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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
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11-11-2004 19:53
I was mulling over a few things I wanted to do when I got back to SL, making a few things easier to use, and a few other nifty ideas involving the dialog box.
I love the idea of using the dialog box, but 4 choices is a bit limiting - I could use 3 choices with the last being (more) - but that seems a lil cludgy.
Is there a reason for this limitation, and if not would raising that limit be a good idea?
Siggy.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
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11-11-2004 22:12
it prevents the use of dialog boxes for griefing
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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11-12-2004 01:35
You're joking, right? How would a 6 or 8 button dialog box allow more griefing than a 4 button one?
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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11-12-2004 01:53
See also: Can we PLEASE get a better llDialog? /13/da/17403/1.htmlGrr... I hate usability. /54/f9/18830/1.htmlCustom User Interfaces /13/e2/15032/1.htmlAllow other controls in llDialog() /13/6f/22916/1.htmlAmong others...
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
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11-12-2004 05:43
From: Eggy Lippmann You're joking, right? How would a 6 or 8 button dialog box allow more griefing than a 4 button one? that's the patent answer for not improving existing features. come on eggy, tow the company line!
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
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11-12-2004 07:43
I've made a help system in a multi-user object I'm designing that has many, many pages of llDialogs to walk you through many topics. It's working well since nearby avatars aren't spammed with all the help text, and the helpee can navagate through the options while at the same time triggering changes in the object.
So far, I haven't needed more than 4 buttons, but I DID wonder at their layout. It's really screwy...
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~ Tiger Crossing ~ (Nonsanity)
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