Role Play Enhancements
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Byron McHenry
Registered User
Join date: 21 Sep 2004
Posts: 204
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08-17-2005 17:57
we to start off you can design a cage so you cant escape if thats not good enough what you need is a scripter/animator you create a collar that haves the slave sit in a position with out useing sit then have the collar pull the avatar to a point in the cell or to what set up.
and if to have a script that prevents movement then you can lock them down with a animation
you can limit camara movement by placing a invisable hollow box or sphere around the area used to detain said avatar.preveint them from useing sit to escape. not a perminate fix but still....
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CrystalShard Foo
1+1=10
Join date: 6 Feb 2004
Posts: 682
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Observer mode
08-17-2005 18:14
Jeffrey, the Observer idea is intresting, but i'd definetly recommend that if anything like this ever gets implemented, that the avatar will have some sort of a marker come up to notify others that other people are currently observering trough that avatar.
My main problem with this concept is that, although it sounds cool, its a potential can of dHrama. With a capital H.
And regarding enforcing an avatar to maintain position in such a way that they cannot escape... thats definetly not inside the SecondLife lexicon of abilities, and good thing its so.
If anyone wants to find an enviroment where their movements can be restricted to the smallest detail, they should concider moving away to another online enviroment that is actually geared to this sort of things.
The abuse potential of this ability, with or without permission from the restrained person, is simply staggering.
Although roleplay is possible and a fun passtime in SL, SL is not about roleplay as much as providing a creation platform with a social enviroment combined. Adding roleplay specific features can be more of a headache then a blessing in this case.
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Artemis Fate
I'm a big stupid-face.
Join date: 24 Oct 2003
Posts: 746
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08-17-2005 20:38
This could be considered a themed feature targeting a certain group. Which as far as I can remember, SL has never done. All the features implemented are made to aid in development of concepts (such as the ability to put in your own animations). If LL adds this little bondage feature, it'd be the one final step into making SL an official adult bondage game.
I agree with Crystalshard in 2 things, If you want a game that supports bondage, there's a few of them out there, you can go there. And secondly, that the abuse potential of a script that makes you powerless is way too high, for example, I script an item called, say "blinged out jewelry" or whatever and give them to someone, they go "oh thanks!" put it on, and bam. The script derives it's take controls permissions from the attaching and suddenly they can't move or say anything for hours.
Really, if you want to roleplay that stuff, that's fine, whatever. But it's not what Second Life was designed for. Other features that come to this end, maybe. Like the observer or control avatar thing, but that's pretty unlikely to happen (besides the stuff that can already be done with scripts). And CrystalShard is right, if someone is watching through your avatar you should have a publically visible marker over your head. Afterall, the possibilities for Drama there are staggering, let your friend watch on your screen while you ask about them to other people.
All in all I say you should either find some other game to play that's going to more suit your bondage wants, or just deal with what you're given.
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a lost user
Join date: ?
Posts: ?
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08-18-2005 04:54
Thank you all your your comments.
Phoenix, this girl is unaware of how to use or activate "mod perms" from friends list. Does it apply to all items girl has or do we have to specify them? So what would this allow my Master and Mistress to do exactly? Would they have the ability for example to change my default walk in my animation overrider from Sexy_Walk_3 to for example Crawl so girl would not have power to even walk upright without thier approval?
Jeffrey, the voyerism idea would probably make a good separate topic for a suggestion. This girl does not get any thrill from the idea of other people being a ghost looking through her eyes. Girls idea is to simulate rl bondage a little more, not installing hidden cameras in the bedroom.
Byron, this girl has been trying to work on learning how to build things exactly such as cages, although with Master, Mistress, and escorting she has not been able to find much time for any learing at all. Girl put program for voice activate door by owner on a note, but could not copy and paste program from note into script. She will have to go back and make separate script. Are cages made of 6 prims or just a hollow single prim? How does one make them so you can see through? Would you or anyone else have a link to how to build them, it would be very helpful. Thanks.
Crystalshard, girl feels having a game that appeals to many segments of society is a good thing. People may come here, not knowing what to expect, and then find motivations to learn new things. Whether someone wants to learn programing so they can make better D/S items, or if they want to learn because they want to create ray guns and starships, the motivations for learning are not as important as the fact they will learn. Girl is trying to create things now she never knew about, she made her first pos ball last night for example (submission, now...if girl can just figure out how to copy it so she can use it as a template to change the animation, she will be all set!)
Artemis, as girl indicated above, having a diverse game that can be utilized by many segments of society that can accomodate their diverse interests and motivations is better than having a dry, booring learning tool. The motivation to learn so one can make their dreams come true is what girl likes about SL. Girl's dreams may be different than your dreams, but does that make girl's motivations to learn any less valid?
As for selling jewelry that advertized one type of effect and then took control of your avitar by stealth could be done now, and girl believes that such a vendor would rapidly be banned and out of business. It may happen once, then the person would be gone. Girl does not feel her proposals would be in any way more capabable of being abused than current programming is.
As for going to another game girl is enjoying this game, and the fact she can make things herself if she learns how. Girl does not know if other games are like that, and is enjoying this one for role-play. If you don't like role-play that is fine, but girl believes many do enjoy it, and would find these role-play enhancements girl proposes more realistic, motivating and fun.
Lovepeace
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CrystalShard Foo
1+1=10
Join date: 6 Feb 2004
Posts: 682
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08-18-2005 13:53
Well Languish, i'm sorry. I've tried to read what you've typed several times, but your constant use of third person is incredibly confusing - cant piece together what you're trying to say.
Having english as a second language doesnt help me much in this situation I guess.
I'm going to withdraw from this one.
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Posh Honey
Renaissance Woman
Join date: 8 May 2005
Posts: 6
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Missing the Point
08-18-2005 18:22
Lovepeace, you are missing the point... the fact that people can make the choice to remove the collar, or other items, is essential to the very lifestyle of D/s. And that is that D/s is voluntary. It is voluntary when you enter, it is voluntary when you leave, it is voluntary every moment you are in the scene. Yes IRL we put small locks on collars, some are even welded on. but those too can be removed. A huge problem with D/s in SL is that untrained (by professional Top Trainers) men and women figure charisma and a goodheart are all that is needed to "play" D/s. Central to your teaching should have been the concept of voluntary submission/enslavement. It should have been introduced to you when you signed your agreement contract. Which i am pretty sure you did not get offered. But if you want to play a role, the proper way to do that is in research. And in your research, you would have found that the concept of voluntary submission/enslavement is key to the role you play.
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Posh is as Posh does.
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a lost user
Join date: ?
Posts: ?
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08-22-2005 05:08
Thank you all for your comments.
Crystalshard, sorry for the third person talk, was trying to keep role-play persona the same in-game as here on web page, rather than having one "personality" in game and a totally different one here. Some people have a psychological disease called "split personalities" for example in " The Three Faces of Eve". It feels a lot like that, only trying to develop a second "split personality" intentionally. It is not easy but it is easier if it is consistent everywhere that is involved in SL, such as these pages.
Posh, the proposal is that people should be allowed to "voluntarily" give up some freedoms for a pre-determined time that they will agree to. This would simulate the RL situation of actually being tied-up and unable to be untied or escape. As in RL, once you enter into this situation, there are risks that it will not be as much fun as you think, or that something go wrong and you will be stuck there and boored. There is nothing that is forced, you voluntarily accept "the risk", just as you do in RL. The proposal is to simply to add features that will allow "this risk" feeling and the actual sence of "danger" to the role-play.
Lovepeace
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Posh Honey
Renaissance Woman
Join date: 8 May 2005
Posts: 6
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Still Not understanding....
08-22-2005 20:15
I am sorry Lovepeace, you still are not understanding what D/s is about. Every moment, of every minute, or every day a subby/slave makes a decision to trade power. There is ALWAYS a safety word Lovepeace, there is ALWAYS a way out in case of fire. Unless... unless you get a bad top, which from what i understand, and can see by your understanding of D/s, happens in the Gor community alot. Being in favor of taking those safeguards away, taking that trade of power away, crosses from D/s, to abuse. PERIOD! No exceptions. <waits to hear arguments from the brainwashed who think that D/s is about taking all thier decision making abilities away>
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Posh is as Posh does.
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
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08-22-2005 23:49
/me agree with posh
in rl if i am tied up for a scene, i just have to clap the ground or whatever 3 times with the hand or foot to get freed in less than 2 minutes.
there is always a way out, alway, that's why we have a release controls button on our UI
and its also why all the stuffs i create give always to the sub the option to get rid of the master/mistress in a click
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a lost user
Join date: ?
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08-23-2005 05:41
Thank you for your replies Posh and Kyrah.
Posh, do you feel that Kyrah is being abused when she is tied up in rl and has to...*shock*...actually tap her feet 3 times, or whatever, to have herself released...in the time span of 2 minutes? Do you feel her decision making ability has been compromised in any way? Yes she has a safety word, or in this case where is she is gagged, a safety jesture. The reality is, she CAN NOT release herself unless she has help. It is impossible. She has totally sacrificed her freedom, her fate is NOT in her hands. She trusts the other person to honor her foot tapping and release her, and because of that trust, entered into this situation. And if that person ignores the foot wagging? Then Kyrah may not trust them in the future and refuse to enter the situation again, but for the current time, she is totally stuck.
The proposal is to simply be able to emulate that 1st life situation in 2nd life game by letting players voluntarily disable their ability to so easily escape, and to be virtually "tied up" for a specified time. This is much safer to do in game than in rl, no real harm or abuse can happen to anyone, it is just a game. Why get upset over "abuse" that is just not real and so much safer to do in a game than if it were done in rl? The proposal would have a countdown clock above the device or item that imprisions the person, so everyone will know when they will be able to work thier way free of the bonds. The proposal allows calling for help to be released by "anyone" who comes to untie the bound person. The bound person will know the safe word of release that they can give any friend or stranger, but which they can not use themselves. The proposal simply stops the person from being able to release themselves without HELP from ANOTHER, it does not have to be only the Master or person who tied the bonds, any other person can do the untying. It is much safter than in rl, and if the imprisioned person does not wish to have another person release them, then they can just sit out the timer. There is a minor incovenience if the person does not honor the safe word or jesture, but still it is much safer than in rl. The proposal is balanced and fair, and will not create a burden on the LL staff to release people, for any problems the voluntarily bound person can call on the help of friends or strangers. Is this in any way abuse?
Kryah, perhaps you can make a nice cage for this girl, without that ability to click out so easily? Or better yet, help girl to learn how to make them herself? Nobody would accuse her Master of abusing her for a cage she made herself, that gives voice commands only to anyone else other than girl to open and close it. Girl was trying to make a cage last night, made a physical cage that bounced around the room while she was in it, and the door would not work right. She left the poor attempt at her Master Sterling Hermes appartment in Oblivion if you want to see poor result of her effort. Any help in how to build them and get door to work right would be greatly appreciated. Thanks!
Lovepeace
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Camille Serpentine
Eater of the Dead
Join date: 6 Oct 2003
Posts: 1,236
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08-23-2005 06:07
Lovepeace.. I think you are missing what Posh and Kyrah are trying to explain to you. BDSM is all about power play yes - the way you describe and the way they describe.
Sometimes one can be lucky enough to find a Dom/sub, Master/slave, Top/bottom (or the myriad of other names for it) relationship where no safeword seems to be needed. But even in the best of cases that isn't necessarily true.
If you really want to give up all your freedoms in game, create an alt, give your name and password to someone else and have them control your character while you watch with your alt. You'll be helpless to stop them.
Otherwise there are other places/games you can be a slave in. SL has it's limitations for what you are needing.
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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08-23-2005 07:17
I think Posh and Kyrah are both correct about the BDSM and how it should be.
I was taught submission is mental and emotional before the rest. And I know it can/has taken place in online environments that have no tools whatsoever for this purpose.
But my point was a bit different - Linden Labs and Second Life isnt a platform specifically designed to replicate the D/S scene. The scripts and collars, animations and gestures - these are all player designed to be able to give what reality they can to the experience.
Id like to further add Linden Labs isnt in the cyber-sex buisness.
If it were you wouldnt need poseballs / animations or any of that - youd have a "Sex" menu on your UI and target someone and select "Have sex with - mutual oral" or something to that effect.
All sexual content in Second Life is user created - using a scripting language that was not designed for cybersex. I think those who have made the way SL is today have done a fantastic job.
Id never consider suggesting LL add code directly for sex , people already try to dismiss Second Life as only about sex Already.
Is difficult to ask people to respect your right to your private fantasies in Second Life when you ask Linden Labs to sepecifically code in permissions to live them out.
Seems to me would just give ammunition to the anti Av sex crowd.
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a lost user
Join date: ?
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08-24-2005 05:41
Thank you Camille and Colette for your comments. Camille wrote: " If you really want to give up all your freedoms in game, create an alt, give your name and password to someone else and have them control your character while you watch with your alt. You'll be helpless to stop them." As was stated previously(please go back and read this entire post), this is not the goal of the proposal, since it would not be fun for either participant. Resorces must still be left for communication and role-playing by both parties for it to be fun. Colette wrote: " But my point was a bit different - Linden Labs and Second Life isnt a platform specifically designed to replicate the D/S scene. The scripts and collars, animations and gestures - these are all player designed to be able to give what reality they can to the experience. " Kyrah agreed in game last night when we met together, to help and try and design programs that would be able to achieve the goals stated in this proposal using player designed programing to achieve the same results, exactly as Colette said. It can be done with programming. We plan to get together with my Master sometime soon to discuss the price and what is needed. It is because of this that this proposal has not been submitted for a vote, because it may not be necessary at all. The only thing that is needed is for the slave to wear a "chain" item that will act as a teleport device back to another item called an "anchor" spot if the slave moves too far away from the anchor or TP's out to another zone, it will just yank them back to the anchor by automatic TP as long as they wear the chain item. If the slave camps out near the anchor, then when the slave logs back in wearing the chain, the anchor will be listening for the activation of the chain and reconnect immediately. A nice visual similar to a "leash" would be established automatically on log in between the anchor and chain, and the slave is chained in her room or cell until the Master or other persons authorized can issue the release command(safe word), which the slave will know but which won't work when she says it. There are programs that perform these functions now, and should not be difficult or too time consuming to combine into a single program for the chain and anchor, with appropriate messages, warnings and a timer for the duration you want it to last(and you can always get around the timer by removing the chain, so one setting option will be permanent until "!unchain" is spoken by an authorized person for example). So there is an easy out (removing the chain) and it lends itself to better role play. It would be easy to add this program to current bondage devises acting as the anchor. A message when you click on the bondage device would ask permission to wear aphantom "chain" item that would "die" when you remove it voluntarily or after a specified time you would set in the menu. Then the chain will just check the position of the avitar every second or so and if it is out of a set range of the anchor just move thier postion back, or tp them back if they try tp'd out. This should perform everything this proposal sought to achieve. One will still have to pretend that they can not remove the "chain" item, but that issue....we can work on later...  Lovepeace
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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08-24-2005 06:35
Good Luck with that Project you have just described.
hehe course this thread should now more to the Design or General sections ..
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