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Swirling Vortexes of Particles!

Pyrii Akula
NO PANTS!
Join date: 25 Nov 2005
Posts: 187
02-23-2006 15:03
As images can't be posted here I made this in my own forums:
Getting Started with particles in Unreal Engine Runtime Demo

It's got pictures!
Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
02-23-2006 21:31
From: Feynt Mistral
What we want is akin to follow source in that you move the emitter and the particles move with it. The only difference is instead of the emitter changing positions it's changing rotations, so the particles in space should turn with it.

CODE
How it currently works:

- * *

*
/ *


How we want it to work:

- * *

*
*
/

Legend:
* = particle
- and / = emitter at different rotations
This is already possible: set PSYS_SRC_ANGLE_BEGIN and PSYS_SRC_ANGLE_END to 0 so the particles come out at the same point on the emitter, set PSYS_SRC_BURST_SPEED_MIN and PSYS_SRC_BURST_SPEED_MAX (not PSYS_SRC_ACCEL but can for variation) to something (both the same) to push the particles out, set the prim's horizontal rotation to an angle (like 45 degrees), and stick an llTargetOmega rotation [use llRot2*(llGetRot()) for more control over the rotation axis] on it. Throw some PSYS_SRC_OMEGA rotation on it for more fun. llRand the parameters in a timer for even more fun. You can do so many things with particles if you just dork with 'em...
Pyrii Akula
NO PANTS!
Join date: 25 Nov 2005
Posts: 187
03-17-2006 18:55
Bump for great justice, I don't think this feature should become another forgotten idea as I have a project which could use a couple of the features touched here, is there a feature proposal made to vote on?
Trashy Tripp
Registered User
Join date: 8 May 2006
Posts: 1
05-09-2006 07:38
So I guess my idea for having a multistory house with a transport tornado in the center is a bit tricky...................???
Jopsy Pendragon
Perpetual Outsider
Join date: 15 Jan 2004
Posts: 1,906
05-09-2006 09:51
Well.... if I were to try it... I'd use animated textures on linked pairs of cyclinders offset from the central axis a little bit so they wobble some when told to rotate with llTargetOmega().

But that's just me. :)
_____________________
* The Particle Laboratory * - One of SecondLife's Oldest Learning Resources.
Free particle, control and targetting scripts. Numerous in-depth visual demonstrations, and multiple sandbox areas.
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