Any high end card above 8800-GTX available ?
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Hussayn Salomon
Registered User
Join date: 23 Jan 2007
Posts: 15
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10-14-2008 08:40
Hi; I am quite satisfied with my 8800 GTX so far. But i noticed that sometimes the frame rate drops below 15 in complex environments. And camera flight mode sometimes is stuttering. Thats not so good for high quality machinima productions  So i just got a new budget for new hardware and i wonder, if i can find some (newer?) Card, that beats 8800 GTX (and possibly supports the "ultra" mode in the SL client). I just checked ATI-4870 and NVIDIA-GTX-260. Both cards are advertised as high end cards, but i see severe yet unsolved problems in the SL-bugtracker. I contacted LL to give me some more detailed hints about which cards would fit best, but they only point me to the known page at http://secondlife.com/support/sysreqs.php From what i see there, i tend to think, 8800 GTX is allready the best option. But maybe someone knows something better ? BTW: I had a firegl-5200 some time ago, which was slow compared to 8800, but i believe, that the overall image quality was better (maybe a matter of taste)... Thanks for any answer  Hussayn
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Ee Maculate
Owner of Fourmile Castle
Join date: 11 Jan 2007
Posts: 919
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10-14-2008 09:12
A 9800 Gtx?
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Hussayn Salomon
Registered User
Join date: 23 Jan 2007
Posts: 15
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10-14-2008 10:29
Hi, Ee. Thanks for your quick answer. Maybe i should have asked more precisely: "Any SL-compatible high end card above 8800-GTX available ?" So, is 9800 GTX an SL-compatible hardware ? Has anybody got it running ? What typical framerates can i expect to see ? is it stable together with SL ? Just to mention: When 8800 GT came out last year, i ordered it ... and immediately stumbled into a real desaster: It turned out, that nvidia "forgot" to implement the GLSL compiler into the card-compatible drivers. So i was sitting there with a high end card, but no SL-Shader support. That was NOT funny  Only after i realised this, i learned that 8800 GTS and GTX where known to work smoothly on SL. This time i want to check compatibility in advance... 
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Ee Maculate
Owner of Fourmile Castle
Join date: 11 Jan 2007
Posts: 919
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10-14-2008 11:01
/327/95/286499/1.htmlSorry for one line answers 
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Hussayn Salomon
Registered User
Join date: 23 Jan 2007
Posts: 15
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10-14-2008 12:22
Ah, that was a good pointer, Ee! I read through the thread, and also turned to the mentioned Jira-entry. Then i checked the card reviews on the web. I now believe that 9800 GTX does not perform significantly faster compared to 8800 GTX. So switching from 8800 GTX to 9800 GTX probably will not bring a high performance boost? So again here is my (even more precise) question: Which Graphics card - is compatible to SL, - and performs significantly better with SL (50% better or more) compared to 8800-GTX, - and runs smoothly on Windows XP right NOW? At least i start finding the right question. Now i only need the right answer  Cheers, Hussayn
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Stephanie Misfit
Registered User
Join date: 25 May 2006
Posts: 155
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10-14-2008 14:42
Just wanted to clarify that the issues with the ATI HD-4870 and SL are easily resolved by editing some settings. Great card but I don't believe it would give you the performance increase you are looking for.
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Hussayn Salomon
Registered User
Join date: 23 Jan 2007
Posts: 15
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10-14-2008 16:25
From: Stephanie Misfit Just wanted to clarify that the issues with the ATI HD-4870 and SL are easily resolved by editing some settings. Great card but I don't believe it would give you the performance increase you are looking for. Hi, Stephanie; Thanks for this clearification. I was about to order such a HD-4870 card, but according to the Jira entries i feer, that either the framerate or the rendering quality of the HD4870 suffers from the mentioned settings. I remember that the VBO shall be disabled and the framerates still are reported to be in the range of about 20 fps and never above... Can you confirm this ? Or are you talking about other settings, if so which ones ?
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AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
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10-15-2008 06:59
Is this in the right forum section?
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Hussayn Salomon
Registered User
Join date: 23 Jan 2007
Posts: 15
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10-15-2008 12:23
From: AWM Mars Is this in the right forum section? My original thought was, that machinima-makers would want to have the fastest hardware to get the best results. So i expected to find the experts here. Meanwhile there is another thread available. Maybe it makes sense to abandon this one and in case of interest move to /327/be/287262/1.htmlcheers, Hussayn
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Coco McCullough
»-©o©o-«
Join date: 14 May 2008
Posts: 102
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10-15-2008 13:35
I dont understand guys sometimes who always talk arround the simple facts.
You really cannot compare your SL (FPS) with other modern games like WOW, Crysis, CoD whatever because Sl comes with a huge amount of server side based and cache management based lag and this depends on which server you play, the internet connectifity at this time (ping), the amount of running scripts at this location and time and and and and. The main speed trap is Sl's objects that need to be loaded into your cache.
To check out on which server you play you have to look at your client menue:
HELP--->About Second life...
You are at 140993.0, 256191.0, 30.8 in ETD Isle located at sim3825.agni.lindenlab.com (216.82.23.52:13002) Second Life Server 1.24.9.98659
Buying a brand new high end graphic card that will cost you some bugs won't make this the final solution.
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Alisha Matova
Too Old; Do Not Want!
Join date: 8 Mar 2007
Posts: 583
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10-15-2008 14:04
I too have an 8800gtx(an OC one even) and a descent puter and connection behind it. With the same results, 100+ fps up high in a simple build, or as low as 12 in a texture rich more complex situation.
I know this has a ton to do with the optimization of the builds around me at the time, but i do not know exactly what part of the build causes it.
Without derailing this thread, is there anyone who knows what causes such a huge difference in performance?
Is it the total count of prims or related the ktriss(triangles) that come along?
or is it the shear volume of textures being shuffled around?
or could it be script related?(less likely i think)
updates?
just wonderin...
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Hussayn Salomon
Registered User
Join date: 23 Jan 2007
Posts: 15
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10-15-2008 14:14
Coco. Of course you are right. Even the fastest GC would not be able to resolve lag effects coming from Client server comunication bottlenecks (whatever causes them). But i still think, there are some parameters which CAN be improved with faster hardware. I particularly see following (machinima relevant) aspects: - Does it run smoothly in camera flight mode ? - Does it give good anti aliasing results ? - Does it support advanced shaders ? - Lighting effects, glow, shiny, etc... - And just to mention the experimental client which introduces "true" shadows. All this stuff does not count to client/server based lag. But it may count to performance on the viewer side. definitely. So, to summarize: I would not gain anything, if my current GC would keep rock stable and fast with Ultra settings and all i see is comunication lag. But i doubt this is true. from my experiments i see performance issues, which most probably can be cured by using a faster GC. Although i must admit that i am pushing the system to its limits, e.g. you might consider 15-20 fps as absolutley sufficient. I would never like to fall below 30 for some technical reasons. So what i am searching for, might not be needed by the "average" SL user. See: I could tweek the settings of my GC a bit and gain 20-30% in terms of frame rates, still having a good "user experience". But i would loose this very last bit of extra rendering quality, which i want to keep in my productions. So i have a strong reason to look for the high end hardware. And i think, Chosen Few has hit the uselessness of comparing SL with computer games in very clear words, look here: /327/be/287262/1.htmlI hope, that all gives some clearifications  regards, hussayn
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Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
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10-15-2008 17:29
From: Hussayn Salomon Hi; I am quite satisfied with my 8800 GTX so far. But i noticed that sometimes the frame rate drops below 15 in complex environments. And camera flight mode sometimes is stuttering. Thats not so good for high quality machinima productions  Consider reducing your draw distance. At 128m, I regularly get 20FPS in Nova Albion on an AGP 7800.
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Coco McCullough
»-©o©o-«
Join date: 14 May 2008
Posts: 102
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10-15-2008 19:47
Make your FPs test now using those different SL servers: Server one: You are at 235209.1, 264123.9, 22.6 in Sunset Beach located at sim2070.agni.lindenlab.com (216.82.16.75:13000) Second Life Server 1.24.9.98659 Server two: You are at 147743.4, 302385.1, 21.2 in Heart Desires located at sim5178.agni.lindenlab.com (8.2.32.179:13002) Second Life Server 1.24.9.98659 Sl and its cache management needs a fast system not only a fast GPU. The cache management is done by CPU first - then GPU, you cannot compare this with other games. If you just look what could hurt your budget I can advice you an Ultra High End SecondLive PC Gamer Sytsem  ) CPU: Intel Core 2 Extreme QX9650 RAM: 8GB ! 4 x OCZ 2048 GB DIMM DDR3 1600 GPU: Quadro FX 5600 1536MB GDDR3 RAM ->> 2100 US $ HD: 2 x Seagate Cheetah 300 GB 15K.5 Raid 0 SRS SFX: X-Fi Platinum Fatal1ty Champion Series From: Hussayn Salomon Coco. Of course you are right. Even the fastest GC would not be able to resolve lag effects coming from Client server comunication bottlenecks (whatever causes them). But i still think, there are some parameters which CAN be improved with faster hardware. I particularly see following (machinima relevant) aspects: - Does it run smoothly in camera flight mode ? - Does it give good anti aliasing results ? - Does it support advanced shaders ? - Lighting effects, glow, shiny, etc... - And just to mention the experimental client which introduces "true" shadows. All this stuff does not count to client/server based lag. But it may count to performance on the viewer side. definitely. So, to summarize: I would not gain anything, if my current GC would keep rock stable and fast with Ultra settings and all i see is comunication lag. But i doubt this is true. from my experiments i see performance issues, which most probably can be cured by using a faster GC. Although i must admit that i am pushing the system to its limits, e.g. you might consider 15-20 fps as absolutley sufficient. I would never like to fall below 30 for some technical reasons. So what i am searching for, might not be needed by the "average" SL user. See: I could tweek the settings of my GC a bit and gain 20-30% in terms of frame rates, still having a good "user experience". But i would loose this very last bit of extra rendering quality, which i want to keep in my productions. So i have a strong reason to look for the high end hardware. And i think, Chosen Few has hit the uselessness of comparing SL with computer games in very clear words, look here: /327/be/287262/1.html I hope, that all gives some clearifications regards, hussayn
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AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
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10-15-2008 20:54
There have been many changes in the Graphics Pipelines in each Client release. There is only a finite amount of work that the Client can render. I have noticed the shuffling around of the asignments to the client loadings. CTRL+Shift+2 and CTRL+Shift+9 are 2 report functions that I use to gain information about the Client Loadings. To see other reports, CTRL+Shift+3 and CTRL+Shift+4 bring up others. In the past 6+ months, I have seen greater Warning Messages in the Ctrl+Shift+4 report appertaining to Hosted Textures and Objects. This coincides with the revisions LL have been doing with the Asset Databases, resulting in lost links between assets and and objects, to their owners/creators and the aquired date. Much of the time, packet loss (and out of sequence packets) and high ping times are being experienced. Some of which are due to the USA East Coast backbone ISP's. Going back to the OP, I run several systems, with a mixture of specifications and OS's. One system has a pair of nVidia 8600GT's in Sli config, with 1gb DDR3 ram each. The cards came as a pair from a well known overclocking supplier. Cranking those puppies up, I can well exceed the SIM Fps for 90% of the time..... that was until more recent times. On some sims, at different times of the day, I can drop as low as 7fps, no matter what I do. In fact, I get little more overall performance with that system, then I do with another that uses a nVidia 7600GTX (overclocked  ). My connection is rock solid at a constant 8mbps.. that is until it connects to SL and it hits the USA East Coast nodes. I get better readings from Australia, USA West Coast, than the USA East Coast (I'm in the UK). I'm personally looking forward to the servers coming on line, for Europe.
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Frankie Rockett
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Join date: 14 Dec 2007
Posts: 7
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Fast Cache
10-15-2008 21:32
From: Coco McCullough The main speed trap is Sl's objects that need to be loaded into your cache.
Hi I create a lot of professional machinima and have encountered many of these issues myself in the past. Coco makes some excellent points which have still not been fully explored I feel. With pleanty of RAM there are some significant speed increases to be had by reconfiguring the cache. I use 'Virtual Hard Drive Pro' by Farstone to define a RAM disk, then I go into the SL client are redefine the cache to be located in this RAM disk. Close and reopen SL to activate this change and let it replenish it's cache to the new location. Now you have blazing fast RAM based access to your cache instead of waiting on hard disk access times for everything you need. You do need lots of RAM to pull this off but no pain no gain and if quality is everything then you'll need to get the right kit, of course. Hope this helps. Frankie Rockett / Planet Video. www.planetvideo.co.uk
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Coco McCullough
»-©o©o-«
Join date: 14 May 2008
Posts: 102
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10-15-2008 22:25
From: Frankie Rockett Hi I create a lot of professional machinima and have encountered many of these issues myself in the past. Coco makes some excellent points which have still not been fully explored I feel. With pleanty of RAM there are some significant speed increases to be had by reconfiguring the cache. I use 'Virtual Hard Drive Pro' by Farstone to define a RAM disk, then I go into the SL client are redefine the cache to be located in this RAM disk. Close and reopen SL to activate this change and let it replenish it's cache to the new location. Now you have blazing fast RAM based access to your cache instead of waiting on hard disk access times for everything you need. You do need lots of RAM to pull this off but no pain no gain and if quality is everything then you'll need to get the right kit, of course. Hope this helps. Frankie Rockett / Planet Video. www.planetvideo.co.ukWoot, great posting and it does sound very interesting. Never thought of virtual hard drives to speed up the cache usage but I can follow the logic. I will try this out ! Amazing how we always learn new things
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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10-16-2008 00:05
I just went from a 8800GTX 360Mb to a 9600 512Mb and really I'd have to say the performance increase is negligable. I suspect going above a 8800 might be a waste just for SL as also the 8800 is a rock solid standard GPU as far as comatibility with pretty much anything goes now and for the next few years. Having said that, I'm not sure whether there's much improvement upgrading between a 7600 and 8800 either I haven't tried it.
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Hussayn Salomon
Registered User
Join date: 23 Jan 2007
Posts: 15
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10-16-2008 04:45
From: Tegg Bode I just went from a 8800GTX 360Mb to a 9600 512Mb and really I'd have to say the performance increase is negligable. I suspect going above a 8800 might be a waste just for SL as also the 8800 is a rock solid standard GPU as far as comatibility with pretty much anything goes now and for the next few years. Having said that, I'm not sure whether there's much improvement upgrading between a 7600 and 8800 either I haven't tried it. Somewhere i have read about the numbering scheme of nvidia cards. it was said, that the first digit is just the series number, while the secnd digit tells about the capabilities. If that's true, then a 9600 should have less capabilities compared to an 8800, it's just a newer card series... Then wouldn't it make more sense to compare 8800 against 9800 ? Anyways, from the reviews on GCards i learned, that the increase in performance is not overwhelming between 8800 and 9800 cards either... BTW: since no 9900 card seems to be on the market, i guess, the new GTX 2** cards with new technology are meant as becoming the future flagships ? @Frankie: in parallel i will try out your approach of using a RAM disk for the texture cache. That may very well be a cure against stuttering in camera flight mode, since possibly the harddisk texture cache speed is involved here. And indeed, a slow hard drive could also explain many performance issues... i didn't think about that before. thanks for this hint!!! regards, hussayn
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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10-16-2008 11:38
From: Hussayn Salomon Somewhere i have read about the numbering scheme of nvidia cards. it was said, that the first digit is just the series number, while the secnd digit tells about the capabilities. If that's true, then a 9600 should have less capabilities compared to an 8800, it's just a newer card series... Then wouldn't it make more sense to compare 8800 against 9800 ? Anyways, from the reviews on GCards i learned, that the increase in performance is not overwhelming between 8800 and 9800 cards either... regards, hussayn Yes I had heard this too and also heard otherwise, I only "upgraded"because my 8800 died on me and I needed a GPU in a hurry for this PC. I have a 9800 coming in my new PC
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AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
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10-16-2008 13:13
The second group number normally relates to core and memory speeds of the chip. The higher the number, the greater they both go.
As the vast majority of updates to GC's have been on introducing greater DirectX 10 pipelines and functions, don't get to carried away updating, unless you go for greater memory and speed, along with OpenGL driver updates for that Chip..
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Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
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10-16-2008 20:39
From: Frankie Rockett Hi I create a lot of professional machinima and have encountered many of these issues myself in the past.
Coco makes some excellent points which have still not been fully explored I feel. With pleanty of RAM there are some significant speed increases to be had by reconfiguring the cache. I use 'Virtual Hard Drive Pro' by Farstone to define a RAM disk, then I go into the SL client are redefine the cache to be located in this RAM disk. Close and reopen SL to activate this change and let it replenish it's cache to the new location. Now you have blazing fast RAM based access to your cache instead of waiting on hard disk access times for everything you need. You do need lots of RAM to pull this off but no pain no gain and if quality is everything then you'll need to get the right kit, of course.
Or you can use a modern operating system. Every OS released this decade by every vendor except Microsoft does something similar by default: Recently accessed objects on the filesystem remain in memory until room is needed for fresher objects or running programs. Any memory not allocated to the OS or programs running on it goes to caching recently used files on the filesystem. This gives you the advantages of having your cache in RAM without having to block everything else from being able to use that memory when it really needs it. And, without dragging the deadweight of Windows along for the ride, you'll probably gain better framerates. Case in point: Debian Linux, nVidia 7800 AGP, SL video settings on Ultra, averaging 21 FPS at 6PM at Ahern Welcome Area. Everyone around me reporting the same settings and similar hardware under Windows was between 7 and 15 frames slower.
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Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
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10-18-2008 16:24
From: Frankie Rockett Hi I create a lot of professional machinima and have encountered many of these issues myself in the past. Coco makes some excellent points which have still not been fully explored I feel. With pleanty of RAM there are some significant speed increases to be had by reconfiguring the cache. I use 'Virtual Hard Drive Pro' by Farstone to define a RAM disk, then I go into the SL client are redefine the cache to be located in this RAM disk. Close and reopen SL to activate this change and let it replenish it's cache to the new location. Now you have blazing fast RAM based access to your cache instead of waiting on hard disk access times for everything you need. You do need lots of RAM to pull this off but no pain no gain and if quality is everything then you'll need to get the right kit, of course. Hope this helps. Frankie Rockett / Planet Video. www.planetvideo.co.ukI just discovered yet another way to accomplish this in a much better way than making a RAM disk. In Edit > Preferences > Graphics > Hardware Settings, change the texture cache to 1000 or higher. Note that you will still hit swap if you absolutely need the memory for other things.
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AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
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10-19-2008 02:50
From: Baloo Uriza I just discovered yet another way to accomplish this in a much better way than making a RAM disk. In Edit > Preferences > Graphics > Hardware Settings, change the texture cache to 1000 or higher. Note that you will still hit swap if you absolutely need the memory for other things. Thats not the same thing... increasing cache size, simply increases the HD cache size, not memory. If you want to save memory from being overly tasked, in the Graphics Tab, click the Hardware button and make sure the memory setting there is slightly less than your graphics card has onboard (not including shared memory of some 'hypertechnologies' say you have). If you have a SATA II Raid system with multiple discs on seperate controllers, allocate one for Windows Cache and one for SL Cache (both seperate from the HD your OS and SL are loaded). You might also try using a USB ramdisk, although USB isn't that quick.
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Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
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10-19-2008 02:57
From: AWM Mars Thats not the same thing... increasing cache size, simply increases the HD cache size, not memory. The texture cache is not the disk cache, that's under the "Network" tab, not the video hardware settings. The setting I'm referring to definitely works the way I suggest it does: Just watch your memory usage as you change it. From: someone If you want to save memory from being overly tasked, in the Graphics Tab, click the Hardware button and make sure the memory setting there is slightly less than your graphics card has onboard (not including shared memory of some 'hypertechnologies' say you have).
If you have a SATA II Raid system with multiple discs on seperate controllers, allocate one for Windows Cache and one for SL Cache (both seperate from the HD your OS and SL are loaded). You might also try using a USB ramdisk, although USB isn't that quick. You will not see any difference between my suggestion upthread and using RAMDISK in terms of speed. If you have to set your texture cache size (the same memory setting you're referring to above) that low, you just don't have enough RAM and using a RAMDISK will only serve to make SL (and anything else in userspace memory) less stable and more prone to swapping heavily.
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