As images can't be posted here I made this in my own forums:
Getting Started with particles in Unreal Engine Runtime Demo
It's got pictures!
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Swirling Vortexes of Particles! |
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Pyrii Akula
NO PANTS!
![]() Join date: 25 Nov 2005
Posts: 187
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02-23-2006 15:03
As images can't be posted here I made this in my own forums:
Getting Started with particles in Unreal Engine Runtime Demo It's got pictures! |
Eep Quirk
Absolutely Relative
![]() Join date: 15 Dec 2004
Posts: 1,211
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02-23-2006 21:31
What we want is akin to follow source in that you move the emitter and the particles move with it. The only difference is instead of the emitter changing positions it's changing rotations, so the particles in space should turn with it. CODE How it currently works: |
Pyrii Akula
NO PANTS!
![]() Join date: 25 Nov 2005
Posts: 187
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03-17-2006 18:55
Bump for great justice, I don't think this feature should become another forgotten idea as I have a project which could use a couple of the features touched here, is there a feature proposal made to vote on?
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Trashy Tripp
Registered User
Join date: 8 May 2006
Posts: 1
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05-09-2006 07:38
So I guess my idea for having a multistory house with a transport tornado in the center is a bit tricky...................???
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Jopsy Pendragon
Perpetual Outsider
![]() Join date: 15 Jan 2004
Posts: 1,906
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05-09-2006 09:51
Well.... if I were to try it... I'd use animated textures on linked pairs of cyclinders offset from the central axis a little bit so they wobble some when told to rotate with llTargetOmega().
But that's just me. ![]() _____________________
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