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Need for Push Immunity

Foolish Frost
Grand Technomancer
Join date: 7 Mar 2005
Posts: 1,433
09-23-2006 19:39
Hullo!

I am needing to point out something: It would be helpful if there was a way to make someone immune to push, regardless of the land he was on. The honest truth is, I have ideas for several games/sports, but with push allowing utterly unstoppable interferance...

They all become impossible...

What of the future of push? Can we get a way to either sense with scripts who pushed someone, or to prevent it entirly.

And I already know and limiting land push. It's not what I'm talking about.

Just keep in mind, without such abilities, we're never going to be able to have 'professional' games. We need a safe way to stop players from being manipulated, or a way to tell when it happened to referee.

Thanks for your time!
Foolish Frost
Grand Technomancer
Join date: 7 Mar 2005
Posts: 1,433
09-24-2006 03:45
<looks about>

Umnnn?

Oh.

Did I post this to the wrong forum somehow? :confused:
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
09-24-2006 05:34
Is there any reason you can't play the game with all the players being members of a group, the land deeded to the group and set no-push, and any objects that need to inflict push also deeded to the group?
Foolish Frost
Grand Technomancer
Join date: 7 Mar 2005
Posts: 1,433
09-24-2006 08:33
From: Yumi Murakami
Is there any reason you can't play the game with all the players being members of a group, the land deeded to the group and set no-push, and any objects that need to inflict push also deeded to the group?


From: someone
And I already know and limiting land push. It's not what I'm talking about.


As you can see, yes, I did have a reason. It's not based on a single section of land owned by one person.

I am willing to discuss it, but I was pretty clear on the land push function not being of any help in this instance.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
09-24-2006 09:09
We have already had this debate. It's over. Making people unconditionally immune to push will break builds that use push effectively and responsibly... and there are many of them. The compromise of making it the landowner's option isn't perfect, but it's close.

If you're playing a game on someone else's land then why can't you talk to the landowner about their push settings? Your bare assertion that it's a requirement for your game is easy for the people you're discussing things with to discount. You need to explain why it's necessary to be able to override the landowner's settings.
Foolish Frost
Grand Technomancer
Join date: 7 Mar 2005
Posts: 1,433
09-24-2006 12:12
Well, in this case, it was supposed to be a game played over the entire world, based on manuverability and teamwork. Conceptually, it was to be dispersed over much of the mainland, to stop a single sim from being overwhelmed by players.

The truth is, your argument, Argent, does not sound like the end of the matter to me. As it is, with your argument, having the ability to turn down the number of particles would be a similar sin against the creator.

Yet we have that.

The fact is, push is someone's ability to do something to my avatar that I DID NOT GIVE PERMISSION TO ALLOW, except by the fact I am in SL. This goes against such things the fact you have to agree to give money away, or to be animated when you are not wearing the object trying to animate you. I can see to agreeing to be animated. Why to we break this pattern with push?

I agree we need it in several cases, so how about this:

ffPushEnable(float MaxForce, vector MaxRange, list AllowedKeys);

MaxForce = The max force that can be applied to the object (or the avatar wearing the object).
MaxRange = The maximum distance that an object/avatar can be pushed in a single second time.
AllowedKeys = a list of keys that have full rights to push the object avatar, disregarding the above. (using the key of an avatar allows ALL of that avatars items to push him.)

This does not effect other worn items. These can use push as normal.

Would this allow better control?
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
09-24-2006 12:39
On the other hand, we have damage, which is enabled by parcel, and nobody complains about that.

The reason that you are meeting with some suspicion here is because you've not properly articulated *why* you want this special proposal. Ideas of "avatar rights" don't really cut it since there are so many things in existence over which you have no rights, yet have not been mentioned. I did not consent to being thrown out of some random mainland parcel belonging to an absent resident and losing my vehicle, just because that person had put up banlines.

Perhaps a run-down of what the purpose of this is would help, if you want to propose something that would ruin the immersion of many sims.
Foolish Frost
Grand Technomancer
Join date: 7 Mar 2005
Posts: 1,433
09-24-2006 14:33
<blinks>

Er...

From: someone
Well, in this case, it was supposed to be a game played over the entire world, based on manuverability and teamwork. Conceptually, it was to be dispersed over much of the mainland, to stop a single sim from being overwhelmed by players.


Anything else? :D
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
09-24-2006 14:41
Well, yes, maybe the details of how push is involved at all, because that doesn't even mention it. Come on, man.
Foolish Frost
Grand Technomancer
Join date: 7 Mar 2005
Posts: 1,433
09-24-2006 15:17
From: Ordinal Malaprop
Well, yes, maybe the details of how push is involved at all, because that doesn't even mention it. Come on, man.


:D

Oh, Push should NOT be involved. That's the point.

The worry is about 3rd parties wandering in and generally punching the players of one team until the other can win. Right now, we can't even tell WHO vaulted a player into the stratosphere. Kind of hard to prevent. The overall game could be caled akin to tag. With a lot of interesting twists.
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
09-24-2006 15:54
Eh, have it so that the whole game stops if anyone suddenly appears a kilometre above where they're supposed to be, and everyone forfeits their points. Or play it on non-push parcels. Come on, you don't expect everyone to give up the opportunity to move avs about on their parcels as part of their builds, do you?

*slap*

DO YOU?

I thought not.
Foolish Frost
Grand Technomancer
Join date: 7 Mar 2005
Posts: 1,433
09-24-2006 17:38
From: Ordinal Malaprop
Eh, have it so that the whole game stops if anyone suddenly appears a kilometre above where they're supposed to be, and everyone forfeits their points. Or play it on non-push parcels. Come on, you don't expect everyone to give up the opportunity to move avs about on their parcels as part of their builds, do you?

*slap*

DO YOU?

I thought not.


<pulls out rod of chastisment>

<uses it in ways that would make a Gorite blush>

<pats ordinal on the head in sympathy>

We really don't want to fight now, do we? I like to think of as... Well... Friendly if not friends!


And as to breaking builds? Eh... I've only seen push used once in a RARE while with a build. Most of the time, its sit-TP.

And for the record, we can't even detect IF someone is pushed, let alone who. And the movement scans to determin it are just a workaround. We have nothing to actually DEAL with push as an attack. Heck, even being able to detect it and know WHO would allow some form of control.

But of course, destroy any chance of playing a large-scale game due to griefing. See if I care.

<whimper>

:(

<the above is humor, and not really aggressive or depressive in any way. This message brought to you by Foolish Frost, who advises those who thought it was serious to go out and buy themselves a sense of humor...>
Seifert Surface
Mathematician
Join date: 14 Jun 2005
Posts: 912
09-24-2006 23:21
From: Foolish Frost
And as to breaking builds? Eh... I've only seen push used once in a RARE while with a build. Most of the time, its sit-TP.
And wouldn't it be awesome if more people had interesting avatar interacting stuff, like push?
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Vincent Nacon
Reseacher & Developer
Join date: 1 Mar 2006
Posts: 111
09-25-2006 12:07
oh for the love of god....




Frost, just use the land deeded group. Group member can push while non-member can't push on that same land. As long the resisted push is off in the estate but only on in land.


No excuse, no more talking, just do it from there. If you can't, then you can't till you get it.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
09-25-2006 15:19
From: Foolish Frost
The truth is, your argument, Argent, does not sound like the end of the matter to me. As it is, with your argument, having the ability to turn down the number of particles would be a similar sin against the creator.
What, there are people who have video cards that can't render "push"? There are particle systems that can move your avatar out of the way of another incoming user of a gravity lift?
From: someone
The fact is, push is someone's ability to do something to my avatar that I DID NOT GIVE PERMISSION TO ALLOW, except by the fact I am in SL.
Hey, I can put a wall up and it does something to your avatar (stops you from walking) that you didn't give permission to allow. I can even rez a moving hollow cube around your avatar and "push" you with that, or toss you across a couple of sims. It's amazing what you can do with a combination of physical and non-physical movement... you just lose precision and control (and cause more lag) by using an object as a proxy.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
09-25-2006 15:21
From: Foolish Frost
Right now, we can't even tell WHO vaulted a player into the stratosphere.
If you can't, then they're not using push, because if they were they'd show up in the "Bumps..." menu. If they're not showing up there, they're using impact or cage weapons and preventing "push" won't make a skerrick of difference.
Foolish Frost
Grand Technomancer
Join date: 7 Mar 2005
Posts: 1,433
09-25-2006 15:44
From: Argent Stonecutter
If you can't, then they're not using push, because if they were they'd show up in the "Bumps..." menu. If they're not showing up there, they're using impact or cage weapons and preventing "push" won't make a skerrick of difference.


Sorry. I meant in scripts.

As to the issues, I'll look into building it anyway, and see if cheating becomes rampet. ANyone know if push will effect physics vehicles?
Alan Kiesler
Retired Resident
Join date: 29 Jun 2004
Posts: 354
09-28-2006 04:37
From an earlier discussion (just after the change went out), push will affect a physics vehicle even if the land is set no-push (including the region override).

You should probably re-test that to be certain.

--Alan
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Timothy S. Kimball (RL) -- aka 'Alan Kiesler'
The Kind Healer -- http://sungak.net

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