Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

New Sim Island Project

Lefty Belvedere
Lefty Belvedere
Join date: 11 Oct 2004
Posts: 276
06-06-2005 18:39
From: Prokofy Neva
Lefty, as I believe I've said before, your gloomy list of problems seems to have grown out of thinking about this, but not doing it. The problems are both worse and better than you imagine.


i'm not quite sure of the reason for your post... you neither supported nor challenged anything i said previously with anything major. Are you arguing for the sake of argument?

From: Prokofy Neva
Let's leave aside the private islands, because I think they could become a headache, a $195-a-month headache that you can't undo by selling except selling the entire thing. It won't divide up, so you either find 9 other friends in your hippie commune, or you find 9 or 15 strangers who will buy leased deeds from you and then play building code cop, but you still have a lot of work cut out for you it seems even if all scripted.


you're simply repeating what I said, adding some things that should have gone without mentioning

From: Prokofy Neva
On a mainland sim, you can declare the sim residential, then sell it. Then the people who buy it take it over as their own, and with pride of ownership, they're motivated to work it and keep it nice. With a minimal community association, you can figure out a commons, prim sharing, residential/business mixture, etc.


nobody refutes that it's easy to set the thing up. It's a whole other skill to keep the thing running which is what i touched on in my post. In this regard, I think my lack of doing these things is testament to my foresight and personal rationale. Thinking it is not always less than doing it. My friends and neighbors go way over their prim limits every day... They also complain about tossed grenades and noise pollution every day. Who needs to be a slumlord to grasp these concepts?

From: Prokofy Neva
Now you'll face the problem of the neighboring sims and what is happening on them, and as we know, anything from giant griefer towers with huge spinning boxes and lights and even King Kong in the water can attack...but you turn down your draw distance, you wait 30 days, you file a few complaints to the Lindens -- it is doable.


this is common to all of SL. Not worth mentioning issues outside of your sim.

From: Prokofy Neva
The wildcard is how to think whether the rentals that the community might set up for some businesses, or the dwell for events, will be enough essentially to pay for prims or pay for the initial investment in land. The answer is a fat: no.


I don't want ANYONE thinking this is a wildcard just because the Prok says so. This is just simple business math... Charge slightly more than it costs you. there's no wildcard here. If people don’t' rent from you or if your events don't attract people, that's your fault for sucking or the world's fault for not having the population base necessary to support your addition to the world. That's just business. I'm sure anyone thinking of opening up a sim is aware of this, sheesh.

The thing worth mentioning (which i already did) is getting the disposable income into your sim along with the residential renting. It's a whole different arena on the community side of things for obvious reasons. No more simple community forum... places to spend money are RARELY eye-catching and pose several question and problems for a community bent on certain ideas of where they live.

From: Prokofy Neva
You are buying and selling entertainment, and that's not an investment. There isn't enough infrastructure in place for that. Renting is easy, and not as unsupported as you say. But it's not going to be enough for every community to sustain itself and return its purchase. Even selling the land to the next customer who'd like to come in may not work.


1. Buying/Selling entertainment IS an investment! Where do you get this poop? Hollywood and the porn industry does just fine without your input and they’ve made trillions of dollars of investments. Events halls do just fine with their investments, too.

2. We all agree the infrastructure is lacking but that does not stop people from dumping cash into SL simply for a little entertainment.

3. Land Renting is not a built-in feature to the land management tools so it is not supported by the existing client software in any GUI form. Nobody said it was horribly difficult but it does require money, time and extra people beyond yourself.

i shouldn't have to be clarifying any of this

From: Prokofy Neva
I've noticed that the prices in Ravenglass on the mainland have gone up steadily. I once set them to $7.5/meter to make them affordable, and $9.5/meter with custom houses on the waterfront. These all resold, and at 8 or 9 or more. Some have sold and resold a few times. I saw maybe one liquidation to a land baron and a resale at a much higher price. It's just a tiny slice of SL life but I think it is possible to make sims that increase in value, although of course there's a limit to this. The limit is the factor of new sims constantly being churned out -- people will always value the pristine wilderness and the illusion it can be kept over the reality of life on an established sim which will may have better protected views but maybe has more lag.


Sakura is talking about a sustainable sim island haven for a consistent community. No promise of pristine wilderness, no issues of idiot builds, no illusions to sight lines. You’ll have to explain these last points further and tell us what they have to do with Sakura and his topics.

~Lefty
Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
06-06-2005 19:22
Lefty,

I actually do this.

You just talk about it.

I'm not going to answer the rest of your cranky and irritable post. You don't sound like you're in the mood to hear from any field experience. Go back to doing your feasibility studies I guess *shrugs*.
_____________________
Rent stalls and walls for $25-$50/week 25-50 prims from Ravenglass Rentals, the mall alternative.
Lefty Belvedere
Lefty Belvedere
Join date: 11 Oct 2004
Posts: 276
06-07-2005 15:08
From: Prokofy Neva
Lefty,

I actually do this.

You just talk about it.

I'm not going to answer the rest of your cranky and irritable post. You don't sound like you're in the mood to hear from any field experience. Go back to doing your feasibility studies I guess *shrugs*.


Prok, this post and these forums ARE feasibility studies perhaps this is what you are missing...

~Lefty
Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
06-07-2005 15:52
From: Lefty Belvedere
Prok, this post and these forums ARE feasibility studies perhaps this is what you are missing...

~Lefty



Um, no, I didn't. So feasibility this, bro.

From: someone
A single sim deemed "residential" with 20 plots and 20 houses seems simple.


Stupid idea number one. Sorry, but there it is. I know, because I made this same stupid mistake myself. 20 plots on a 65,536 size sim (if we're talking about mainland sims) is 3276 per person. And that would be cheek by jowl, with no commons space -- you need some 5-10k for commons. I'm not sure what the exact size of the "16-acre private island" is but having seen some of them, and how they divided them up, I don't see any 20 plots of 3276 on them whatsoever. I see some nice 4096s, some badly sliced 2048s, some hasty 1024s. And that's just the problem. People won't just fall into lock-step into your business plan because you need to make money, they want to live, and they will take their business elsewhere if you don't give them breathing room.

From: someone

First, Democracy is a full-time job. Democracy, I'm sure we all agree, is never something that is doable half-ass or part-time. Anyone insisting on a democratic republic will insist on nothing but the finest set of laws and a full-time staff to support them. Sim owners and residents will be required to vote constantly and stay fully aware of the issues.


I'm sorry, but I think this is pointless. People don't need governance on their little SL vacations, which is what this game is for most people, they log on for a few hours in the evening and hang out and make stuff and socialize. They don't want to go to meetings, really. Some might, if they get a prim or 100 out of it lol. But you are overcomplexifying what needs to be done on sims.

From: someone
This topic can easily be over-done or sorely lacking in a community because of the nature of human factors and the endless other factors of each community.


Well, exactly, so make it more simple to start.

From: someone
Second, Anyone seeing the validity in a constitutional monarchy will find that communities only work if they are simply governed i.e. few actual rules all upheld by a single sim-owning person or triad who tries to stay active in people's issues. This isn't all that bad but would, in a fair and just world, be a 50 hr work week.


Not if you make really simple and accessible rules and have buy-in at the start. It's not that hard.
From: someone

Third, land rental is currently not supported by LL meaning that current schemes must be scripted and possibly supported by web access and money conversion frameworks. This requires money, troubleshooting and requires extra helpings of people.


Well, I could go on, but you're not in the mood to be confused by the facts, I take it.
_____________________
Rent stalls and walls for $25-$50/week 25-50 prims from Ravenglass Rentals, the mall alternative.
1 2