Best legal ways to deal with land griefers?
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Sardonicus Jacobus
Registered User
Join date: 5 Feb 2007
Posts: 128
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10-15-2007 07:00
Hello,
One of my neighbors have already moved due to people buying land, cutting it into 16m2 slices and plastering ads everywhere. In many cases, they set the land for sale with a very high price in an attempt to blackmail legitimate land owners. If this keeps up no one will live on the mainland at all!
I am not sure why LL allows this practice to continue, but rather than wait for them to do something I would like some advice from people on legal ways to combat this problem. I can't afford to buy more land, but I have put some trees around the edge of my land to block out some of the signage. I don't want to build a big cube around my property, as I'd like people to be able to see and use my garden.
Thanks! SJ
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Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
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10-15-2007 07:08
From: Sardonicus Jacobus Hello,
One of my neighbors have already moved due to people buying land, cutting it into 16m2 slices and plastering ads everywhere. In many cases, they set the land for sale with a very high price in an attempt to blackmail legitimate land owners. If this keeps up no one will live on the mainland at all!
I am not sure why LL allows this practice to continue, but rather than wait for them to do something I would like some advice from people on legal ways to combat this problem. I can't afford to buy more land, but I have put some trees around the edge of my land to block out some of the signage. I don't want to build a big cube around my property, as I'd like people to be able to see and use my garden.
Thanks! SJ There is nothing you can do except try to block them out from your view on your land as much as possible. Annoying as it may be, the practice is not in violation of any "Laws".
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Alicia Sautereau
if (!social) hide;
Join date: 20 Feb 2007
Posts: 3,125
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10-15-2007 07:15
they do what they want with their land as u do
sucks, yea bannable, no
buy their land or have some 1 else buy it or put an big wall up
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Marcel Flatley
Sampireun Design
Join date: 29 Jul 2007
Posts: 2,032
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10-15-2007 07:46
Since i have a plot on the mainland as well, I have to deal with a few obnoxious adds myself. So I put large 40 meter high walls between me and them, so i don't have to look at those hidious adds. Just do the following, to keep it as pleasant as possible for you: - Make the walls phantom so they dont restrict people from getting into your parcel. - Make the walls invisible from the outside by using a 100% transparent texture on that side. That way people see your garden and can enter it. - Put a either a nice texture on the inside, or a colour that matches your parcel. There are even a few screens for sale on SLX which are textured, though you'd have to make sure they are mod! Good thing about working this way, is that from ouside your parcel no one will see that the screens are even there. While within your parcel, they don't see the adds. What more can you wish for  By the way, i had addfarms on 2 sides of my parcel. The smallest one lowered the adds very soon after i put the screen , so now the adds don't come above my building. Reason enough to remove my screen  Not every addfarmer is without any reason, and as long as they don't put up rotating/flashing adds i don't mind them that much.
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Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
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10-15-2007 07:54
From: Alicia Sautereau they do what they want with their land as u do
sucks, yea bannable, no
buy their land or have some 1 else buy it or put an big wall up Sorry Alicia, but it is impossible for me to disagree more with your advice. These farms EXIST to extort money, not to sell ads. Buying their overpriced plots will just fuel the ad cutting machine. The only way to stop them is to BOYCOT THEM AND NEVER PAY THEM A PENNY FOR ANY PLOT and let them choke on their own tier. As far as the particular view, you have to screen them out or go up into the sky, plant some trees, or ignore it. But IM the owner and tell them what you think about them destroying the sim's views and value. Every ad cutter sends the same message: "I couldn't care less about the SL community. I will gladly line my pockets at your expense and in return give back nothing but ugliness to the world we share."
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Prospero Frobozz
Astronerd
Join date: 10 Feb 2006
Posts: 164
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10-15-2007 07:59
See the Clocktower Project and the Arbor Project. This is a citizen's group that tries to educate the ad farmers about the harm they're doing, and tries to fight back in at least a small way: http://slurl.com/secondlife/Pero/186/148/108
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Ann Launay
Neko-licious™
Join date: 8 Aug 2006
Posts: 7,893
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10-15-2007 08:11
There's an unofficial viewer which allows you to 'mute' unsightly objects. Unfortunately, it looks like he hasn't had a chance to update beyond 1.18.0.6 yet, but you might keep an eye on the blog anyway. http://ablewhitman.org/blog/
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DaQbet Kish
cautiously reckless
Join date: 22 Jan 2007
Posts: 1,064
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10-15-2007 08:13
I’ve had some success with IMing the owners of these signs. I’m always cordial and offer constructive suggestions. One individual actually took down the large floating sign and placed a small sandwich board type sign on the ground when I explained that more people would be inclined to read as they entered my parcel.
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Sardonicus Jacobus
Registered User
Join date: 5 Feb 2007
Posts: 128
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10-15-2007 08:22
thanks all for the excellent advice 
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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10-15-2007 08:25
A couple of relevant jiras: one that's already got a Linden issue ID assigned, from the Arbor Project / Clocktower Network:  , and one already partially implemented in public source viewers:  . This one is particularly interesting because, ultimately, parcel-level invisibility will *have* to be implemented for the IDV content restriction have any meaning at all on the Mainland. The days of adcutting are numbered. Don't buy adplots; they'll all be abandoned to the Gov in due course.
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Sardonicus Jacobus
Registered User
Join date: 5 Feb 2007
Posts: 128
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10-15-2007 11:09
After reading both the Jiras, the "visual muting" sounds perfect. Rezoning the mainland would be impossible at this point and restricting parcel sizes seems like it might cause problems for regular users. Thanks for the links!
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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10-15-2007 11:11
From: Raymond Figtree These farms EXIST to extort money, not to sell ads. Buying their overpriced plots will just fuel the ad cutting machine. The only way to stop them is to BOYCOT THEM AND NEVER PAY THEM A PENNY FOR ANY PLOT and let them choke on their own tier.
Exactly. Thats why I never got the whole Arbor foundation or whatever it was called. If the adfarmer's goal is for people to buy their tacky looking land for high prices, how does buying the land discourage anyone?
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
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10-15-2007 11:11
Does parcel muting also hide avatars on that parcel too?
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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10-15-2007 13:58
From: Cristalle Karami Does parcel muting also hide avatars on that parcel too? I think all that's implemented so far is per-object, instead of per-parcel, but yeah, I would think that in order for IDV to have any effect at all on the mainland, the muting would have to be of all textures on a parcel, including avatar textures, probably excluding ground surface patch. The whole thing will take some getting used to, with these bizarre blank spots in the middle of the world, but I really don't see any way for LL to avoid something like this if content restrictions are to mean anything--and especially should the grids ever merge.
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Xplorer Cannoli
Cache Cleaner
Join date: 18 Sep 2005
Posts: 1,131
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10-15-2007 15:52
From: Colette Meiji Exactly.
Thats why I never got the whole Arbor foundation or whatever it was called.
If the adfarmer's goal is for people to buy their tacky looking land for high prices, how does buying the land discourage anyone? I do not think the arbor lodges goal is to buy out plots but many members within the organization have and do do so. I concur with Raymond, and its been stated by me time and time again, not to buy those lands and let the ad cutters eat the tier on it. Thats the only way its going to stop is by hitting them in the wallets or purses in some cases.
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Alan Bamboo
summer
Join date: 8 Oct 2006
Posts: 161
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Ad Farm locked in a box
10-15-2007 16:15
Create something with all your neighbours. All your neighbours put up the same wall..............so more or less the ad farm is locked in a box and no one can see them. hmmmmmmmm.....Giant Christmas tree, why not giant waterfalls, Big Ben clock, Statue of Liberty....lol.........lots you can do to be creative.
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Lincoln Lupino
Hats & Slats Maker
Join date: 3 Dec 2006
Posts: 122
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10-15-2007 16:32
I have purchased a few ad plots and donated them to Arbor when the price is fairly low. I figure a couple of hundred L's every once in awhile is money well spent to give something back.
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Altimar Edelweiss
Lost in Space
Join date: 13 Nov 2006
Posts: 70
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10-15-2007 17:53
I've bought a few of the cheaper ones myself and but up trees to block out the more expensive ones behind. 
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Har Fairweather
Registered User
Join date: 24 Jan 2007
Posts: 2,320
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10-15-2007 18:05
In a lot of cases, screens are the answer.
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Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
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10-15-2007 21:22
From: Har Fairweather In a lot of cases, screens are the answer. Where can one get a nicely designed screen to block ads?
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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10-16-2007 01:34
I have to plead guilty to paying L$7650 for 80m of carved from a 512 last night. That's a whopping L$95.63/metre  I also bought two 16m plots close by for L$200 each. In mitigation, I have the front row of 4x16m plots bordering on ocean of 12 Linden water sims, plus three interior 16 plots for prim count. Total of 25 prims. I made a screen separating the 4x16 from the crap behind. It's up to the landowners on the other 3 sides to screen their bit. So - I have enough to set up a boat rezzer, and the ad-plot owners can rot. Hell, they can even rot-ate if they have a mind to do so  The same kind of thing could be done with adplots bordering roads in order to rezz vehicles.
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Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used. http://www.ace-exchange.com/home/story/BDVR/589
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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10-16-2007 07:15
From: Sling Trebuchet The same kind of thing could be done with adplots bordering roads in order to rezz vehicles. Hmmm... So how does a boat-rezzer work, anyway, or are the boats fewer than 25 prims? I'm thinking it would take a lot of adplots to rez a 30-ish-prim land vehicle--soon to likely bloat to 60-ish with Havok 4. Perhaps a "some assembly required" process would work, whereby the vehicle is rezzed in 3-prim chunks, warped into position on the road, and then linked together by script. (Is this how boats and boat-rezzers work? Or is there an easy way I'm just missing?)
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Har Fairweather
Registered User
Join date: 24 Jan 2007
Posts: 2,320
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10-16-2007 08:32
From: Raymond Figtree Where can one get a nicely designed screen to block ads? I sell a small suite of them, which I'm working to improve, designed to stack as high as you need if the ad-farmer builds above them. Big screens do have an esthetic drawback, because they insert a texture or scene inevitably different from any surrounding landscape, and so, no matter how pleasing, tend to clash with the surroundings to at least some extent. But when an otherwise nice scene that's large and out-of-place is a big enough improvement, it's a very bearable price to pay, because they can be very effective. And frustrating to the ad-farmer. There are some other sellers of screens around you could check in with.
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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10-16-2007 09:14
From: Qie Niangao Hmmm... So how does a boat-rezzer work, anyway, or are the boats fewer than 25 prims? I'm thinking it would take a lot of adplots to rez a 30-ish-prim land vehicle--soon to likely bloat to 60-ish with Havok 4. Perhaps a "some assembly required" process would work, whereby the vehicle is rezzed in 3-prim chunks, warped into position on the road, and then linked together by script. (Is this how boats and boat-rezzers work? Or is there an easy way I'm just missing?) The prim allocation is the total of your plots in the sim. 30-prims is a greedy vehicle - but that would require 10 16m plots. You need at least one of the plots to be bordered by Linden land/water. You can rezz a 30-prim object centred on a 16m plot if you have 9 other 16m plots anywhere in the sim. The two ad-farm chunks that my group has bought happen to encompass a row of plots on a Linden border. But what the hell. If you rezz a boat/vehicle on an isolated 16m plot, you'll temporarily encroach on the surrounding ad-plots and on the Linden land you're beside. Just hop aboard and away you go 
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Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used. http://www.ace-exchange.com/home/story/BDVR/589
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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10-16-2007 09:29
I should add by way of illustration:
In the latest set of ad-plots, we have 'abandoned' 3 of the isolated cheaper 16m spaces as being behind the screen. Those plots were bought to just provide prims to the screen and the Lindenside plot.
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Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used. http://www.ace-exchange.com/home/story/BDVR/589
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