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Log in Queue

Vade Blair
Tattoo Artist
Join date: 19 Mar 2004
Posts: 132
01-04-2005 20:11
Does it actually exist? Is it a coverup for the problems going on? Several times I have sat in queue for 10 minutes and higher, only to be kicked back in to the log in screen. Right now I have been in queue since 10:37 PM EST when I crashed and tried to log back in. This leads me to believe that no such queue is actually in place. If you ask me now, I think some words on log in were changed, and that is all. Sure, it gives you patience if you think you are actually in a queue, but there is no line number displayed to actually prove so.

Right now it is 11:09 PM EST and I just got in. 32 minutes in queue, beautiful. What do you all think?
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
01-04-2005 20:16
I put my faith in the Lindens to be honest, as if they were covering up something and lying about it, they'd realize simultaneously that a sizeable proportion of the SL userbase happens to be extremely technically-minded and would find this out sooner or later -- possibly resulting in a catastrophic backlash.

Additional news and updates are welcome, as these login delays are really annoying. The Lindens have apologized several times for the troubles, and I'm just going to tough it on through today, tomorrow, and as many days as it takes to get it fixed. Which will be, hopefully SOON.

Queue number would be helpful, but that might involve making another version of SL, eh? ;)
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Vade Blair
Tattoo Artist
Join date: 19 Mar 2004
Posts: 132
01-04-2005 20:19
From: Torley Torgeson
Queue number would be helpful, but that might involve making another version of SL, eh? ;)


I can not see how it would cause for any major changes to be made. I had a small download queue manager on my webpage a few years back, I have never written a game, but I can not imagine it being too difficult to add.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
oh really?
01-04-2005 20:25
From: Torley Torgeson
they'd realize simultaneously that a sizeable proportion of the SL userbase happens to be extremely technically-minded and would find this out sooner or later -- possibly resulting in a catastrophic backlash.


What do you consider sizeable? Sizeable implies 'large or significant'.

What would these people be able to figure out as they sat staring at the screen prompt for login which has been changed to "Entering Queue".

Now I don't know much about computers but I am pretty sure that no matter how "technically-minded" or computer savvy these people belonging to this "sizeable" group are there isnt any sort of information that they can get from their screen about SL that would tell them that what Vade Blair postulated, is not true.

How would they know? Osmosis?

Briana Dawson
Vade Blair
Tattoo Artist
Join date: 19 Mar 2004
Posts: 132
01-04-2005 20:34
From: Briana Dawson

Now I don't know much about computers but I am pretty sure that no matter how "technically-minded" or computer savvy these people belonging to this "sizeable" group are there isnt any sort of information that they can get from their screen about SL that would tell them that what Vade Blair postulated, is not true.

How would they know? Osmosis?

Briana Dawson


This is exactly what I mean. If there is a queue, could we atleast get a # in line? Though that could easily be faked to some degree as well, it would make me feel a bit more at ease. I just can not settle for sitting in this "queue" for over 30 minutes.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
01-04-2005 20:34
From: Briana Dawson
What do you consider sizeable? Sizeable implies 'large or significant'.

What would these people be able to figure out as they sat staring at the screen prompt for login which has been changed to "Entering Queue".

Now I don't know much about computers but I am pretty sure that no matter how "technically-minded" or computer savvy these people belonging to this "sizeable" group are there isnt any sort of information that they can get from their screen about SL that would tell them that what Vade Blair postulated, is not true.

How would they know? Osmosis?

Briana Dawson


Heya Briana :)

Yes, "sizeable" does mean that. I've been honored to hang out with the uberscripters of SL, and let's just say when I've thought some things to be impossible to figure out, I have seen wonders and miracles time and time again. A good example would be how some of the Lusk crew figured out their sim was performing far worse than they hoped. Another is Xylor's XyObjects and his creative solutions to object creation. Still others have looked deep into the Debug menu to glean performance aspects of SL which were not readily apparent.

This, of course, includes workarounds and "passive-aggressive" techy approaches in the vein of lateral thinking. In other words, they wouldn't just be sitting at the screen staring blankly.

So as for "How would they know?" I might have to call it a type of magic, as per Arthur C. Clarke's definition.

Cheerio! :D
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
01-04-2005 20:37
From: Vade Blair
This is exactly what I mean. If there is a queue, could we atleast get a # in line? Though that could easily be faked to some degree as well, it would make me feel a bit more at ease. I just can not settle for sitting in this "queue" for over 30 minutes.


Yes, I'd like to take a number too... but seeing as how this may just be a few days away, we may have to hang tight and just wait it over. Hopefully by that time, we won't need numbers!

A personal observance of the queue right now is that I've never had to wait longer than 10 minutes despite my frequent logins -- but you tell me you've had to wait so long. Clearly there's some strange variance, or in my case, what I call "rippleshock" :(
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katykiwi Moonflower
Esquirette
Join date: 5 Dec 2003
Posts: 1,489
01-04-2005 20:38
From: Briana Dawson
How would they know? Osmosis?
OMG that really made me laugh! :D
Vade Blair
Tattoo Artist
Join date: 19 Mar 2004
Posts: 132
01-04-2005 20:42
From: Torley Torgeson

Yes, "sizeable" does mean that. I've been honored to hang out with the uberscripters of SL, and let's just say when I've thought some things to be impossible to figure out, I have seen wonders and miracles time and time again. A good example would be how some of the Lusk crew figured out their sim was performing far worse than they hoped. Another is Xylor's XyObjects and his creative solutions to object creation. Still others have looked deep into the Debug menu to glean performance aspects of SL which were not readily apparent.

So as for "How would they know?" I might have to call it a type of magic, as per Arthur C. Clarke's definition.

Cheerio! :D


Well, the things you have mentioned are "able to be used" through the debug menu, as you have mentioned. However, the only tool I have seen, built into the SL interface, to guess at this log in "queue" is the console window (also found in debug). In this window it displays everything from pings to textures being loaded. I see no communication right now from SL to my machine while in this "queue." This is why I have an issue.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
01-04-2005 20:44
From: Vade Blair
Well, the things you have mentioned are "able to be used" through the debug menu, as you have mentioned. However, the only tool I have seen, built into the SL interface, to guess at this log in "queue" is the console window (also found in debug). In this window it displays everything from pings to textures being loaded. I see no communication right now from SL to my machine while in this "queue." This is why I have an issue.


Yeah I feel your pain, Vade... and the blankness of it bothers me too -- not knowing what's going on! Let's keep hanging in there... *sighs*

Hope this will be an issue of the past soon enough.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
Dissassemblers
01-04-2005 20:45
There exist programs designed to, among other things, examine executable files and decipher the machine code stored therein. Such dissassemblers are used commonly by program crackers to look for sequences of instructions that read a parallel or usb port checking for the presence of a hardware key. Just how much understanding of a program file such as newview.exe one might gather I don't know. But those with sufficient technical prowess and interest in precisely what is going on on the client machine during any portion of SL's operation might be able to find out a surprising amount., and wouldn't be left to simply stare at the queue message and wonder blindly.
Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
01-04-2005 21:21
You know, this is the second suggestion I've heard for improving the nature of the queue. What kind of person would whine about having a temporary, stop-gap solution improved? I'd much rather the Lindens focus on solving the main problem, not making needless improvements to a quick fix.
Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
01-04-2005 21:22
From: SuezanneC Baskerville
There exist programs designed to, among other things, examine executable files and decipher the machine code stored therein. Such dissassemblers are used commonly by program crackers to look for sequences of instructions that read a parallel or usb port checking for the presence of a hardware key. Just how much understanding of a program file such as newview.exe one might gather I don't know. But those with sufficient technical prowess and interest in precisely what is going on on the client machine during any portion of SL's operation might be able to find out a surprising amount., and wouldn't be left to simply stare at the queue message and wonder blindly.


I doubt that any significant information about a server-side queue could be obtained from the client. More likely, the traffic between the client and the server would be the best data to examine.
Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
01-04-2005 21:24
From: Torley Torgeson
A personal observance of the queue right now is that I've never had to wait longer than 10 minutes despite my frequent logins -- but you tell me you've had to wait so long. Clearly there's some strange variance, or in my case, what I call "rippleshock" :(


Rippleshock? I think people are just bad at estimating time.
Vade Blair
Tattoo Artist
Join date: 19 Mar 2004
Posts: 132
01-04-2005 21:25
From: Ardith Mifflin
You know, this is the second suggestion I've heard for improving the nature of the queue. What kind of person would whine about having a temporary, stop-gap solution improved? I'd much rather the Lindens focus on solving the main problem, not making needless improvements to a quick fix.


What crawled up your ass and died? There is a huge difference between whining and concern. I suggest you take your negative Nancy attitue somewhere else if you are not going to offer anything to the thread besides useless comments.
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Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
01-04-2005 21:27
From: Vade Blair
What crawled up your ass and died? There is a huge difference between whining and concern. I suggest you take your negative Nancy attitue somewhere else if you are not going to offer anything to the thread besides useless comments.


My previous comment contained far more useful content than this pile of drivel.

Edit: Hey. Let's actually salvage this post, so it's not completely devoid of content. My comment was a reaction to your complaint about the queue process. Your suggestion that the Lindens should produce an update for such a minor reason is absolutely horrible from a time-management perspective. Why should they be wasting time fixing an ad-hoc solution that's only meant to improve usability until the real solution can be implemented? Why take man power away from that effort, to produce such a pointless update?
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
01-04-2005 21:28
From: Ardith Mifflin
Rippleshock? I think people are just bad at estimating time.


It's a time travel thing. *grins* ^_^
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LordJason Kiesler
imperfection inventor.
Join date: 30 May 2004
Posts: 215
01-05-2005 04:58
Client 123456: Hello LL server.
LL server: hi there client123456, just a sec ill be rite with you.
LL server: Client 123452 hello? are u there? hello?
LL server: Client 123453 hello? are u there? hello?
LL server: Client 123454 hello? are u there? hello?
Client 123457: Hello LL server.
LL server: hi there client123457, just a sec ill be rite with you.
LL server: Client 123455 hello? are u there? hello?
Client 123456's user: "END TASK".
LL server: Client 123456 hello? are u there? hello?
LL server: Client 123457 hello?
Client 123457: how ya doin?
LL server: OMG its been a pretty crappy day.
Client 123455: Hello LL server.
Client 123451: Hello LL server.
LL server: hi there client123455, just a sec ill be rite with you.
Client 123454: Hello LL server
Client 123457: Really? that sux.
LL server: Ok 123457, your loged in.
LL server: hi there client123451, just a sec ill be rite with you.
LL server: hi there client123454, just a sec ill be rite with you.
Client 123455's user: "END TASK"
LL server: Client 123455 hello? are u there? hello?
LL server: Client 123451 hello?
Client 123454's user: "END TASK"
Client 123451: Oh crap brb, my user is hoging bandwidth with some p2p crap.
LL server: Sigh.
LL server: Client 123454 hello? are u there? hello?



Real names were changed for protection of hippos.
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Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
01-05-2005 05:06
Out of curiousity I threw a sniffer on the line to see the interchange during "queue-time". It was more or less like LordJason posted, but less witty. The client pings about once per second for as long as I cared to watch.

edit: per the DMCA - which we all love - no attempt was made to decode or reverse engineer the communications.
Vade Blair
Tattoo Artist
Join date: 19 Mar 2004
Posts: 132
01-05-2005 16:09
From: Ardith Mifflin
Hey. Let's actually salvage this post, so it's not completely devoid of content. My comment was a reaction to your complaint about the queue process. Your suggestion that the Lindens should produce an update for such a minor reason is absolutely horrible from a time-management perspective. Why should they be wasting time fixing an ad-hoc solution that's only meant to improve usability until the real solution can be implemented? Why take man power away from that effort, to produce such a pointless update?


Well, they may have said this is a "quick fix" however I think the queue is going to remain. From here on, there is only going to be more new players, and the "queue" will be needed to take stress of the log in server. Trust me, if they left it active log in, as SL grows, the log in server will be hurting as more and more people are connecting at all times every day. You may see it as "fxing" a quick fix, but I see it as preparing for the future.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
01-05-2005 16:20
My last login time was almost exactly 45 seconds. It's getting better for me.
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Vade Blair
Tattoo Artist
Join date: 19 Mar 2004
Posts: 132
01-05-2005 16:33
From: Torley Torgeson
My last login time was almost exactly 45 seconds. It's getting better for me.


Yes times are getting better, however I still think a # in queue would be great.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
Hanging at Connecting To Region
01-05-2005 16:51
I've tried several times now over the course of an hour, it's hanging at the 'Connecting to region...: message.
islandmon1 Barmy
Registered User
Join date: 5 Jan 2005
Posts: 1
01-05-2005 17:22
hi im new to this game i have only log in once that took like 15 mins .Now its say something about doc\setting \my name \is not vaild or file is currupt. I mean WTF. Can some one Help????????
Vade Blair
Tattoo Artist
Join date: 19 Mar 2004
Posts: 132
01-05-2005 17:24
From: islandmon1 Barmy
hi im new to this game i have only log in once that took like 15 mins .Now its say something about doc\setting \my name \is not vaild or file is currupt. I mean WTF. Can some one Help????????


Try re-installing the Second Life software.
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