that of a commission basis similar to what you see with programmers for hire in the open source world already. With the SL economy, you have to look at the other digital economies such as the IT industry for how to deal with the issues of a digital world. Physical meatspace retail doesn't have a clue about this, the economic realities are fundamentally different. That's all kind of yesterday's revolution, though. There are places in the virtual worlds' economy for free open-source content, and for ultra high-priced services (combined: the IBM business model), and some virtual worlds may well succeed for a time offering their customers only those business models. But as long as there's a grid with something like SL's micro-content / micro-payment model, any grid without it will have a limited, niche appeal. That's one of the many problems OpenSim grids are up against now. The current SL model has a huge competitive advantage: new people can start small profitable businesses without needing an IBM-class team of lawyers and copyright sleuths; sales revenue can support content creation rather than IP enforcement, etc. In RL, Free Open Source + Services only succeeds as a business model when somebody in the value chain is able to monetize the work product--usually a huge enterprise with very deep pockets operating in the extreme scarcity-based economy of custom services. It's a good model, but it's hardly the only one in our digital future.
|
|
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
|
04-10-2009 04:46
From: Baloo Uriza Collapse is a rather strong term for what would happen. The Business Software Association was making the same outlandish claims about the software industry when the GNU method started to become a "threat" to them. Baloo, I got a lot of sympathy with you, but you're really mixing up completely different things here. Having a few geek tools out-competed by free products didn't make all the existing copy protection technology in real life suddenly stop working, and there's only really a few areas of software where the GNU approach works really well. GPL software had almost no impact on products that don't get geeks excited, one way or another, and the software industry didn't collapse BECAUSE the software industry didn't actually have to give up their nasty proprietary protectionism. Those areas where it does work happen to be the ones Richard Stallman cares the most about, so it works out for him, and I'm happy for him. Really I am. But there's no way there would be anything like the variety of products available in SL today without the micropayment system and the permissions system that makes it work.
|
|
Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
|
04-11-2009 14:03
From: Lear Cale I need no history lessons from you, thanks. You're blithely implying that any mechanical means to protect copyrights is "trampling consumer rights". And yet, you provide no examples of how it's not.
|