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Sculpty Avatars? |
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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05-12-2007 16:02
If you wanted a two-piece avvy maybe, wouldn't be so dynamic
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SuezanneC Baskerville
Forums Rock!
![]() Join date: 22 Dec 2003
Posts: 14,229
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05-13-2007 00:03
Does the idea of replacing our existing avatar meshes with sculpties make any sense?
Not as attachments, but as replacements for the existing meshes I bet this doesn't make any sense but it's not my field of knowledge. _____________________
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
Logan Bauer
Inept Adept
![]() Join date: 13 Jun 2004
Posts: 2,237
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05-13-2007 00:21
There are 7186 triangles on the basic avatar model. Your average Sculptie has 64x64 = 4096 pixels = 4096 vertices = 4094 triangles, right? So... 2 prims ought to be enough to get as much detail as an avatar? Sounds like something's off in my calculations ![]() 32 x 32 I think, it scales it down to 32x32 - but still 1024 vertices means you could it in about 7 prims, still low enough to enable physics on them. ![]() |
Yiffy Yaffle
Purple SpiritWolf Mystic
![]() Join date: 22 Oct 2004
Posts: 2,802
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05-14-2007 06:38
My previous attempt at making a ratonga head kinda sucked. it looked nothing like the official one. It does look pretty simple if using sculpties. All i would need to do is modify a sphere. The ears, eyes, whiskers might all have to be add-on prims but i dunno yet.
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Yiffy Yaffle
Purple SpiritWolf Mystic
![]() Join date: 22 Oct 2004
Posts: 2,802
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05-14-2007 06:40
That'd be SO easy..... A Caveman could do it! what is that supposed to mean? XD *giggles* ![]() _____________________
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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05-14-2007 07:54
Does the idea of replacing our existing avatar meshes with sculpties make any sense? Not as attachments, but as replacements for the existing meshes I bet this doesn't make any sense but it's not my field of knowledge. You mean let us shape the avatar mesh itself using several sculpties? That's not a bad idea, but the issue would be in joining the inidivual pieces so you don't get gaps when the avatar moves. _____________________
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Tod69 Talamasca
The Human Tripod ;)
![]() Join date: 20 Sep 2005
Posts: 4,107
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05-15-2007 19:31
My previous attempt at making a ratonga head kinda sucked. it looked nothing like the official one. It does look pretty simple if using sculpties. All i would need to do is modify a sphere. The ears, eyes, whiskers might all have to be add-on prims but i dunno yet. So! With the addition of a few prims, and quick lil' modification of a sphere in Maya, Would This be what yer talking about? ![]() ![]() Just did a quick N dirty version. Not sure how it'd handle making the WHOLE head- ears, eyes, nose, mouth. Just didnt have time to do that part!........ yet. |
Yiffy Yaffle
Purple SpiritWolf Mystic
![]() Join date: 22 Oct 2004
Posts: 2,802
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05-16-2007 05:08
So! With the addition of a few prims, and quick lil' modification of a sphere in Maya, Would This be what yer talking about? ![]() ![]() Just did a quick N dirty version. Not sure how it'd handle making the WHOLE head- ears, eyes, nose, mouth. Just didnt have time to do that part!........ yet. seams a lot closer to it then my attempt. hehe _____________________
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Draco18s Majestic
Registered User
![]() Join date: 19 Sep 2005
Posts: 2,744
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05-16-2007 06:17
The head is a little wide under the eyes (and the eyes stick out too much) but it looks very well done.
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Psyra Extraordinaire
Corra Nacunda Chieftain
![]() Join date: 24 Jul 2004
Posts: 1,533
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05-16-2007 06:24
Mumblemumbleexportermumble3dstudiomaxmumbletakingforevermumblewhenaretheygoingtogetthisdone?
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Feynt Mistral
Registered User
Join date: 24 Sep 2005
Posts: 551
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06-03-2007 00:21
There's apparently a way to get a proper sculptie map by doing a spherical projection in 3ds max, but I haven't gotten it working yet. You can find more info about that on the *SL wiki. It SHOULD let you make a sculptie out of any model, which would be awesome.
I've just about given up on making 3ds max work though, and I'm thinking about trying to get Blender to work. I want to remake my fox avatar, and my bed needs spiffying up. * http://wiki.secondlife.com/wiki/Sculpted_Prims:_3d_Software_Guide _____________________
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Crash Prefect
Darklife Art Director
![]() Join date: 4 Dec 2004
Posts: 55
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sculpted avatar
09-30-2007 17:49
I only just found this thread but I thought I'd post in here so people know sculpted prim avatars are being made.
http://img.photobucket.com/albums/v154/freyjastear/minospictures.jpg?t=1191199730 |