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Dwell-less sims!

Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
06-02-2005 01:12
Think about it. If you have a special type of sim where no dwell can be generated, it wouldn't be filled with crappy clubs.
I live as far away from a hub as humanly possible and I still get clubs moving in and out of the sim. Heck, right now my house is all tinted purple due to some stupid light in the club that popped up right next door to me :\
Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
06-02-2005 01:14
I like that idea a lot. Since there are many of us who couldnt give a rats ass about dwell. At least we can all not give a rats ass together. :D
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
06-02-2005 01:40
What, in dwell's place, would you suggest as a way for dwell-less land owners to encourage building things that people will want to come and do/see/stay?
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
06-02-2005 01:48
I think thats the general idea Hiro - that nothing does replace it.

At first glance I thought Eggy's idea was a little boneheaded.. but after thinking about it I think he's onto something.

With NO dwell or dwell like incentive the people that would build/live there are people who don't care about those things, and just want to build/live for themselves in peace.

There would be no incentive for anyone wanting to make things that depend on it to go there - leaving a community of people who (as Kris so beautifully put it) 'don't give a rats ass about these things' to live together.

The rest of the world can continue to turn unhindered... actually it's a great idea in that it provides more options to people without penalizing anyone... and those are the best ideas of all.

Siggy.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
06-02-2005 02:25
From: Hiro Pendragon
What, in dwell's place, would you suggest as a way for dwell-less land owners to encourage building things that people will want to come and do/see/stay?

Hiro, the whole point of these sims is to provide a slightly more peaceful place for those of us who already have money and dont give a rat's ass about dwellopers.
In the beginning, SL was all about the builds. There was this "if you build it they will come" mentality where people believed that beauty alone would make their homes and stores more popular. This notion was flawed, of course, but there was some truth in that mentality, a truth that no longer holds because any black box filled with sexballs can be highly popular if its owners are sufficiently ruthless to hire people that stand in the welcome area and prey upon unsuspecting newbies.
I honestly believe that if we had a small region of sims with dwell disabled, it would be more peaceful and aesthetically pleasing. There is a small subset of SL that actually likes to stay at home fiddling with their latest creation, and entertain the odd guest or two instead of attending large, laggy, cookie-cutter events.
Call it a FIC sim, if you must, but I believe a lot of people would like this, not just a couple of oldbies. It's a way to subtly encourage zoning instead of forcefully imposing it.
Catherine Cotton
Tis Elfin
Join date: 2 Apr 2003
Posts: 3,001
06-02-2005 10:16
I cannot help but think "planned community living" when I read your post Eggy. Might be a solution for some.

Cat
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Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
06-02-2005 10:34
From: Catherine Cotton
I cannot help but think "planned community living" when I read your post Eggy. Might be a solution for some.

Cat


I'm opposed to zoned housing, but I like this plan. Rather than imposing draconian and arbitrary rules upon the community, you use subtle negative enforcement to make it less desirable to build commercially in these sims.
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
06-02-2005 11:14
This is a pretty good idea. It would create a more residential area without enforced zoning.
Kevn Klein
God is Love!
Join date: 5 Nov 2004
Posts: 3,422
06-02-2005 11:21
That sounds like a great idea. Stores/Malls/Casinos/slingo-tringo-bingo-whatchamalingo games use the high traffic numbers to get high on the search lists, if they knew this particular sim gave them 0 traffic no matter how many people were there, they wouldn't build in that sim. As long as everyone knows in advance, before buying.
Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
06-02-2005 12:31
From: Siggy Romulus
I think thats the general idea Hiro - that nothing does replace it.

At first glance I thought Eggy's idea was a little boneheaded.. but after thinking about it I think he's onto something.

With NO dwell or dwell like incentive the people that would build/live there are people who don't care about those things, and just want to build/live for themselves in peace.

There would be no incentive for anyone wanting to make things that depend on it to go there - leaving a community of people who (as Kris so beautifully put it) 'don't give a rats ass about these things' to live together.

The rest of the world can continue to turn unhindered... actually it's a great idea in that it provides more options to people without penalizing anyone... and those are the best ideas of all.

Siggy.


I couldn't agree more. Great idea, Eggy! :)
Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
06-02-2005 12:54
This is a good idea!
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
06-02-2005 12:55
I like this idea too. I wonder if LL will let us change an existing sim's dwell setting if one-hundred percent of the landowners agree. No, that would be like changing the rating and we've never been able to do that because they carefully map out the PG to R (sorry) M ratio and won't let us throw The Grid into a downward spiral of destruction just because we own an entire sim and want the rating changed.

You know what Eggy, LL put a lot of thought and effort into dwell, and constructed the system such that's it's invaluable to the economic and social structures of The Grid. I'm not sure we should assume the divine role of deciding that it's a bad thing for us.

So now I think it's a bad idea. What's to stop mall owners from setting up shop in a dwelless sim. They don't rely on dwell nearly as much as they do rentals.
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Margaret Mfume
I.C.
Join date: 30 Dec 2004
Posts: 2,492
06-02-2005 13:01
From: Eggy Lippmann
Heck, right now my house is all tinted purple due to some stupid light in the club that popped up right next door to me :\

Some things never change; it used to be called the red light district.
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
06-02-2005 13:17
From: Khamon Fate
So now I think it's a bad idea. What's to stop mall owners from setting up shop in a dwelless sim. They don't rely on dwell nearly as much as they do rentals.


You're right - Mall owners don't rely on dwell nearly as much as they do rentals - *for funding*.

However - Mall owners do rely on dwell from the perspective of attaching a "Traffic Value" to their land. Malls with higher traffic values get a self-perpetuating effect of more foot-traffic. When I use 'Find' to search for something - and 10 'somewhat-equal' places come up - I'm more likely to visit the one with the higher traffic value first - because I don't want to waste my time flying to a recently-deconstructed build.

Granted - It wont prevent malls or clubs from popping up - such as in the case of Eggy's neighbor. But my hunch is - put a mall in a dwell-less sim - it isn't going to do very well unless it happens to be a dwell-less sim with a telehub.

So, I still think it's a good idea - primarily because it just gives more options to folks, without taking any away. Of course - you could have all the control you like over what's around you *today* simply by purchasing a private sim. :D
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
06-02-2005 13:18
This is a very simple and clean idea, Eggy -- and hey, it's also something that HASN'T BEEN DONE IN BETA! ;)

The way I see it, engaging a few sims in this mode on an experimental basis would be very welcome. This way, even greater choice is provided within SL.

One veryveryverysad thing I see in SL are the vicious cycles, the chicken-and-egg situations some people find themselves in when they see all the popular clubs and want to start a profitable one of their own, but it soon ceases being fun and becomes a money hole -- and like gambling, the more they try to recoup, the more they lose, and it is very desperate and sad and takes the fun out of SL. Then, the usual mode of behavior is to take a break from SL for awhile, which is unfortunate. I'm with The Donald (Trump) on this one... that money should just be a way to keep score, but you gotta have fun when you're thinking big in here.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
06-02-2005 13:53
From: Travis Lambert
However - Mall owners do rely on dwell from the perspective of attaching a "Traffic Value" to their land. Malls with higher traffic values get a self-perpetuating effect of more foot-traffic. When I use 'Find' to search for something - and 10 'somewhat-equal' places come up - I'm more likely to visit the one with the higher traffic value first - because I don't want to waste my time flying to a recently-deconstructed build.

This is an excellent point. I've changed my mind again. It is a good idea.
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Pete Fats
Geek
Join date: 18 Apr 2003
Posts: 648
06-02-2005 15:23
I think they already have this Eggy. It's called Welsh o.O I never get any dwell! :D
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Apotheus Silverman
I write code.
Join date: 17 Nov 2003
Posts: 416
06-03-2005 09:37
I endorse this idea/request.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
06-03-2005 11:18
Unfortunately, our current environment doesn't facilitate experimental areas of The Grid. A mere announcement of the intention of considering offering nondwelling sims would surely be met with cries of favourtisim and the screams of anticommercial proponents.

I wonder what their arguments will be? ha ha I say that like there has to be a clear and supported point ha ha.

This makes me think; might it be possible to release sims in which no objects can be set for sale? or where custom animations (dance machines) don't work?
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Schwanson Schlegel
SL's Tokin' Villain
Join date: 15 Nov 2003
Posts: 2,721
06-03-2005 15:37
I like this idea.
It will be really interesting to see if something so simple, solves so many issues.
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Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
06-03-2005 15:45
The minute you create that sim, a sex club will move in next door that doesn't have to care about dwell one whit because they're already coining Lindens off the pron and the girlz. They won't care about dwell, either, and they'll love the chance to have a secluded area that isn't subject to griefing.

Chances are, it will have pink if not purple lighting, too. Maybe red.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
06-04-2005 07:13
From: Prokofy Neva
The minute you create that sim, a sex club will move in next door that doesn't have to care about dwell one whit because they're already coining Lindens off the pron and the girlz. They won't care about dwell, either, and they'll love the chance to have a secluded area that isn't subject to griefing.

Chances are, it will have pink if not purple lighting, too. Maybe red.

They might not move in if custom animations were turned off. We can already deactivate lighting in the client. Mine's been turned off since about March 2004. Reading complaints and seeing occassional pictures has reassured me time and again that it's a wasted feature. I wish my client could just flip off those custom animations now. It'd be less for me to download and render.

In the spirit of the thread, I think Eggy would take a much featureless sim to work in as oppossed to requiring a completely private offline editor. It's likely not a popular idea but one the Lindens should consider. There will be a market for customizable sim features one day. They can develop these kinds of things in specified mainland sims then, when they work, incorporate the toggles into the private sims.

There must be a group of techiwikis out there willing to live and work in a group of test sims (actually all of SL works this way but we're not allowed to reveal it to the general public) helping LL develop new services and features. Those would not be popular commercial areas because things would always be changing and breaking.
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Waves Lightcloud
SexBall Safety Designer
Join date: 22 May 2004
Posts: 193
06-04-2005 07:39
From: Eggy Lippmann
Hiro, the whole point of these sims is to provide a slightly more peaceful place for those of us who already have money and dont give a rat's ass about dwellopers.
In the beginning, SL was all about the builds. There was this "if you build it they will come" mentality where people believed that beauty alone would make their homes and stores more popular. This notion was flawed, of course, but there was some truth in that mentality, a truth that no longer holds because any black box filled with sexballs can be highly popular if its owners are sufficiently ruthless to hire people that stand in the welcome area and prey upon unsuspecting newbies.
I honestly believe that if we had a small region of sims with dwell disabled, it would be more peaceful and aesthetically pleasing. There is a small subset of SL that actually likes to stay at home fiddling with their latest creation, and entertain the odd guest or two instead of attending large, laggy, cookie-cutter events.
Call it a FIC sim, if you must, but I believe a lot of people would like this, not just a couple of oldbies. It's a way to subtly encourage zoning instead of forcefully imposing it.



What a cool idea Eggy-

we have taraformables why not nondwellables

Two great ideas in two days Eggy, here and your post on Events are you taking drugs ?
LOL
-WL
Kenichi Chen
Registered User
Join date: 10 Jul 2003
Posts: 76
06-04-2005 08:03
This seems to me to be an excellent alternative for those who wish and has no effect on those who don't like it. I like the idea alot.
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
06-04-2005 10:54
From: Prokofy Neva
The minute you create that sim, a sex club will move in next door

Not if it's a PG sim, Prokofy :)
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