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Zoning PLEASE

April Firefly
Idiosyncratic Poster
Join date: 3 Aug 2004
Posts: 1,253
12-15-2006 07:27
This is a very hard concept to enforce. One person's boxes is another person's castle. And it's all subjective. I lived in a nice voluntarily zoned sim and all it took was one box to ruin the whole sim.

It would create all sorts of arguments. Sometimes it's not the stores or clubs that lag but things in houses can lag as well. Then you find yourself getting censured while someone you feel is in more violation is not.

The only 100% solution is to rent in a zoned private sim. At least that way, someone is making money to be the Zone Police.
_____________________
From: Billybob Goodliffe
the truth is overrated :D

From: Argent Stonecutter
The most successful software company in the world does a piss-poor job on all these points. Particularly the first three. Why do you expect Linden Labs to do any better?
Yes, it's true, I have a blog now!
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
12-15-2006 07:42
From: April Firefly

It would create all sorts of arguments. Sometimes it's not the stores or clubs that lag but things in houses can lag as well. Then you find yourself getting censured while someone you feel is in more violation is not.


Bear in mind that zoning just means assigning areas for particular general kinds of things, such as commercial or residential. Zoning is only a part of planning (which is what RL local governments do), which means generally exercising control over whether someone can or can't build something. Lag, and sim resource, sharing issues would probably not come under zoning (unless you were going to have particular spaces set aside for low lag builds - which come to think of it, might not actually be a bad idea). In fact the nearest subset of planning I can think of for the general "keep to your fair share" principle is ecology(!) - in RL you damage the environment for everyone by polluting it, but in SL you do so by lagging it.

The "ugly build" issue is definately a harder one to deal with, though. People need space to learn to build, and while there's always sandboxes, we don't want to discourage people from buying their own land if they want to. I've personally experienced social pressure to give up areas of my land so that a better builder next to me could build more - I understand that point of view, but it made me quite upset and I can't imagine how a newbie who was just getting used to experimenting with things would feel at that kind of claim.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-15-2006 07:53
From: Stephen Zenith
What would stop somebody splitting their lag-inducing nightclub into tiny pieces owned by different partners/alts, each able to handle 25% of the sim quota and thereby allowing them to max out the sim without owning anything like the whole thing?
If they do that then the traffic figures they're trying to maximize will also be split into four or more parts, negating the benefit of splitting the club up.

From: someone
And how do you count the owner of group-owned land?
Same way you do for prim quota.
April Firefly
Idiosyncratic Poster
Join date: 3 Aug 2004
Posts: 1,253
12-15-2006 13:26
The Original Poster mentioned ugly red boxes. I assumed that would be part of the problem.


From: Yumi Murakami
Bear in mind that zoning just means assigning areas for particular general kinds of things, such as commercial or residential. Zoning is only a part of planning (which is what RL local governments do), which means generally exercising control over whether someone can or can't build something. Lag, and sim resource, sharing issues would probably not come under zoning (unless you were going to have particular spaces set aside for low lag builds - which come to think of it, might not actually be a bad idea). In fact the nearest subset of planning I can think of for the general "keep to your fair share" principle is ecology(!) - in RL you damage the environment for everyone by polluting it, but in SL you do so by lagging it.

The "ugly build" issue is definately a harder one to deal with, though. People need space to learn to build, and while there's always sandboxes, we don't want to discourage people from buying their own land if they want to. I've personally experienced social pressure to give up areas of my land so that a better builder next to me could build more - I understand that point of view, but it made me quite upset and I can't imagine how a newbie who was just getting used to experimenting with things would feel at that kind of claim.
_____________________
From: Billybob Goodliffe
the truth is overrated :D

From: Argent Stonecutter
The most successful software company in the world does a piss-poor job on all these points. Particularly the first three. Why do you expect Linden Labs to do any better?
Yes, it's true, I have a blog now!
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-16-2006 16:00
From: April Firefly
The Original Poster mentioned ugly red boxes. I assumed that would be part of the problem.
The "ugly red boxes" are the "ban lines".
Guy Fuller
Registered User
Join date: 6 Aug 2006
Posts: 13
Zoning should be given a chance.
12-23-2006 19:41
Residental Zoning is a option the should be set to vote. Residental zoning on the mainland has the chance to increase the quality of life in 2nd life and deserves a chance. Believe it or not some ppl only want to enjoy the game and are not in search of the pie in the sky. Most of the easy money in 2nd life has already made. Its time to give quality of life a chance. The enforcement is as simple as one neighbor buying something and reporting it. We can police our own communities. Just give us a chance LL.
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