Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
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08-11-2006 10:59
From: Dr Drebin Ummm, without looking, I think it is labled "Selected Texure Info" or something similar. If you can't find it let me know and I will log on and locate it. Selected texture info only reports names and sizes of textures applied on selected prim/face, along with relevant face IDs... not texture UUIDs. At least that's how it acted last i checked it.. and i use it often since it's excellent help when you need to texture specific prim faces from a script ^^;;
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Trent Katsu
Registered User
Join date: 16 Jun 2006
Posts: 6
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08-30-2006 12:29
Hiya,
It's been an interesting read. Everyone hashed over the various methods, tried and tossed, over the last twenty years.
I don't want to poke at anyone or cause grief. Dongles were a solution of choice in the 80's and even worked for awhile. Dongles have a life span of about two weeks before a crack is available. Any encryption beyond the most basic and least protective would make the user experience drag. Not everyone has a fast box, and not everyone who plays lives in the US. Slowing the to the response time lowers overall satisfation.
My humble advice is to go with watermarking graphics and pursue it in-world through advertisement of the theft. Sure, you may have pay some lindens to get the word out, but it works.
For the rest? I have no advice. It's not an easy issue to tackle.
There is nothing realistic that you can do to protect a file on someone else's system that can not be undone. Locks keep out honest people, not someone whose goal is theft. Micro$oft has been trying for ages and hasn't managed it. Neither has autodesk, adobe, wavefront, lotus, etc.....
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