From: someone
I think you're confusing me with someone else in this quote, Random.
OK, that well could be. Someone has been IM'ing and PM'ing me and I thought it was the same name. I will check my records. If you are not that same person, my apologies!
From: someone
Most of your floating advert boxes are close to ground/sea level, not in vending spots to rent inside your building. I checked yesterday and most were still there then.
Barm, you don't seem to get it here. The reason they are outside the building, floating, is that they are for renting LAND, not stalls inside the mall. They are for renting parcels of land to make a store on. I know this is a novel concept, it is not often done in the game -- to use the mall rentomatics to rent land -- but that's how I run my business.
I checked again, too. Most of the parcels on there are rented on the side you must be looking at. The stores now in their place are brightly-hued and perhaps not to your liking, but hey, that's life. I saw one big rezzed 10 x 10 cube serving as an ad. I reduced it down to like 2 -- happy now? But it won't really change your visual experience.
These cubes are there for a reason -- to advertise. Now why do people wind up using cubes to advertise in this game? Well, maybe because they aren't CAD/sculpture/artists to create, oh, say, a sculpture of the bust of Amytis to serve as a kind of "ad" or "rentomatic". I've experimented with that idea, having birds be ads, etc. but it's hard work. Cubes are chosen because they work.
Now why would I have to continue advertising so "aggressively"? Well, one thing is because I have one very determined person determined to destroy my business, for personal baggage reasons, who has the insane idea I am "scamming" newbies with my tier donation plan. Of course, I am not "scamming" newbies because we are attracting newbies to our services to *stay* and not be *scammed* duh.
The program we offer isn't an easy one to understand. It involves selling your first land to us or putting it on the open market (we offer advice as to where the best plots are); then donating that tier to our group; then gaining access to that high-traffic waterfront parcel of land. It's a good deal, that many don't understand but believe me, once they *do* get it (tier and land, etc. is so confusing at first) they realize what a fantastic offer it is. The turnover there can be high, because the program is intended to give newbs a chance to build a house or store, try their wares for awhile, save up, then buy a bigger parcel for another home/store. Read the card, and maybe you'll get it.
As I noted before, advertising in this game is HELLA HARD. Try selling thing in competition with the oligarchs, and you'll get it. So you make a cube because *that works*.
I'm sorry that has impacted on your visual experience. But this isn't one of our residential neighbourhoods where we're trying to keep a nice view and a non-commercial atmosphere. It's a mall sim. There are at least 3 other mall or casino owners with huge establishments on Ross and Refugio who were there long before I got there. So please, once again, if you are trying to have a residential experience, you are on the wrong sim.
From: someone
Don't think I'm challenging your right to have them - of course not, its your land. Just puzzled by your expressions of concern for the visual environment. I guess you must be mentally zoning SL into "residential or landscape" where it matters and "commercial" where it doesn't, and anything goes.
Like I said, the standards for a residential sim would be greater, but the standards for a commercial sim should be as high as you can get them. I guess I don't personally feel that a white rental box, with a painting from an ancient classical work, the Pharos Lighthouse of Alexandria, is anything ugly to look at. Maybe you don't like it, but I tried to be a bit different with my signs and rentomatics by putting a classical-type painting on them instead of the usual screaming yellow type RENT ME.
No, I'm running a business, at the end of the sim, on an island, far from other malls even on this sim, with one side of my island looking out to the open Linden sea, where 5 of those boxes are. So if you couldn't possibly be looking at those boxes from that side. That side gets a big of fly-by from Samoa, so I leave those boxes there and people click on them and rent them. Then there are less boxes to look at : ) (just tiny cubes).
So I'm gathering you are looking at my land from the side where Anshe's mall is? From Refugio? But the Tringo game in Anshe's mall, and even the small stores now renting the places with the "floating cubes" have *got* to be a worse visual experience for you than my cubes.
In fact, the visual experiences in Refugio, where you must be looking at my island in Ross, in the last six months have included a raucous night club with a spinning sign, a cyanide-blue mall on land terraformed way the hell up into the horizon, a guy using his lot to build giant casinos, some kind of amusement park with moving stuff -- honestly, given the fare on Ross and Refugio, I find it astounding that my little boxes have gotten to you, but I would have to sit on your parcel and try to understand what's really bothering you.
Is it because you were an early first-lander in a sim that is all commercial now? But it was almost all commercial when I arrived there. In fact, we had a club there for several months that other neighbours complained lagged the sim thought it did not, really, and was a good visual experience by all accounts.
So, what's really up with this? Is this just the usual forum "gotcha" game? An effort to pounce on someone and trap them and charge them with hypocrisy so you can feel superior? That's a fun game.
But as you're playing it, I would invite you to:
o Fly around the rest of these 3-4 commercial sims and tell me that others cubes and boxes and stores are better than my cubes and boxes and stores -- they are no better, and in fact often worse!
o Fly around the rest of the 20 sims where we have commercial and residential properties, and see if the view bothers you. Go to Alston, Ravenlgass, Moraine, Winnipeg, etc. and report back to me on your view experience. I think you'll find it a 50 percent better view experience than the rest of SL.
o If you don't like my properties or the visual experience you get from them, well, find a new sim? Move? Adjust your draw distance? I don't know what to tell you.
From: someone
Fair enough, I spose. Just remember, in most places, a mall can materialise on your nice residential doorstep any time. I for one think its nicer if it looks like a building. You know, connected to the ground. Or else high enough not to be seen (I think thats ok too, and could/should be done more often). I'm just a hopeless purist I guess.
Excuse me, hon, but this mall didn't just "materialize on your doorstep" and this large tower is definitely sited on the ground. It's been there since December, and it came AFTER the other big malls in the sims you are looking at!!! I don't know if you are one of the last holdouts of little 512 properties or smaller properties in Refugio, but I first bought there back in December, and when I got there in December, Ross and Refugio were covered with malls already. The Ross island had a Christmas Factory on it which many found hard to look at (some even put up invisible scrim so as to hide that view). I then eventualy purchased that island and commissioned the Pharos Light House of Alexandria replica to be built, which is an awesome structure created by SuLuMor Romulus that is very beautiful to look at. This building *is* connected to the ground. Some large cubes that advertised items might not have been connected, but that's becuse they have to be visible to fly-bys.
So I'm still not "getting" what your beef is. Here is a lovely architectural wonder of the world. Around the side are some land parcels with rentomatics and stores. It isn't the best visual combination, but that's life, I am not running an art philanthropy but trying to cover tier and other costs. If you mean the 2 small stores that are on this waterside aren't "touching the ground" and "floating in the air" well, it's because they have a right to build up to two storeys on the land they rent, and they don't have to attach themselves to the ground if they don't go up above the first floor view line. One is done by a struggling newbie still working on his store. The other is by a well-established wealthy player who uses that kind of store because *it works*. And they were merely trying to be visible to the masses of people coming to Tringo right opposite it (you mean to tell me Tringo with its lag and griefing by-products didn't bother you MORE than my boxes???).
The Tringo appears to be gone ATM, but it may come back, don't know the deal there.
One thing you might do in the future, is if you have these aggravating view experiences in the view you didn't buy or rent, you might try IM'ing me politely in the game and expressing your concerns. Often things can be adjusted. Blasting in the forums isn't usually the first step, and I always approach neighbours in the game first by IM before I raise their architectural wonders (except for that white tower which was a clear-cut malicious campaign).
SO you've been sitting for months looking at my boxes or stores and not saying a thing? Geez, that's unfortunate. I still don't really know what you are talking. The floating stores by my tenants, which have been there perhaps a month or two? My rental cubes? Whatever it is, I can try to adjust the cubes, and possibly one of the stores but the other is a long-term tenant who has no other kind of store -- he uses that store *because it works for sales*.
Honestly, I can't emphasize it enough *people build these kinds of stores and signs because they work for sales*. Moss-covered mausoleums work less well for sales, I imagine. Do you have a better idea for sales *based on your own hard-won experience in this game and not just flapping your trap?* Then let's hear it.