Is there a way to predict SL Weather?
I'd like to hold an event at a time when my hilltop residence isn't covered in clouds..
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Predicting SL Weather |
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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02-06-2005 01:57
Is there a way to predict SL Weather?
I'd like to hold an event at a time when my hilltop residence isn't covered in clouds.. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
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Chage McCoy
Aerodrome Janitor
Join date: 23 Apr 2004
Posts: 336
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02-06-2005 02:51
We have weather?
![]() There is yet to be a weather system made in SL that will control the linden clouds, let alone predict them. Which is a shame really. I would find it rather mindblowing to have a full-blown weather system in SL. |
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Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
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02-06-2005 02:56
I have been collecting data on a few different environmental factors in SL. If anyone would like to look em over let me know and IM me in world. Also check this thread out
. /13/c4/34581/1.html_____________________
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Mina Firefly
Tattooist
Join date: 11 Aug 2004
Posts: 341
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02-06-2005 06:06
Can't be hard since we don't have any rainy days , or cloudy days.
Just nice and sunny all the year. ![]() |
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Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
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02-06-2005 06:20
You know I would be great at giving a weather report for SL. Just check my references...
http://www.ebaumsworld.com/awfulweatherman2.html And partly cloudy... or is that partly sunny ![]() _____________________
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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02-06-2005 09:22
Alas, it gets cloudy.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
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Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
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02-06-2005 11:17
Turn off clouds in debug?
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“Time's fun when you're having flies.” ~Kermit
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