Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Animation Overriders

Palomma Casanova
Free Dove Owner
Join date: 5 Apr 2004
Posts: 635
04-18-2005 09:18
I don't know where to post this but, as much as I want to use the animation overriders which well of course I want to stand "classy" I get tired of turninng them off every time I receive a hug.

Not only that they are the cause of terrible awful lag.

I finally found a "sexy walk" I attach to me and makes me walk awsome and doesn't interfere with my hugging.

Can someone do the same with the "stands" and attach them like the sexy walk I have or not?

Maybe I am behind on this... I just don't want that laggy override and want to be able to hug all the time.

Any ideas? :p
_____________________
Palomma
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
04-18-2005 09:22
This sounds like a good Idea

I also have boots that change my walk. The control is imbedded in the left heel.


... if someone were to sell the item Palomma is refering too i think there would be a decent market.

I know id buy the item. Assuming it was in my price range ;)
Palomma Casanova
Free Dove Owner
Join date: 5 Apr 2004
Posts: 635
04-18-2005 09:28
I change shoes a lot, so I don't want them on my shoes, I have seen them but I don't care for them much...

I got the excellent attachment no lag sexy walk I attach on me and is not on shoes by Vicious Volos, now I want just poses and no necessarily a complicated laggy override.... that doesn't interfere my hugging....I don't have to worry to take it off.... I am tired of /ao off... I don't have to turn off my walk and doesn't interfere with the hugs...

Anyway.....
_____________________
Palomma
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
04-18-2005 09:39
hmmm who sells the attachment for the walk thats indipendent of you shoes? Id prolly but that also heh.

Wont pretend to know how any of this stuff works...

but maybe an attachment that will do sexy walk/ nice pose all in one

That being said .. i can think of a coupel items as a wish list .. (im sure it may not be possible)

-Would love to be able to just click on someone to hug them instead of type their name out

-would like a kiss attachment like the hug attachment .. also would be even better if it was like above.
Meilian Shang
crass and pornographic
Join date: 22 Mar 2005
Posts: 242
04-18-2005 09:45
I hear ya on the shoes, Palomma. I haven't found any walk-overriders that don't attach as shoe prims. I've seen walks, standing poses and some other things available on the market but it looks like to use them one needs an understanding of scripting... which I don't have.

So I agree, there seems to be a market niche here if someone knows how to fill it with an easy-to-mod accessory for all one's posing needs :)
Sean Gorham
Stopped making sense
Join date: 5 Mar 2005
Posts: 229
04-18-2005 12:48
From: Palomma Casanova
I got the excellent attachment no lag sexy walk I attach on me and is not on shoes by Vicious Volos

Where did you buy that attachment, Palomma? I looked around all of Vicious's stores, but couldn't find it.
_____________________
COOL GEAR BY GORHAM
Clothing, Animations, Gadgets and More!
Serpent Isle | Magenta | Manhunt Mall | Sylvina
SLBoutique | SL Exchange
Torrid Midnight
Work in progress
Join date: 13 May 2003
Posts: 814
04-18-2005 13:29
Hmm that's odd that you have to turn off your override to hug Palomma, I've never had to do that. Are the animations you use frozen or something? It's always best to use poses that are made specifically for the use of an override, meaning the person uploaded them with a priority of 2 rather than 4.
_____________________
Nikki Seraph
Registered User
Join date: 6 Jan 2005
Posts: 238
04-18-2005 13:57
Also: just a note about lag - if the animation overrider doesn't listen on channel 0 for any commands it doesn't contribute obscenely to the amount of lag. :) At least in my experience. YMMV. :)
_____________________
"The supreme happiness in life is the conviction that we are loved — loved for ourselves, or rather, loved in spite of ourselves." -Victor Hugo

eNVe Designs: Puea | Slootsville
On the Web: SLexchange | SLboutique
Armani Casanova
Is a Lozer
Join date: 24 Apr 2004
Posts: 49
I Also have this problem.
04-18-2005 16:09
Torrid I am not being rude at all! But I have 2 your poses in my AO. and I have to turn mine off also inorder to recieve hugs or my AV looks funky, Like the other avatar is 5 feet shorter than me haha (of course I might be the only one with the problem with these poses ) but I still LOVE them! Other than that I really dont mind the akward hugs. :)

Love You!
Eboni Khan
Misanthrope
Join date: 17 Mar 2004
Posts: 2,133
04-18-2005 16:49
I have 2 different hug attachments and a kick attachment (thanks Josh!) and I have never had to turn my AO off for a hug and I hug everyday in SL :)
_____________________
Francis Chung
This sentence no verb.
Join date: 22 Sep 2003
Posts: 918
04-18-2005 19:49
Hi all :)

FYI, the chances are good that I wrote the script for the animation overrider and the hug you're talking about ;)

The compatability between the animation override and the hugs has been addressed in more recent versions of the animation override. Version 1.5 is the latest version, and you can pick one up for free at the Reverie. Look for the "Wet Ikon Animation Override"

The short of it is that the Franimation overrider script detects that you're trying to give/receive hugs, and turns itself off automatically.

To address some of the issues brought up in this thread:

- Palomma, the Franimation override does not cause lag. This was discussed at length some time ago in the scripting forums.

- Colette, the touch interface you're talking about is not possible in SL right now. I wish it was. Similarly, the kiss can be done, but not well. It has to do with the inability to compensate for avatars with different heights/proportions.
_____________________
--
~If you lived here, you would be home by now~
Tya Fallingbridge
Proud Prim Whore
Join date: 28 Aug 2003
Posts: 790
04-18-2005 20:01
From: Francis Chung
Hi all :)

FYI, the chances are good that I wrote the script for the animation overrider and the hug you're talking about ;)

The compatability between the animation override and the hugs has been addressed in more recent versions of the animation override. Version 1.5 is the latest version, and you can pick one up for free at the Reverie. Look for the "Wet Ikon Animation Override"

The short of it is that the Franimation overrider script detects that you're trying to give/receive hugs, and turns itself off automatically.

To address some of the issues brought up in this thread:

- Palomma, the Franimation override does not cause lag. This was discussed at length some time ago in the scripting forums.

- Colette, the touch interface you're talking about is not possible in SL right now. I wish it was. Similarly, the kiss can be done, but not well. It has to do with the inability to compensate for avatars with different heights/proportions.



TY for this post and for clairifying to other people that your animated overrider does not cause lag. Something i have defended to the bone. I know in my shoes i found out it was a bugged particle script and i am in the process of rescripting all my shoes. (oh joy).

And please clairfy this to me and to the others.. if the owner of an object can only control the object via a private channel.. how much lag does this really cause?.. I would say not much caues it is only listening to the owner and not everyone else.

~Tya
_____________________

Francis Chung
This sentence no verb.
Join date: 22 Sep 2003
Posts: 918
04-18-2005 21:01
From: Tya Fallingbridge

And please clairfy this to me and to the others.. if the owner of an object can only control the object via a private channel.. how much lag does this really cause?.. I would say not much caues it is only listening to the owner and not everyone else.


It works like this:
- listeners consume a small amount of overhead. Unless you're dealing with over 50 listeners, it's pretty insignificant
- multiple listeners in a single script is pretty much the same as one listener in a single script
- a listener consumes approximately the same amount of resources, regardless of the filter set. This means that a promiscuous channel 0 listener will use about the same amount of resources as a owner-only private listener.
_____________________
--
~If you lived here, you would be home by now~
Ursula Madison
Chewbacca is my co-pilot
Join date: 31 Jul 2004
Posts: 713
04-18-2005 23:36
The reason I like using a channel besides 0 for my override has nothing to do with lag... I just don't like spamming the folks around me when I turn it on and off, or use any other commands. Since the Wet Ikon code is modifyable, though, it was easy enough to tweak it to use a different channel (thanks for leaving us the option, Francis!).
_____________________
"Huh... did everything just taste purple for a second?" -- Philip J. Fry
Torrid Midnight
Work in progress
Join date: 13 May 2003
Posts: 814
04-18-2005 23:49
Armani, I would make sure you're using the up to date Wet Ikon Animation Override as Francis mentioned. Like Fran said, it usually detects it and there are no problems with the hug. If you're using fran and launa's hug attachment and fran's override I'm not sure why you'd still have a problem. I just never have had a problem so that was why I threw out the idea that the poses might be too high in priority (completely frozen). I'm not sure about everything you described exactly lol so I'm not sure if that has to even do with poses or not. I don't consider what you said as being rude don't worry. I can't always promise my stands won't interfere with something but I do upload them with a low enough priority so you're able to type and look natural.
_____________________
Francis Chung
This sentence no verb.
Join date: 22 Sep 2003
Posts: 918
04-19-2005 03:13
The Franimation Overrider, by default, listens to both channel 0 and to channel 1, so there's no need to edit the script just to create a private command channel :)

It also accepts multiple animations per "animation slot", so that you can play more than one animation at the same time.

What this means is this:
You can create a pose, such as sitting or standing, which is really composed of two SL custom animations. A high-priority animation for your body, so that you don't stand up when you laugh, and a lower priority animation for your hands/arms, so that you can still type :)
_____________________
--
~If you lived here, you would be home by now~
Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
04-19-2005 05:13
Somebody gave me a sexier walk when I first started, but I have long since forgotten how to use it. I know it involved some out-loud "/ao on" and off stuff. I was just wishing last night I could remember how to use it.

I will go by Reverie to pick up one of these animation overriders, and hope it comes with instructions. (By the way, those money trees do work to get a place in a new player's mind - I remember Reverie!)

Last night I was going through my collected animations, and I have some karate kicks in there, which I put in my favorite animations folder so I can kick Hile next time he gets on, lol. I am wondering if this is different from the kick you all are talking about here?

I also have a feminine hug in there, and a masculine one. I am wondering if this is the same as the hug "attachments" you all are talking about here?

I noticed that of these animations I picked up for free, some are moving and others are static. I put these in folders I labeled, "moving animations" and "poses." I am wondering, what is the use of those static poses?

As you might guess, I'm technologically challenged, lol. But the kiss - I tried one of those once with somebody, and yeah, relative heights do make for a problem with those.

coco
_____________________
VALENTINE BOUTIQUE
at Coco's Cottages

http://slurl.com/secondlife/Rosieri/85/166/87
Palomma Casanova
Free Dove Owner
Join date: 5 Apr 2004
Posts: 635
04-19-2005 05:47
Sean.. The walk is at my agency DoveVogue Davvi 70,70... downstairs, Vicious sells it there.

I attach my walk ... same way you attatch your hair...
_____________________
Palomma
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
04-19-2005 06:26
From: Francis Chung
Hi all :)
- Colette, the touch interface you're talking about is not possible in SL right now. I wish it was. Similarly, the kiss can be done, but not well. It has to do with the inability to compensate for avatars with different heights/proportions.


Thats what i get for dating someone with a LOONG name ^^

still we are close in height ...

One thing .. would like to say .. these are more .. would be nice things, rahter then any criticism.


Since i am very impressed by the animations that already exist now ^^

Especially Slow dancing ....
Anjelle Lumiere
Lil Lost Brat
Join date: 6 Jun 2004
Posts: 128
04-19-2005 06:43
Thank you so much for stepping in and explaining a bit about the lag rumors, Francis. :)

So often I hear people complain about overriders (and hair lol) and demand they be removed. I have used one for as long as I can remember and have never had any issues with it. I've found that my lag has been connected to other scripted items that I would have NEVER considered.. some that I didn't even know were scripted! (still trying to figure what out the pookies the scripts are for)

I've never had a problem with hugs either... *shrug*

I also hate having my commands public. I saw it mentioned that we can alter it to keep it private. I will have to figure that out now! ;)
Marilyn Murphy
Obeys Her Toaster
Join date: 23 Jul 2003
Posts: 361
04-19-2005 06:55
well, slightly on topic.

there was a free copyable version of sexy walk made a long time ago. and i got that and put it in an anklet with a free copyable version of a script that makes the anklet work. and i use that.

i dont like the ao standing animations on myself or anyone else frankly. i see none that actually enhance anyones appearance and generally, when i am trying to talk to someone who is fidgeting about in one of those i feel ignored, or like i am boring them. yes i tried them and it made me look goofy in my humble opinion.

so dropping those ao animations just returns u to looking like your interested in people and whats going on around you palomma. your not losing anything.

so sayeth:

marilyn
*of course, it could be that i am boring these people.
_____________________
>>Players issue 12 is now out and for sale<<
Francis Chung
This sentence no verb.
Join date: 22 Sep 2003
Posts: 918
04-19-2005 09:15
Palomma, if they're distributing a copy of my script, could you please have them contact me? I'm trying to get everyone who's distributing my script to join the volounteer animation override tech support group :)

Colette, if it's the hug that I scripted, there's no need to type your friend's full name - any unique substring will do. For instance, if their name is "Supercalifragilistic Explialadocious", you can just say "/hug supercal".

Anjelle, you don't need to modify it to use private channels. Just add a "/1" in front of all your commands. So, for example, instead of saying "/ao on", say "/1/ao on".
_____________________
--
~If you lived here, you would be home by now~
Nikki Seraph
Registered User
Join date: 6 Jan 2005
Posts: 238
04-19-2005 10:06
From: Francis Chung
It works like this:
- listeners consume a small amount of overhead. Unless you're dealing with over 50 listeners, it's pretty insignificant
- multiple listeners in a single script is pretty much the same as one listener in a single script
- a listener consumes approximately the same amount of resources, regardless of the filter set. This means that a promiscuous channel 0 listener will use about the same amount of resources as a owner-only private listener.


Francis would know significantly more about scripting than I would - so I will consider myself to stand corrected. ;)

In either case, I do know that the override I use - which IS a modified version of Francis's does not contribute significantly to lag. I've always found Francis's code to be very clean and sim-friendly as it can be. :)

Now - as to the hug thing, I think I'm off to pick up the latest version of the code. TY, Francis!
_____________________
"The supreme happiness in life is the conviction that we are loved — loved for ourselves, or rather, loved in spite of ourselves." -Victor Hugo

eNVe Designs: Puea | Slootsville
On the Web: SLexchange | SLboutique
Anjelle Lumiere
Lil Lost Brat
Join date: 6 Jun 2004
Posts: 128
04-19-2005 10:10
From: Francis Chung
Anjelle, you don't need to modify it to use private channels. Just add a "/1" in front of all your commands. So, for example, instead of saying "/ao on", say "/1/ao on".


Thanks so much!! :)
Palomma Casanova
Free Dove Owner
Join date: 5 Apr 2004
Posts: 635
04-20-2005 08:25
hehehe Marilyn.... we think alike...

anyway, I just want interesting poses where I don't have to type an /ao or whatever to stop the animation to hug...

I just want to hug and look natural, without look weird... or if someone is going to hug me, I don't have to look dumb, making them wait because I have to type "off" or whatever...
_____________________
Palomma
1 2 3