What powers would Customer Operated Governments have?
Would they have any software enabled powers beyond those of customers who are not members of a government?
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What powers would Customer Operated Governments have? |
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SuezanneC Baskerville
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04-11-2005 22:10
What powers would Customer Operated Governments have?
Would they have any software enabled powers beyond those of customers who are not members of a government? _____________________
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
Ulrika Zugzwang
Magnanimous in Victory
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04-11-2005 22:23
In the case of a private sim, the government will have the ability to fine, ban, and seize property. Anything beyond that and it would require Linden intervention.
I envision an opt-in governmental sim handling 95% of its disputes internally, only contacting the Lindens for help in difficult-to-settle cases or extreme situations. ~Ulrika~ _____________________
Chik-chik-chika-ahh
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StoneSelf Karuna
His Grace
Join date: 13 Jun 2004
Posts: 1,955
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04-11-2005 22:38
What powers would Customer Operated Governments have? which ever powers ll grants. and those powers one could game. explicit powers often lead to secondary (unintended) powers. Would they have any software enabled powers beyond those of customers who are not members of a government? only if ll granted them. _____________________
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StoneSelf Karuna
His Grace
Join date: 13 Jun 2004
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04-11-2005 22:39
I envision what you envision isn't necessarily going to come to pass. in fact i hope most of your visions never do. your visions give me the creeps. _____________________
AIDS IS NOT OVER. people are still getting aids. people are still living with aids. people are still dying from aids. please help me raise money for hiv/aids services and research. you can help by making a donation here: http://www.aidslifecycle.org/1409 .
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Ulrika Zugzwang
Magnanimous in Victory
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04-11-2005 22:44
in fact i hope most of your visions never do. your visions give me the creeps. ~Ulrika~ _____________________
Chik-chik-chika-ahh
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StoneSelf Karuna
His Grace
Join date: 13 Jun 2004
Posts: 1,955
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04-11-2005 22:46
There's nothing creepy about the tools the Lindens have already given us. but there is something creepy about your ideas. _____________________
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Ulrika Zugzwang
Magnanimous in Victory
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04-11-2005 22:50
but there is something creepy about your ideas. ![]() ~Ulrika~ _____________________
Chik-chik-chika-ahh
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StoneSelf Karuna
His Grace
Join date: 13 Jun 2004
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04-11-2005 22:57
Creepy-invalid (as in the ad hominem fallacy) or creepy-indeterminate-verity? I'd prefer the latter as you know how I loathe logical fallacies. creepy as in makes my skin crawl when i think about living under systems such as you propose. _____________________
AIDS IS NOT OVER. people are still getting aids. people are still living with aids. people are still dying from aids. please help me raise money for hiv/aids services and research. you can help by making a donation here: http://www.aidslifecycle.org/1409 .
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Ulrika Zugzwang
Magnanimous in Victory
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04-11-2005 23:03
creepy as in makes my skin crawl when i think about living under systems such as you propose. Consider your post above the spending of the capital that you had earned with your previous thought-provoking posts. ~Ulrika~ _____________________
Chik-chik-chika-ahh
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StoneSelf Karuna
His Grace
Join date: 13 Jun 2004
Posts: 1,955
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04-11-2005 23:14
the spending of the capital that you had earned that's a good thing. think about it. _____________________
AIDS IS NOT OVER. people are still getting aids. people are still living with aids. people are still dying from aids. please help me raise money for hiv/aids services and research. you can help by making a donation here: http://www.aidslifecycle.org/1409 .
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Traxx Hathor
Architect
Join date: 11 Oct 2004
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04-11-2005 23:31
SuezanneC:
What powers would Customer Operated Governments have? Would they have any software enabled powers beyond those of customers who are not members of a government? I sure hope not. That is exactly what would cost us the freedom we value in SL. Most of us do not want **software-enabled** extra powers for one person or group to use as a lever over the rest of us. In other words we don't want LL to add functions like that to the game mechanics. |
Random Unsung
Senior Member
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Posts: 345
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04-12-2005 00:13
This is very creepy. You don't say really what kind of powers.
But it's important to realize that the group tools and group land functions are seriously inadequate if not broken, and not up to the challenge of managed residential communities. So don't invoke their use. We already have really pernicious things in the game like the rampant use of bouncer scripts that inconvenience avs and bounce them sometimes 2-3 sims away or back to their home. It's almost impossible to get the macho aggressive types clinging to these idiot mechanisms from hell to let go of their use and use regular land tools. It's a clear of example of what happens if you start adding game tools to people to "govern". _____________________
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Pie Psaltery
runs w/scissors
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04-12-2005 05:08
The following quote comes from this thread: The easy way to say "No"
There is no SL-wide government, so no politicians will come by. ![]() ~Ulrika~ I dont find anything scary about this, and Ulrika certainly has the right under the current TOS to persue her personal dream of what her SL is going to be, as long as it is agreed by everyone that no one has the right to MAKE anyone else "opt-in" At no point does Ulrika suggest a grid-wide government, she simply seems to believe in what she is doing and pehaps is going about recruiting a little aggressively, but she isnt threatening to take over the grid, a point I myself missed in all this debate and why I originally posted the thread above. If you dont want to belong to a player-based government, no one is going to make you. If you worry your voice isnt going to be heard amist all the clatter of these forums if you DONT belong to a player-based government, welp, start making more noise. When Ulrika starts using any other word but "opt-in", maybe then I wil be creeped out. For now, she is a private resident doing things her way on her group land. She wants you to come along with her, but you dont have to, and your SL experience wont change one iota if you dont. No moreso then it will be changed by the angry rantings and paraniod ramblings of the forums at large. Read Jeska's original post to this forum, you know the one at the top there that everyone seems to be missing... She does NOT say that what this forum is for is to debate the idea of a grid-wide player government, but a place for those interested in experimenting with the possiblitly of governments in SL to discuss thier ideas. If you have no interest in politics other then the idea that you want nothing to do with them, you are NOT going to be affected by player-run governments. _____________________
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Shadow Weaver
Ancient
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04-12-2005 05:38
In the case of a private sim, the government will have the ability to fine, ban, and seize property. Anything beyond that and it would require Linden intervention. I envision an opt-in governmental sim handling 95% of its disputes internally, only contacting the Lindens for help in difficult-to-settle cases or extreme situations. ~Ulrika~ See this is where Ulrika and I are of common stance. Although we are 180-degrees out on many political viewpoints, With in the realm of SL this is where we agree. As long as a government is kept with in the confines of its organization and land I harbor no ill will towards it. This is something repeatedly noted by me in all my postings. However, I find it quite humorous that in the following day Stones fall from Ulrika’s grace is touted through is inevitable flop to the other side like a fish on a bank. Sorry Stone you can’t play both sides of the fence and not expect to get shot in the ass over it. _____________________
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Kris Ritter
paradoxical embolism
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04-12-2005 05:43
xray vision. and maybe invisibility. yeah.
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Rebeccah Baysklef
Meow, Damnit
![]() Join date: 22 Sep 2003
Posts: 114
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<-Not known for paying attention
04-12-2005 06:38
Okay, maybe I just haven't been reading these Government threads close enough yet, but I don't think anyone has given me a reason WHY we need a "player run Government." What benefits would we get from that now that we don't get already from the system as is?
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Kris Ritter
paradoxical embolism
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Posts: 6,627
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04-12-2005 06:42
Okay, maybe I just haven't been reading these Government threads close enough yet, but I don't think anyone has given me a reason WHY we need a "player run Government." What benefits would we get from that now that we don't get already from the system as is? We get the benefit of some of these over opinionated power crazed super egoed megalomaniacs that keep harping on about it 'acting in our best interests' to make Second Life 'better' (i.e; fit their own needs better)! Isn't that what you want? Surely you must!? |
Ulrika Zugzwang
Magnanimous in Victory
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04-12-2005 07:05
For now, she is a private resident doing things her way on her group land. She wants you to come along with her, but you dont have to, and your SL experience wont change one iota if you dont. No moreso then it will be changed by the angry rantings and paraniod ramblings of the forums at large. Read Jeska's original post to this forum, you know the one at the top there that everyone seems to be missing... She does NOT say that what this forum is for is to debate the idea of a grid-wide player government, but a place for those interested in experimenting with the possiblitly of governments in SL to discuss thier ideas. If you have no interest in politics other then the idea that you want nothing to do with them, you are NOT going to be affected by player-run governments. ![]() It's just an exercise to explore political science in the virtual world. The goal is to take advantage of our virtual world to learn and live political science, while trying to create a tool that will allow projects to live on long after those who created it are gone. It's no different than making and selling animations really. ~Ulrika~ _____________________
Chik-chik-chika-ahh
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Rebeccah Baysklef
Meow, Damnit
![]() Join date: 22 Sep 2003
Posts: 114
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Was it good for you too, baby?
04-12-2005 07:08
We get the benefit of some of these over opinionated power crazed super egoed megalomaniacs that keep harping on about it 'acting in our best interests' to make Second Life 'better' (i.e; fit their own needs better)! Isn't that what you want? Surely you must!? Um...sure baby. Nothing gets me wetter than the prospect of power cliques forming and shouting matches over whats best for virtual society ripping through the land. ![]() Here's a Bold (tm) and Exciting! (c) idea: Get a bunch of like minded people together and have them pool their RL dollars, buy a personal sim, and form a group of their own. THey can make some sort of "ruling council" if they want. People could come and go, and rent land if they wanted, and be ejected, or protected. To be part of the Sim group, you need to agree, that as a land owner, if the Ruling Council agrees to sim ban someone, you set your land appropriately, so that griefers would be completely locked out from entering a sim If you don't want to agree to these sorts of rules, you could get your money back, or sell your land, and leave. Oh! Oh wait! Silly, silly me, you can already do that now!!! How about that? ![]() |