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Yay! llGiveInventory will be fixed!

Driftwood Nomad
Registered User
Join date: 10 May 2003
Posts: 451
11-01-2005 00:03
/3/34/69156/1.html

From: someone

From reading the release notes, you will notice we are re-enabling the recently placed limit on llGiveInventory. This is however followed by a clarification to the Community Standards as follows:

Global Attacks
Objects, scripts, or actions which broadly interfere with or disrupt the Second Life community, the Second Life servers or other systems related to Second Life will not be tolerated in any form. We will hold you responsible for any actions you take, or that are taken by objects or scripts that belong to you. Sandboxes are available for testing objects and scripts that have components that may be unmanageable or whose behavior you may not be able to predict. If you chose to use a script that substantially disrupt the operation of Second Life, disciplinary actions will result in a minimum two-week suspension, the possible loss of in-world inventory, and a review of your account for probable expulsion
from Second Life.


YAY!
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Driftwood Nomad
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"Second Life’s first AI companion animal"
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Solar Ixtab
Seawolf Marine
Join date: 30 Dec 2004
Posts: 94
11-01-2005 00:20
Yay++
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
11-01-2005 01:14
yay! reversing their ill advised knee jerk nerfing-features-for-everyone-because-we-let-griefers-win-here-and-fuck-you-content-creators decision! so there IS some common fucking sense somewhere buried deep inside LL. yay!
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-01-2005 09:45
*snerk*

"If we disable llGiveInventory, the griefers have already won!"

Pity I spent several hours last week implementing scripts to allow ALife experiments to run without llGiveInventory. :P