Relatively easy ways to stop griefing
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Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
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02-18-2006 11:23
From: Feynt Mistral It's not, and we seem to be forgetting that there are many free weapons to be found, right next to the free textures and free misc. tools vendors. But if it were an enforced rule by LL that "all weapon systems may only be used on your land or must have a safety system that prevents their firing outside of a combat zone" then it would be a simple matter of reporting a griefer, having their inventory confirmed as loaded with safety free weapons, and then subsequently have them suspended for a day. Here's the problem in this (and in principle, I agree with you). It comes down to LL being pro-active in these matters, and they simply are not. They handle griefers every day. For every griefer they spank, ten more go unpunished. The only way imho, to reduce griefing, is to reduce the means by which griefers prefer to grief. Corvus was right in one thing; most griefers are too lazy and too ignorant to know how to make their own weapons. If they did, they might turn that talent to making some RL bucks by selling them on SL. So if we make the weapons they already have totally non-functional outside authorized areas... bam, their primary tool is gone. The "thinking" griefer is rare and they usually don't stoop to simple weapons. They usually aren't after the average user either; they're there to damage Linden Lab. The others are mindless drones without any real skill sets. Take away their toys and they get bored. If they have to fight with wits... they typically lose. So make ANY scripted PVP attack outside of an authorized fight zone illegal... and allow individuals to turn off PVP attack for their own avatar (with resultant visible "glow" when a PVP attack hits that avatar) and you've just taken away 90% of the typical griefer's arsenal. Simple solution to a major problem.
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Myiasia Wallaby
Registered User
Join date: 20 Mar 2005
Posts: 79
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Here's an idea!
02-27-2006 11:49
Make is to that these push scripts only work in areas where you can actually take damage! That way, you HAVE to be in a PVP area for any of it to effect an avatar! And rather than simply de-rezzing the object, have it check first to see if it's actually designed to be a projectile (physics enabled and moving faster than 20m/s horizontal (but not verticle - this will make it so you can still do fun things with objects dropped from way up) without an agent, contains a push script, has no vehicle flags, has no permission to animate/move the avatar it hits), and if it doesn't match the crateria for a 'non-hostile' object, stop it in its tracks and put it in the offender's lost-and-found.
Essentially, if it's a detected hostile object and you're not in an "unsafe" area where your avatar can take damage, then the projectiles/push scripts should be disabled upon avatar impact and returned to the offender's inventory. That will get around the vehicle troubles the other suggestions would have brought up (though there were good, don't get me wrong), would eliminate the need for a pesky list
Also, if anyone figures out a way around it, well.. all the more reason they should be banned upon report.. 'cause a newbie certainly shouldn't know how to code a way around that. There are ways, likely, but a newbie couldn't use an excuse to get around it.
There are likely ways to detect 'all this' without creating lag. A simple check of a few flags shouldn't add any more than maybe a whopping millisecond of lag.. And maybe, if the on-impact proves to be too much (for example, machine guns), the offender's weapon should have its script disabled if it's used outside of a hostile environment. A simple check on the object's scripts when it enters the sim should be enough to prevent a weapon from even firing.
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Topaz Tackleberry
Registered User
Join date: 7 Feb 2006
Posts: 9
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02-28-2006 01:00
I think the ultimate griefing solution (and my DREAM feature) is PROPOSITION 50, which calls for a 'Global Mute' that removes the offender COMPLETELY from your game. You don't see their avatars, scripts, sounds, NOTHING. And you should disappear to them as well. And if you're the owner of a Sim, your whole sim and everyone on it is not rendered to the griefer, nor he/she to them.
I've only been playing this game for about a month, and already i've run into at least 100 people I'd love to globally ignore in such a way.
Not to mention, it should ease the load on the servers, because ignored people will not have to be rendered to one another in the game world.
Imagine the life of a griefer if this feature were made real. He/She'd run around shooting everyone (or whatever it is they do to harrass), and the more people ignore them, the more alone they are in the game world, until it finally becomes a ghost town and they see almost no one.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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02-28-2006 06:26
From: Myiasia Wallaby Make is to that these push scripts only work in areas where you can actually take damage! I thought I had already made this point, but... I have mutiple non-greifing push scripts that push avatars on my land. Part of the reason I have my own land is so that I can set these systems up. Making me turn on damage on my land to keep them working would be taking a good deal of the value of my land to me away. AND it wouldn't fix the problem, you'd just end up with llRezObject, llApplyImpulse, llParticleSystem, and dozens of other commands not intended for use in PvP being similarly nerfed as the griefers picked them to use instead. Topaz Tackleberry: Great idea, often proposed, and why Linden Labs doesn't do it I don't know. It's just the equivalent of things like the "/gag" option in text-based VRs.
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Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
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03-03-2006 09:04
From: Corvus Drake Suggestion #1 wouldn't work well. You'd have people exploiting it to "godmode" combat areas in legit combat situations, and that introduces to SL the same balance and exploit issues that plague games like EVE-Online and WoW. You'd be giving everyone free license to pull the 1st-grade playground "you can't do that, cuz I'm invincible" trick. I think that the PVP is auto-enabled when in an area where you heave health. Tada, no more god mode.
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Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
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03-08-2006 21:28
From: Wayfinder Wishbringer 2. Eliminate "nuke" devices by limiting the amount of the same item that can be replicated within a given area during a certain amount of time. That will take some balancing of course... but then... doesn't all gaming?
Good suggestions except this one. I build via replicating script. and this would seriously cause problems. I have built like this since early beta....no way would I be content to "adapt" my well establish style of scripting/building. THO I do have a feature suggestion in the works (thinking it out for best effect and example) that would in essence remove 99.5% of all griefers power and not limiting the average user. In effect it will give more control to the average user and as a side effect, increase performance of SL in general. So stay tuned, I will have it up sometime soon.
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From: 5oClock Lach With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world. Mega Prim issues and resolution ideas.... http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/
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Shy Moxie
Artful Dodger
Join date: 3 Dec 2005
Posts: 11
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How to
03-09-2006 15:15
How do you turn PvP on or off?
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Webster Morris
Registered User
Join date: 14 Jan 2006
Posts: 23
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Easy Solution
03-11-2006 15:16
Allow a feature on avatar that disables attacks. This would also prevent the avatar from attacking when the feature is turned on.
This would address both sides of the coin.
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Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
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03-11-2006 20:30
From: Webster Morris Allow a feature on avatar that disables attacks. This would also prevent the avatar from attacking when the feature is turned on.
This would address both sides of the coin. You'd have to find a way of finding out if the avatar is attacking. An "attack" is a speparate script rezing a temporary oject and hurling it at a great spead. How would this be turned off? A better way to do it (which I beieve I have stated before) is that the "don't be effected" is automatically disabled upon entering land that is "dangerous." That is, any land that causes you to take damage. Someone with "attack effect disabled" turned on would have it automatically re-enabled upon leaving dangerous land.
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Deem Goodliffe
Registered User
Join date: 28 Dec 2005
Posts: 37
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03-13-2006 01:33
Better Idea how bout the 3 strikes one is out law.
If one is caught griefing same person or sim in that they can't tp or they end up getting logged out they get banned period
No ingame No N E Thing or worse....
They get their rights revoked of buying selling or owning n e thing.
All they get is the sl library and depending if free or pay account the required 512 parcel but only that for a house no buying selling giveaway recieving. Their inventory folder is taken away.
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Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
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03-13-2006 13:38
From: Charlie Omega Good suggestions except this one. I build via replicating script. and this would seriously cause problems. I have built like this since early beta....no way would I be content to "adapt" my well establish style of scripting/building. Likely your replicating script you use to build would not trigger an "anti-nuke" security function, for several reasons. Your building script would not duplicate the same prim over and over hundreds of times during a limited time period. For example: a standard bow and arrow basically replicates an object several times. But that only lasts for 1/2 second or so, then the replication stops. Total replication is maybe 20-30 items. That would be far different from a nuke replicating 2000 items during a 5-second period. So like I said, the formula for detecting a nuke would have to be balanced to find the right number of prims during a specific time period to determine a nuke had been set. Of course, the really easy, easy way to stop a nuke device is to simply calculate at the creation of each prim whether the land/sim has enough free objects to support that creation-- and if not, stop the creation. That's even easier to do. It's a lot easier for a sim owner to return 2,500 garbage prims to a specific user than to rollback an entire sim due to a griefing incident (in fact, I actually enjoy returning thousands of items to the inventory of a griefer with the press of a single button. LOL).
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Draco18s Drake
Registered User
Join date: 14 Mar 2006
Posts: 1
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03-14-2006 12:18
Havign recently been a (the?) target of some griefing (and by one of the land owners no less. I got killed 22 times in a row due to failed TP because "home" was full (and had to click "close" about 100 times). Another thought I had was to when it says that you got killed print the NAME of the person who killed you. I was unable to see the person firing upon me (I never even saw a projectile) I didn't know who was doing it until they hit me with a spell-like damage source and I was able to get the owner of it. Had they not done so I would not have been able to report them for abuse and tell a second online land owner who was causing me trouble. Of course, things just escalated from there (I couldn't see most of it, I was too busy minding my own business on a dance pad), I was killed probably another 40 times in total (a friend on a pad next to me got hit more than I did, he was unable to say anything due tot he massive number of "could not TP" messages). I even called in a Linden to help stop things (I don't know if it helped or not, but I felt better).
So: in addition to whatever the outcome of the origonal suggestion I move to add that the name of the person who causes you leathal damage be noted to you when you get killed.
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Merlyn Bailly
owner, AVALON GALLERIA
Join date: 7 Sep 2005
Posts: 576
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03-14-2006 21:57
From: Wayfinder Wishbringer There have been many, many reports of griefers causing problems for users, while claiming to be "newbies" and "unaware of the rules". Considering their hoard of weapons and expertise in their use, it's obvious this is not the case. Linden Lab has been known to give obvious griefers "second chances" while at the same time punishing users for defending themselves. Is this a balanced policy?
No one asks LL to permanently ban a griefer; the second-chance concept is a good one. But at the very least a 3-day ban for any griefing activity might be considered warranted, to drive the point home.
At this time, the average non-sim-owning user is pretty much powerless against a griefing attack. If they fight back, they can be banned themselves for "breaking TOS". This is a shame, because while griefing takes several forms, there are relatively easy ways to stop it... ways that might have been proper to institute months ago.
1. Since the majority of griefing involves PVP, yet some legitimate games and features use PVP.... give individual users the option of turning PVP on and off. If it's not on, PVP, caging, bullets etc have absolutely no effect at all. When they hit, their scripting is automatically turned off.. thus rendering even special effects useless. There could be some sort of indicator when PVP is turned off during a PVP attack in order to prevent people from cheating at games and to let people know that they are being attacked. Of course, this function would default to "on".</QUOTE>
What is PVP?
<quote>2. Eliminate "nuke" devices by limiting the amount of the same item that can be replicated within a given area during a certain amount of time. That will take some balancing of course... but then... doesn't all gaming?</quote>
Interestingly enough, just saw a "nuke" thingy for sale on SLB the other nite... LL might want to check the "weapons" section of SLB once in awhile to see who's making/selling the things.
<quote>3. Give sim owners and land owners the ability to not only ban people from a land... but if a ban is initiated, remove that person immediately from the land. That way sim owners won't be standing there waiting for the griefer to leave for the ban to take effect-- it takes effect immediately. </quote>
Someone mentioned in another thread somewhere that you could click on someone on your land (or R-click?) and immediately removed them via pie-menu selection...? Haven't tried it, so don't know if this actually _is_ an option for landowners on their own land.
<quote>4. Remove the static "50 person max ban) and allow land owners to ban as many people as necessary to protect their lands. The current need to use external security devices is expensive and a royal pain to set up.</quote>
Banning and muting isn't enough for you? You've managed to piss off so many people that you need to be able to ban _more_ than a small army?
<quote>Those are just 4 possibilities. I'm sure folks can think of more (and some may disagree with the above)... but at least the subject-- and need-- is out there for discussion. The best way to eliminate griefing from SL is to render the griefer powerless and give people immediate recourse from griefer attacks. Basically, that requires more of a proactive stance from LL than seen to date. </quote>
No, what we need is a SL version of roving COPS... Lindens _specifically_ detailed to answer LIVE HELP griefing calls, around the clock, with extra "cops" on duty during peak periods (FRI/SAT 6PM-3AM PST, which would cover the East Coast period of 9pm-6am; this is the period during which most clubs/casinos will be in "high gear" and will be more likely to have griefer probs/attacks, and during which other griefing incidents are most likely to be occurring).
<quote>We appreciate the concept of the police blotter, but it seems poorly conceived and executed, seldom offering the victims a chance for closure, for it does not inform them of precise actions taken toward a situation. <unquote>
It also does nothing to shame the perpetrator... they should get neg-rated by the Lindens for each and every single incident and the names of those who have forced the Lindens to take action against them should be published in the CRIME BLOTTER. Everyone in SL (apart from the teen grid) is supposed to be over 18, and adults. When they act like a**holes, they should be publicly shamed, and the SL public should be warned about their behavioral propensities via both the CRIME BLOTTER and their negative ratings.
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Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
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03-18-2006 04:36
Suggestion: might want to clean up your quote/unquote sets. From: Merlyn Bailly What is PVP? Player-vs-Player. From: someone Interestingly enough, just saw a "nuke" thingy for sale on SLB the other nite... LL might want to check the "weapons" section of SLB once in awhile to see who's making/selling the things. Yup, folks have mentioned for a long time the need for LL-- when a nuke device is found-- to design an "inventory sweeper" to remove it from all SL inventories. There have been cases of newbies pulling out a nuke from a "freebie box", having no idea what it does. But better yet, they need to find the hole that allows nukes to work, and permanently plug it. <quote>3. Give sim owners and land owners the ability to not only ban people from a land... but if a ban is initiated, remove that person immediately from the land. That way sim owners won't be standing there waiting for the griefer to leave for the ban to take effect-- it takes effect immediately. </quote> Someone mentioned in another thread somewhere that you could click on someone on your land (or R-click?) and immediately removed them via pie-menu selection...? Haven't tried it, so don't know if this actually _is_ an option for landowners on their own land. <quote>4. Remove the static "50 person max ban) and allow land owners to ban as many people as necessary to protect their lands. The current need to use external security devices is expensive and a royal pain to set up.</quote> From: someone Banning and muting isn't enough for you? You've managed to piss off so many people that you need to be able to ban _more_ than a small army? Have you ever owned land, or especially a private sim? It's not a matter of pissing off people-- it's a matter of a prevalence of griefers on SL. When we were in DarkWood we were hit by an average of one or two griefers a week. Do the math. From: someone No, what we need is a SL version of roving COPS... Lindens _specifically_ detailed to answer LIVE HELP griefing calls, around the clock, with extra "cops" on duty during peak periods (FRI/SAT 6PM-3AM PST, which would cover the East Coast period of 9pm-6am; this is the period during which most clubs/casinos will be in "high gear" and will be more likely to have griefer probs/attacks, and during which other griefing incidents are most likely to be occurring). You may be correct. We use a similar principle in Elf Clan-- the Elf Clan Guard. And they can be pretty effective at keeping a sim clean. When griefers know that qualified, experienced people are usually on hand with the power to ban them from a sim-- they tend to not waste their time. Because our Guard can both remove and ban with one, simple command; they don't even work up a sweat. From: someone They should get neg-rated by the Lindens for each and every single incident and the names of those who have forced the Lindens to take action against them should be published in the CRIME BLOTTER. Everyone in SL (apart from the teen grid) is supposed to be over 18, and adults. When they act like a**holes, they should be publicly shamed, and the SL public should be warned about their behavioral propensities via both the CRIME BLOTTER and their negative ratings. I fully agree and have mentioned such to LL several times. In RL when you commit a crime, that goes on a permanent record. I've stated to LL in emails that they should publicly publish griefer incidents, names of griefers and punishment, with that information disappearing once the person has kept their nose clean for 6 months or so. And there should be a search function so people can instantly check and see if someone is a regular trouble-maker. Add to that a "3-times-you're-out" policy such as exists in RL, and you have a working system. (In Elf Clan we have a zero-tolerance policy. Usually an intentional griefer is booted the first time (unless there are reasonable extenuating circumstances, which we always try to ascertain before booting). Like you said, they're supposed to be adults. They should have more than a 5-th grade mentality). Seems like reasonable steps to me.
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Shadow Garden
Just horsin' around
Join date: 17 Jul 2005
Posts: 226
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03-18-2006 08:59
From: Introvert Petunia No, what Evelle really meant to say was why not put a sign on Orientation Island: Second Life is not a First Person Shooter Game so shooting people except in Specially Designated Areas is bound to get you get you kicked out. It is also rude and really not all that clever or funny. Have a nice day. Okay, so I guess I am an idealist after all. I like the sign idea, but how many people actually read all the signs? If they are the type to play first person shooters, they won't spend the time to go all the way through orientation.
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"Ah, ignorance and stupidity all in the same package ... How efficient of you!" - Londo Molari, Babylon V.
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Shadow Garden
Just horsin' around
Join date: 17 Jul 2005
Posts: 226
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03-18-2006 09:12
Another interesting issue is when other residents in the sim decide to take action themselves.
Recently, we had a griefer come in and begin pushing people around on our island. I happened to login right as it all started, and was immediately caged. After TPing out and trying to actually click on the intruder to kick/ban them, I was knocked around by a wave of nukes and miscellaneous shots. NONE of which were from the griefer, and caused me to believe we had a group of them on the island. I contacted LiveHelp and a Linden advised they were monitoring the weapons use. As I flew around, I found numerous nuke objects and other weaponry still rezzed and placed solid boxes over them so they wouldn't be easy to remove.
Finally, I did lock in on the main griefer and kick/banned him. Once I started examining all the boxes, I found 2 of the club residents had been shotting back at him. I explained they shouldn't use weapons back, and was told to "screw off" and that if the Lindens didn't want you to use weapons, they wouldn't have allowed them to be used. I ended up having to ban 1 of the 2 residents who swore revenge. *sigh* How do you argue against the logic that if it ain't supposed to work like that, why aren't the Lindens stopping it?
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"Ah, ignorance and stupidity all in the same package ... How efficient of you!" - Londo Molari, Babylon V.
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
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03-18-2006 09:51
I end up dealing with the same thing. I think it comes from a standard MMO sort of attitude. I have a few regulars in Luskwood who seem to think the answer to griefers is "bigger guns".
No matter how many times I try to explain to them that this'll simply turn the sim into a warzone and encourage the same sort of behavior, they seem to think that if their gun is just.. big enough.. that the griefers will realize their folly and mend their ways.
I honestly don't know why LL allows things like "C4" and nukes to be made available. I suppose, yeah, somewhere, there's a couple of people who don't use it for griefing reasons; perhaps a couple of mouth-breather tools blowing eachother out of a sim day in and day out for lols and fun, but I haven't met those two guys yet.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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03-18-2006 13:52
From: Michi Lumin I honestly don't know why LL allows things like "C4" and nukes to be made available. I use llPushObject() on avatars in several objects, including a couple of places in my build on LostFurest dAlliez. In fact you can buy a skydiving launch platform that uses a maximum llPushObject() in my store (it shouldn't be usable for griefing, or even "security", it checks that it's upright, it has a very limited area of effect, and you have to stay in the area for 10 seconds before it'll launch you).
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Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
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04-01-2006 20:29
From: Argent Stonecutter I use llPushObject() on avatars in several objects, including a couple of places in my build on LostFurest dAlliez. In fact you can buy a skydiving launch platform that uses a maximum llPushObject() in my store (it shouldn't be usable for griefing, or even "security", it checks that it's upright, it has a very limited area of effect, and you have to stay in the area for 10 seconds before it'll launch you). I myself have often questioned why LL doesn't put governors on some scripting functions. One common argument is the llPushObject() statement. People often argue, "Well it has legitimate uses". I don't know of any legitimate use for a push of 350m (which is further than the width of a sim)... much less THOUSANDS of meters. In addition, every instance I know of in which a heavy push might be applied would also allow for avitar permission. A good example is the "Tines cannon" that is so popular. A tiny has to sit inside it and trigger the cannon by touching it. So what would be so difficult with a statement coming up stating "This script employs pushing. Allow or disallow?" (much like the animation query). There are lots of variables and of course, a reasonable balance would have to be found. But a lot of griefer tools would be rendered useless if there were reasonable and logical limits built into the scripting language.
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Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
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04-01-2006 20:39
From: Shadow Garden Another interesting issue is when other residents in the sim decide to take action themselves.
We had the same problem for a bit on our Elven lands Shadow. We took care of it by making a public announcement to all residents and group members: if someone attacks you, we recommend exercising honor above all things and realize the attack may be a mistake. If it becomes an obvious griefing, then you may defend yourself if you desire, but we will not stand behind weapons-based defense (which is really a method of offense). In addition, we set up a guard-protectorate who we instruct in handling griefers. Our method is simple: the guard takes down as much data and information as possible, reports the griefer to us, and unlike Linden Lab, we have zero tolerance of intentional griefing. In addition, some of our Guard have sim-kick and ban ability. When someone griefs us, he's instantly banned from 14 sims (ours and several of our friends) and we don't listen to whining excuses. Such steps are quite a deterrent. As a result, our residents have come to realize that they may use weapons to defend themselves if they wish, but they usually don't because they know we'll take care of it within 24 hours. As we tell our residents: a griefer may grief us once, but he won't do so twice. We report ALL griefings to Linden Lab and if a griefer uses an alt to grief us more than once, LL can trace and permaban the user for multiple TOS violations. We found the most effective way to handle griefers is consistency and immediacy of action. It's my opinion that if LL would employ such methods, griefing would drop way down. If people knew LL has a reputation of permabanning for intentional TOS infractions, they'd be less likely to cross that line. And those who did simply wouldn't be around long enough to continue such activities.
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Visit ElvenMyst, home of Elf Clan, one of Second Life's oldest and most popular fantasy groups. Visit Dwagonville, home of the Dwagons, our highly detailed Star Trek exhibit, the Warhammer 40k Arena, the Elf Clan Museum and of course, the Elf Clan Fantasy Market. We welcome all visitors. : )
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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04-01-2006 23:27
From: Wayfinder Wishbringer A good example is the "Tines cannon" that is so popular. A tiny has to sit inside it and trigger the cannon by touching it. I have a push object that is triggered by just standing in the right place, and pushes you 2000 meters in the air. I sell it. But it's not usable for griefing. I could make it rez a cage around you and launch you 2000 meters into the air that way. It would be less reliable and efficient than push. But it would still be possible. LL needs to kick repeat griefers out, completely, all their known alts as well as the account that was used for griefing, and ban the IP address they were coming from. This would only be revoked on evidence that the account was stolen, and even that wouldn't be possible on a third incident. From: Wayfinder Wishbringer We found the most effective way to handle griefers is consistency and immediacy of action. It's my opinion that if LL would employ such methods, griefing would drop way down. If people knew LL has a reputation of permabanning for intentional TOS infractions, they'd be less likely to cross that line. And those who did simply wouldn't be around long enough to continue such activities. Precisely.
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