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Is Philip Linden really serious about fixing the grid ?

Steve Mahfouz
Ecstasy Realty
Join date: 1 Oct 2005
Posts: 1,373
08-28-2007 17:18
I saw Philip Linden's (aka Philip Rosedale in RL ) speech at SLCC. Reader's Digest version, he stated he knew the grid had massive problems and stated he and the crew at LL were going to work hard to fix them.

Poll question: How serious do you think Philip Linden is about fixing the grid ?

I'll give him the benefit of the doubt and vote he was serious.
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Bradley Bracken
Goodbye, Farewell, Amen
Join date: 2 Apr 2007
Posts: 3,856
08-28-2007 17:20
From: Steve Mahfouz
I saw Philip Linden's (aka Philip Rosedale in RL ) speech at SLCC. Reader's Digest version, he stated he knew the grid had massive problems and stated he and the crew at LL were going to work hard to fix them.

Poll question: How serious do you think Philip Linden is about fixing the grid ?

I'll give him the benefit of the doubt and vote he was serious.


The man is trying to run a company that is being viewed as incompetent. Of course he is serious about wanting to fix the grid. The real question is not does he want to, but is he capable of doing so with his current staff. I hope the answer is yes but am unsure.
Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
08-28-2007 17:21
From: Steve Mahfouz
Poll question: How serious do you think Philip Linden is about fixing the grid ?.


/me checks calendar, then is surprised it's not Friday.

I'd say he's serious. Not only is it his plaything, this grid, but it's also how his business stays in business in the first place.

Mari
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Teeny Leviathan
Never started World War 3
Join date: 20 May 2003
Posts: 2,716
08-28-2007 17:46
I'd guess that he is serious about fixing the grid. On the other hand, if his enthusiasm for SL has gone away over the last couple of years, I'd say he's looking to fix the grid before he cashes out and sells the company.
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Avacea Fasching
Certified
Join date: 23 Dec 2005
Posts: 481
08-28-2007 17:58
I would like to think He is extremely serious about fixing the grid -

but just has a huge amount to do, - you know, if you fix one thing, two things break, thats probably why its such a slow go....
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
08-28-2007 18:08
Does he bloody look serious?:

Day Oh
Registered User
Join date: 3 Feb 2007
Posts: 1,257
08-28-2007 18:17
I've been considering the possibility that it'll be open-sourced before it's fixed.
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Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
08-28-2007 19:10
He is serious about fixing the grid but he is not interested in the traditional methods of QA and testing before releasing. As he said in his SLCC address which I attended, if LL had followed usual standards for QA, SL would not have gotten where it is, would not have "made it". I can see his point. Still I think it is hard to fix things after the fact. Bugs exacerbate each other and it is hard to find your way.
Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
08-28-2007 19:26
I put "other (see my reply)."

My answer is, not really.

Here from CNet (which I put in another thread) is why:

Linden Lab, too, is a bit unapologetic about its technical headaches, promising that it has been working to eradicate them but encouraging both current and prospective residents to accept them as a necessary component of such an experimental medium. Second Life got to where it is, Rosedale explained, by not waiting for the kinks to iron themselves out.

"If we had had that sort of traditional 'stop, think carefully, seek feedback, listen to everybody' (mentality), I can tell you that as the entrepreneur behind this thing, even starting in 1999, we wouldn't be here. We wouldn't have made it," Rosedale said.

http://news.com.com/Second+Life+The+promise+and+paradox/2100-1043_3-6204524.html?tag=item

coco
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Bradley Bracken
Goodbye, Farewell, Amen
Join date: 2 Apr 2007
Posts: 3,856
08-28-2007 19:40
From: Cocoanut Koala
"If we had had that sort of traditional 'stop, think carefully, seek feedback, listen to everybody' (mentality), I can tell you that as the entrepreneur behind this thing, even starting in 1999, we wouldn't be here. We wouldn't have made it," Rosedale said.

coco


Wonder how he'll feel when competition shows up that doesn't view it's client base as guinea pigs.
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
08-28-2007 19:47
Well, Philip goes on to say, in a more complete transcript at http://www.virtualworldsnews.com/2007/08/blogging-the-sl.html


From: someone
Happily now, Second Life has been proven to exist. If we disappeared tomorrow, the grid would be rebuilt by you. That was not true a year or two ago. It wouldn’t have had the critical mass to sustain itself.

I think we can stop being a Lab. And I think the message from the community is that we should. I’m the CEO, so I want to lead us that way. But I don’t want to waste time with specific promises. I just want to say that we hear you.


and in an interview with Reuters
From: someone

Reuters: You talked a lot this morning about reliability. What are your performance benchmarks? What is a reasonable goal for Linden to accomplish?

Philip Rosedale: We need to increase service availability. It’s not as high as it could be or as high as we’d like it to be for a commercial large-scale operating service. We’re going to publish the running data of how we’re doing. So everyone will be able to see us hopefully improving it and gauge and discuss whether we’re improving it quickly enough.

We need to get to the place where Second Life is as reliable running on your PC or a Mac as an Internet browser.
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Joy Iddinja
Registered User
Join date: 15 Sep 2006
Posts: 344
08-28-2007 20:01
I think he's very serious, but the man is being pulled in so many different directions. He has limited staff. Hiring more would help, but I can't tell him to hire more without knowing the financial situation. Hiring staff is a big deal, especially when the staff has be be highly skilled, which generally means well paid. There are also a dozen other variables to contend with. While the solution to the grid issues seems obvious, SL is a business. Phillip is likely doing the best he can with what he has. Only time will tell if that's enough.
Brendan Cale
Registered User
Join date: 7 Aug 2007
Posts: 132
08-28-2007 21:17
He is more interested in adding useless features that break the Grid instead of fixing it.
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
08-28-2007 21:49
" by Philip Linden" Brief update on voice. About a third of the online grid is talking. [Slide says 230,000 residents using voice, peak concurrency of 13,000 at the same time.] Not everyone is using it, and that’s great. This is a feature that by not deploying it we would cause to not happen. It would happen through skype or team speak. It’s just happening better. I think about 20-30% of the islands and estates have it turned off. That’s the sort of dynamic balance we should strike."


First off 1/3? how many are alts of the Main avie makes no sence here in status


"Philip Linden..........The Second Life registration process probably processes about 10,000 people a day. And so we need a lot more people to do this. Some of the more successful ones like Melting Dots in Japan are substantially outperforming, in terms of people staying around months down the line and buying things and so on, our sites. That’s so great. We’re moving a lot of our traffic down that way. Second Life can really be mature when we’re not doing all the registration."

Do you know how much they paid these guys? A LOT more then they paid anyone else. If you knew how much they paid them you die. But that leads to the follow questen. how this (messup big) lead Japanese users. When they setup a a link from a a electic shop website. they were no smart enought to use the NON Voice client link. resulting in more failures of people joining because of users unable to use the computers with a badly coded voice client. you call this successful you are crazy.
Chaos Bikcin
Registered User
Join date: 10 Jun 2007
Posts: 296
08-28-2007 22:25
its funny how some people really rant on how much of a faliure it is, if you dont like it or think its crap, then dont play it. simple. second its not a faliure, it will revolutionize the internet.

Some of the older members here will remember Quake. how EVERYTHING was in 3D. and people started moaning that certian things looked better in 2D (like flames, explosions, etc)
then started saying "Oh we could add this, and change that" but if it wasnt for Quake alot of the games u see today wouldnt be around

(arguably doom started the revolution, but it wasnt true 3D and the AI wasn't that good. There is still a big debate about it)

Think Second life as a kind of Quake, it has started something big, a bit like google & the rest of it, it is getting better its just happening a bit slowly at the moment because most have 2MB/8MB Broadband, once that goes up things will improve fast.
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
08-28-2007 22:27
Is funny how those that only say how good and stable the game is :rolleyes: and they are almost newbies.
Strange a :rolleyes:
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
08-28-2007 22:56
From: 2k Suisei
Does he bloody look serious?:



Absolutely.



Can't get more serious than that.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

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cinda Hoodoo
my 2cents worth
Join date: 30 Dec 2004
Posts: 951
no excuses but..
08-28-2007 23:10
I've been in the game about 3 plus years now..and i've watched its transformation, yes back in the day when you had to TP to a shared area between sims and then fly to your location...before pose balls actually moved the avatar...before videos...lots of innovative things have been added to the game. I run a fairly successful business, play for free and have a few bucks left over to spread around shopping.

There was a time when i became "rabid" over the things that were not fixed...but in time i have accepted that they bug the Lindens as much as me, and they do eventually get fixed. I have accepted the "fly by the seat of your pants" management, wait to see if it will really need to be fixed before addressing a problem...
But all in all its an amazing format, that try as you will, can't be found anywhere else, and i would say we all enjoy it, or would not be here.

I say let it lie, relax go with the flow...it will eventually get fixed..and Second Life will go on, and new things will come to pass..and new bugs will emerge its the cycle of Second Life ;)
Day Oh
Registered User
Join date: 3 Feb 2007
Posts: 1,257
08-28-2007 23:12
From: SuezanneC Baskerville

e5eb0391-065b-49cc-3ef6-9a81192f9da5
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
08-28-2007 23:23
Well if they would just fix the texture-stretching bug I'd be a lot happier. It adds hours to my builds. But I don't expect they ever will. Ditto the linked prims bugs. Ditto the rotation shifts.

Knowing that I'm probably stuck with them forever - along with whatever else they break while adding new features - is discouraging.

coco
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
08-28-2007 23:35
From: Day Oh
e5eb0391-065b-49cc-3ef6-9a81192f9da5

Cryptic message of the day.

Is that the key of an SL Texture of that picture?
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

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http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

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Day Oh
Registered User
Join date: 3 Feb 2007
Posts: 1,257
08-29-2007 00:01
Yes, I decided to upload it :D
See also:
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
08-29-2007 00:16
I think he means well, but isn't terribly serious... or, rather, not as serious as I'd like him to be.
Cole Riel
Registered User
Join date: 3 May 2006
Posts: 252
08-29-2007 00:28
Trying to fix the grid?

Are you serious? These people aren't going to 'fix' anything. As long as these problems have plague this game and they've still not done anything and you think they're goin got do it now? Pleaseeee!!!

If the game runs in the lousy condition its now in and we all know it runs and it's lousy then they will continue to run it as it is. Why try anything if they're still getting paid the way the grid is now?

These guys are some of the worse devs and support team around, if not the worse then very close to it. They're totally incompetant and either don't have a clue to fix most of the problems affecting this game or just don't care. Take your pick, either one is right.

This constant lame excuse of please have patience we're doing the best we can is completely worn out by them as thats all you hear.

Trying to fix the grid? Yeah, right!!
Cole Riel
Registered User
Join date: 3 May 2006
Posts: 252
08-29-2007 00:30
I say let it lie, relax go with the flow...it will eventually get fixed..and Second Life will go on, and new things will come to pass..and new bugs will emerge its the cycle of Second Life ;)[/QUOTE]


"Eventually" is a very long time.
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