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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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05-25-2005 08:27
From: blaze Spinnaker Heh, nicely said Jarod, nicely said.
Between bookmarking and RSS who needs Google/Yahoo/MSN. The millions of people who still visit Yahoo every day, I'd reckon. 90% of people dont' even know what RSS stands for, much less how to use it. LF
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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05-25-2005 08:31
True, LF, very true.
However, looking forward the possibilities are quite exciting.
Word of mouth and the wisdom of crowds seems a lot more evolutionary, democratic, and personally to me, more exciting than central bottlenecks (ie: yahoo/msn/google) setting up toll gates on the highway to the future.
I guess this is relevant to this thread in that, telehubs in someways are the bottleneck of SL.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Jarod Godel
Utilitarian
Join date: 6 Nov 2003
Posts: 729
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05-25-2005 09:01
From: Lordfly Digeridoo The millions of people who still visit Yahoo every day, I'd reckon. Yes, but how many do it from within an AOL, Compuserve, Delphi, or ProdigyOnline piece of propritary software, and how many do it from within software using standardized, open protocols like Internet Explorer, Mozilla, Firefox? Having to navigate SL via telehubs is like having to navigate the web from within an AOL window. Google, Yahoo, LiveJournal, Blogspot, Del.icio.us, Penny Arcade, Scripting News, PlanetPython, The Drudge Report, etc. all may be "portals", but they're portals of my chosing. My selection of portals doesn't match your mixture of portals, and yours doesn't match Philips, and Philips doesn't match Steve Jobs. Telesticks aren't going to destroy the landscape, they're going to make navigating the landscape much more personal, much more effecient. You say, "That means yes, chances are EVERY sim will have a club, a casino, and a megamall." I say, compared to what? Every sim you go to now has shops, clubs, casinos, Tringo, shitcocks wearing those godawful bling things, and whatever else people can think of to make me hate SL more everytime I log in -- which isn't often, so don't pull that tired, "if you don't like it, don't play," just read my sig. Lag and crap are everywhere you go these days, Telehubs doubly so. Telesticks will just allow people to navigate around that quicker and easier. Lag. Don't talk to me about lag. I have a video card the size of a planet, and it takes two minutes for me to rez things on my own land.
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"All designers in SL need to be aware of the fact that there are now quite simple methods of complete texture theft in SL that are impossible to stop..." - Cristiano MidnightAd aspera per intelligentem prohibitus.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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05-25-2005 09:04
Jarod, the problem is bootstrapping.
I think Philip digs a lot of what you're saying (what we all say) but he's probably fretting over the problem of the bootstrapping the metaverse.
I'm not sure we're there yet. When we are standing on our own two feet, then I think we can all start heckling..
However, that being said, I think point 2 point teleporting could ehance the economy in great ways and therefore accelerate the bootstrapping process.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
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05-26-2005 06:51
From: blaze Spinnaker Jarod, the problem is bootstrapping...However, that being said, I think point 2 point teleporting could ehance the economy in great ways and therefore accelerate the bootstrapping process. Do you really think so? I perceive the problem as being philosophical. We want a method to move around the grid freely without having to use telehubs. The advantages we site are: Freedom of movement Fewer dowloads from flythrough sims An even distribution of build types and services We don't care if telehubs stay in place to help the poor hapless newbies get around and find all those fabulous clubs and stores. It just seems silly and counterproductive for the whole SL community to continually have to bottleneck through a feature that LL have admitted doesn't meet any of the intended objectives. They want us to continue using the hubs without any having any other method of moving quickly around the grid. The only reason I've gleaned from postings and discussions is that they believe lag-causing casinos, malls and clubs center around the hubs. They do of course; but that doesn't keep them out of the other sims. A better solution is for people to build low lag casinos, malls and clubs. That will do The Grid more good than focusing the lag and avs into specific sims making them, and their neighbors, utterly useless. There is no inherent problem with people living in a sim that contains a few stores and a club. Sims function just fine for everybody if the land owners are respectful of their sim's resources and the neighbors' taste. Sims fail when people tout their rights and make no effort to share and get along. Telehubs have nothing to do with it.
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Coupe Neville
another freakin' noob
Join date: 6 Jan 2005
Posts: 75
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05-26-2005 07:48
okay... I'm probably gonna be drug out into the street by pitchfork and torch weilders for this, but... I'd actually like to see less teleport hubs and stuff... force the use of vehicles more to get where you want to go... of course, this would come after much reworking of the sim to sim transfer of vehicles... this would even add a new business idea... taxi service  I mean I know this would never happen and it's only a pipe dream of mine... but wouldn't it be cool to get a few friends together, jump in your car and take a road trip across the continent and see what you can find? as for the point to point TP, what if there was a charge for it? you click to TP to a landmark and you get a dialogue asking if, for 50l you want to TP directly there or teleport to a hub for free?
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Francis Chung
This sentence no verb.
Join date: 22 Sep 2003
Posts: 918
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05-26-2005 08:00
There's a thread over in technical issues where we discuss point-to-point "teleporting" and automated taxis. /111/19/47595/1.htmlThe short answer is that it's possible to build similar functionality with the existing tools we have, and we've actually had it working for a few months. Hopefully ready for general distribution soon. We can take you from Parce to Ferne (pretty much the two farthest sims in the main grid) in 3 minutes.
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David Valentino
Nicely Wicked
Join date: 1 Jan 2004
Posts: 2,941
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05-26-2005 08:16
From: Francis Chung There's a thread over in technical issues where we discuss point-to-point "teleporting" and automated taxis. /111/19/47595/1.htmlThe short answer is that it's possible to build similar functionality with the existing tools we have, and we've actually had it working for a few months. Hopefully ready for general distribution soon. We can take you from Parce to Ferne (pretty much the two farthest sims in the main grid) in 3 minutes. But will there be in-flight drinks and a movie? A very, very short movie..?
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David Lamoreaux
Owner - Perilous Pleasures and Extreme Erotica Gallery
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