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Burning Life: share your highlights and thoughts here...

Hamlet Linden
Linden Lab Employee
Join date: 9 Apr 2003
Posts: 882
09-11-2003 00:12
Wow, I'm sorry I missed your site, TC! Where was it located? Anyway, let me know if you do set it up again, I'd love to check it out.

Glad you liked the write-up, Catherine! I was afraid I didn't describe it well enough for people who haven't seen it to understand how it works. Then again, to do that, it's really something you need to see in person, as it were.
Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
09-11-2003 08:06
Hamlet Linden:
From: someone
Wow, I'm sorry I missed your site, TC! Where was it located? Anyway, let me know if you do set it up again, I'd love to check it out.

It was small, easily missed. It wasn't the sort of exhibit that you just look at -- or at least, it didn't look interesting -- so most people just flew past. Plus, it was on the central western edge of Mauve on the side of a hill facing away from the action.

IM me sometime when we're both in-world (you got my card in a fly-by a while back ;)) and I'll set it up for you in Olive... Or somewhere else is Olive is being particularly "active". :)
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
09-11-2003 10:22
I've set it up in Olive. Its different every time I put it together... :)
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Hamlet Linden
Linden Lab Employee
Join date: 9 Apr 2003
Posts: 882
09-11-2003 11:45
Excellent! I'll try and come see it today or tomorrow...
Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
09-12-2003 10:53
I've given the Marimball a permanent home in Rose 234,157. :)
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Mark Michelson
Particle Man
Join date: 22 Jul 2003
Posts: 93
09-12-2003 14:21
Nobody mentioned mine on here, but many liked it at BL: my 'lightcube' interactive sculpture is now resident outside my place in Perry. Just FYI :)
Hamlet Linden
Linden Lab Employee
Join date: 9 Apr 2003
Posts: 882
09-12-2003 15:58
Mark, can you send me an LM for that? I dug your light cube, and though I didn't have space/time to mention it for the SL entries, I'll try to note it in a future piece...
Darwin Appleby
I Was Beaten With Satan
Join date: 14 Mar 2003
Posts: 2,779
09-12-2003 17:01
I have a statue too, but it isn't interactivre. It's rather bland but it occasionaly talks. Has nothing partcularly interesting to say though.

I named it Grey Davis.
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Touche.
Zebulon Starseeker
Hujambo!
Join date: 31 Dec 1969
Posts: 203
09-13-2003 02:53
I dunno who did the Zim exhibit, but that had to be my favorite right off the bat. All the stuff there was good, the symbolism and free spiritedness of it all. The best creative event I had the pleasure of witnessing in SL. I certainly hope this is an event that will be repeated in the future.
Funny, i thought it was a corny idea when i first heard about it, but like i say, i was delighted when i got my AV's butt up and went.
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Andrew Linden
Linden staff
Join date: 18 Nov 2002
Posts: 692
09-15-2003 07:39
I had missed the Marimball so I went and checked it out in Rose. Totally cool; I strongly recommend it for anyone who hasn't played with it.

If you stand on the platform above and to the side there is a stick you can touch to make it play "Mary's little lamb".

I saw a similar but more elaborate setup in an animated short in Siggraph 2000 or 2001. I'm thrilled that such a contraption has been created in SL.
Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
09-15-2003 07:59
Andrew Linden:
From: someone
I saw a similar but more elaborate setup in an animated short in Siggraph 2000 or 2001. I'm thrilled that such a contraption has been created in SL.

Yup, that would be "Pipe Dream" from Animusic, which is (in my opinion) the best of the Animusic shorts. They have a DVD with all of their creations for sale on the site, but they also have a short video clip from "Pipe Dream".

I tried to expand the Marimball to do chords, but the temporal looseness of the script engine, delays in the channeled llSay command, and the vagaries of the physics model's collision detection make hitting two notes at once a... um, "hit or miss" operation. I'm working on some work-arounds right now.

Animusic has it easy. Their setup lets the music drive the animation. :)
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
09-15-2003 12:30
Yeah, "pipe dream" was amazing. Purely script driven animation can often end up rather soulless, but that piece is pure artistry through and through. I'll definitely have to come check out your marimball.

And one of these years I'll actually get to Siggraph! As a self-employed animator I've never had an employer to foot the bill, and I'm just too damn cheap. But I want free t-shirts damnit!
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My other hobby:
www.live365.com/stations/chip_midnight
Hamlet Linden
Linden Lab Employee
Join date: 9 Apr 2003
Posts: 882
09-17-2003 17:10
Has anyone else exported their Burning Life exhibits to another simulator? If so, please send me an LM or post the coordinates here, 'cuz I wanna make sure I get a chance to consider covering it, in NWN...
David Cartier
Registered User
Join date: 8 Jun 2003
Posts: 1,018
09-17-2003 21:16
The utterly hilarious PoG Temple (or ruins thereof) slid beneath the sea, right after Burning Life was over. You can see it in Chartreuse Sim, but you better bring a wetsuit.
From: someone
Originally posted by Hamlet Linden
Has anyone else exported their Burning Life exhibits to another simulator? If so, please send me an LM or post the coordinates here, 'cuz I wanna make sure I get a chance to consider covering it, in NWN...
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