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Worst proposals VOTE NOW!

Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
04-17-2005 13:08
Currently there is no way to vote against proposals
(unless proposal 96 wins of course)

Lets see some votes here for the worst, silliest, most impossible, bad idea proposals.

My favorite so far is Prop. 52

"allow avatars to be invisible when they want and even just to certain players which would also remove the green dot from the map allowing more privacy"

Apparently over 300 hundred (minus those voting more than once) people would rather be able to spy on people than have privacy.

The ability to be invisible give NO privacy if it is given to everyone.
Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
Prop. 105 - The Matrix
04-17-2005 13:16
"Heres a Revolutionary Idea. You wanna make SL into the Matrix? Then then distribute the server and allow people to host their own sims on a linux box like as if it was a counter-strike server or something. You Lindens could still keep some control by charging to index the different sims and be the centralized server that glued it all together. This would really help lag because people would totally control their own sim and could upgrade their server if they had lag. Its a bold and even dangerous move because there is a chance you could lose control if you don’t do it right. The benefits are that you really will create the next matix and no one really knows what that will do for us but it might well be the next internet with benefits for humanity that are currently unimaginable."

oook.. why not just go out and by the Matrix MMOG?

Decentralizing boxes won't happen unless buy sell and hacking can be deterred. People hack SL enough from just a client.... can you imagine if someone had a server? What if that server is hacked and it effects the rest of the game sims?
Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
Prop. 53 - 'Cause I want to
04-17-2005 13:19
Prop: 53 - Import Meshes into Second Life

Feature Detail: Because we all know we want to.

We do.????

Gee I thought the limited types of prims in SL is what made streaming it possible. I had no idea I WANTED meshes!! TY for telling me!

I guess that script to turn meshes in to prims never existed either.
Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
04-17-2005 15:27
I have to agree that the one about the ability to be invisible and even have your little green dot be invisible has to be one of the worst ideas ever known to mankind.

I have done some voting already - I know I gave 5 votes to be able to round the edges of prims.

coco
Lora Morgan
Puts the "eek" in "geek"
Join date: 19 Mar 2004
Posts: 779
04-17-2005 16:32
This one was my favorite:
From: someone
Prop: 84 - Partners
...Be able to have the option of having more than one partner name in your profile.

Okay, not bad so far, then...

From: someone
Some of us have more than one wife in RL we should have more partners in SL too if we want.

Make of that what you will.
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
04-17-2005 16:36
From: Blueman Steele
Prop: 53 - Import Meshes into Second Life

Feature Detail: Because we all know we want to.

We do.????

Last I checked, yes we do.

From: Blueman Steele
I guess that script to turn meshes in to prims never existed either.

I wrote that script as well, sir. It's a well-placed "hack" of code. It ain't a feature.



So tempted... so tempted...

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Moving along, you're bound to find a lot of proposals that you don't agree with. It's always better to form an intelligent opinion and response to them (usually here on the forums) as opposed to happily bashing them.

If you had read many of my posts, you'd learn that I've pointed out several times that the existing prim system is there to ease streaming and define resources in finite terms. As technology opens up more possibilities, mesh-and-NURBs-based creation is almost a certainty.

I feel no need to defend these points other than to more politely say, "Next time, check the name before you post." ;)
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Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
I just said I don't want it
04-17-2005 23:58
I'm above all disagreeing with the phrase "because we all want it".

We all want things but things come with consequences. Right now I feel meshes in SL would be a lag nightmare. I don't feel confident that meshes could be streamed as efficiently as the current prim system. I gladly accept it in place of better geometry.

Nurb curving the existing prims might be nice, but may also play heck with an already stiff texturing control.

Note anything is technologically possible.. but it is it practical. We currently drop scripts into single prims.. objects have prim limits. The prim is more than just geometry in SL and I think that is the point missed when wishing for meshes.

One area I'd rather have first is better alignment of the prims we have.
Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
Is this even possible?
04-18-2005 00:12
Prop: 174 - Custom Avatar Meshes

"I would like to see support for uploading custom avatar meshes into SL so users can acheive different forms instead of the default humanoid avatar. This would allow even greater avatar customization than using standard primitive type attachments."

Is it just me or would this interfere with about every feature for interaction?

Clothes are made to fit the poser 2 mesh.

Animations are made in BVH files for that poser 2 mesh

Attachment will all look for common poser 2 BHV points.

If a human tries to "hug" a horse what happens???

So much is centered around the avi... think we'll have to sit with "costumes" for now
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
04-18-2005 07:22
From: Blueman Steele
-Thoughtful Response-

This is a far better statement than the original post. And I agree - technically, it's not very feasible just yet.

"Because we all want it" was an attempt at humor, by the way. :D

Now, as to further mesh support - I do this stuff quite a bit, so let me offer some insight on that.

First of all, .BVH (BioVision Heirarchial Animation) files are simply a standard for movement. This standard is in no way limited to the Poser figure - it could be equally used for any figure one would like.

However, you have several additional problems to take care of. Just for starters, I'm sure you're aware (from your post above) that allowing customized avatar meshes would require a serious overhaul of the client. You also add in the problems of "rigging" the mesh to these animation files - something which I don't believe is defined in a raw BVH or OBJ file. "Rigging" being the process of relating vertices, faces, control points... etc. to the actual animation.

Finally, you again run into the problem of streaming and cutting these files down into managable units of memory. That's the real killstroke right now.

I think that eventually we'll see custom mesh support on this level, be it by a new method of streaming data, open sourcing, or bruteforce connection speed upgrades. This would very likely require being built parallel to the existing prim system, as breaking up existing prims into 3D meshes or NURBs would be a tad stupid.

Oh, and for sake of amusement:

From: Blueman Steele
If a human tries to "hug" a horse what happens???

I assume you mean the horse would take part in said "hug." In a good system, nothing would happen or an error would be thrown - as BVH "joint" naming would quickly tell you the horse was using a different set of animations.

In a bad system... Mr. Ed would probably maul the person. :D
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
04-18-2005 08:56
From: Jeffrey Gomez
In a bad system... Mr. Ed would probably maul the person. :D
Out there, somewhere, someone is thinking "Damn horsehugger deserves it, too. :mad: "

;) :D
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Kasandra Morgan
Self-Declared Goddess
Join date: 17 Mar 2004
Posts: 639
04-18-2005 09:22
From: Cocoanut Koala
I have to agree that the one about the ability to be invisible and even have your little green dot be invisible has to be one of the worst ideas ever known to mankind.

I have done some voting already - I know I gave 5 votes to be able to round the edges of prims.

coco


I submitted that one. You must love me.
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koolhand Koolhaas
Uncensored McGillicuty
Join date: 26 Nov 2004
Posts: 996
04-18-2005 15:22
From: Blueman Steele
My favorite so far is Prop. 52

"allow avatars to be invisible when they want and even just to certain players which would also remove the green dot from the map allowing more privacy"



I agree. I can see no practicle use of this other then spying. If there is, someone please tell me.

Then again, I don't think the votes guarantee it'll be worked on.... just shows the demand.

Does this mean we can conclude that we have 300 potential stalkers?
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
04-18-2005 15:27
From: koolhand Koolhaas
Does this mean we can conclude that we have 300 potential stalkers?

If that's all we have, we're doing quite well as a community. :D
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ZsuZsanna Raven
~:+: Supah Kitteh :+:~
Join date: 19 Dec 2004
Posts: 2,361
04-18-2005 15:29
*see my thread on ponies* :D
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~Mewz!~ :p
lmho Impfondo
Registered User
Join date: 7 Apr 2005
Posts: 31
04-18-2005 16:40
It might be fair if, when invisible you could not see anybody else, and they couldnt see you. Kind of like an uberprivate busy mode where you could script, and do maintenance on land you own without being bothered if you needed to.
Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
You can stay
04-19-2005 22:36
From: ZsuZsanna Raven
*see my thread on ponies* :D


That one is too funny to make fun of (oops I mean criticize )
Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
So what do we do
04-19-2005 22:42
From: Jeffrey Gomez
technically, it's not very feasible just yet.



Most things are added incrementally to SL. But I wonder when the big divorce will have to happen. Right now we all upgrade because, well, we don't have a choice.

But what happens if SL finally hits a glut wall and has to make sweeping changes to the client that could *gasp* make older [scripts, animation, avis, buildings] obsolete!

I see two extremes to this.

One was like MacOSX trying to kill off 9.0 apps.

The other is the way the gameboy cartridges played on the Gameboy Color, and those two played on the gameboy advance. All of which played on Advance SP. The advanced playing on the new DS.

Have a "generation slack" (ie each version runs 1 or 2 versions back) may be needed if a pivot points comes to get ready for a huge client change.

Prediction. While this may not happen between 1.6 and 2.0, there will come a time when existing [scripts, animation, avis, buildings] may have to be changed or converted (hopefully but lindens and not users) to make way for a major client change.
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
04-19-2005 23:04
From: Blueman Steele
But what happens if SL finally hits a glut wall and has to make sweeping changes to the client that could *gasp* make older [scripts, animation, avis, buildings] obsolete!

Actually, I can quote Philip Linden directly on this one. Two good quotes come to mind, and in the spirit of not quoting our Lord and Master out of context, I'll provide the thread as well.

/120/ed/39598/1.html#post425661

From: Philip Linden
Our desire is to balance changes with backwards compatibilty. We take content as built today very seriously, since there are so many great works in-world already. Given that, we think we've architected fairly well for allowing incremental changes. To answer Tiger's original question - we are very much behind SL expanding and retaining content - we don't see the existing version as an experiment that can be wiped out. As discussed, we think versioning and adding functions can allow expanding LSL while still retaining all previous functionality. Admittedly, this is often a challenge. We've already been able to do 'rolling' deployments, where we upgrade some sims but not others (we are doing this now with updates to the OS version under the sims, for example).

Longer term, we are trying to architect in such a way that upgrades can be made progressively to some sims and not others - this should allow a balance between preserving older content and allowing more radical or non-backwards-compatible changes. One has to imagine that with thousands of sims this will become the norm. A challenge to this sort of model is to normalize the sim-sim messaging and interactions to a standard protocol that will support such changes.


/120/12/41442/2.html#post447952/120/12/41442/2.html#post447952

From: Philip Linden
I'll speak for my own gut here, allowing that I'm sure this will be a long and interesting discussion in the years to come:

My intuition is that open source and open standards are the only way to go for SL long term - for us to reach the whole world in the way that the web has will probably only happen under this sort of model.

I don't think becoming more open would be a bad business move for LL, because there are so many central services that we can offer for a fair price - once SL goes to truly global scale those charges can create a very large and sustaining business.

Pragmatically, there are things that need to happen to make this possible:

We have to preserve some sort of system to protect the rights and permissions of content. This means that in some manner the servers must become untrusted - a 'man-in-the-middle' from a crypto perspective. Today, the SL servers are totally trusted - if you owned a server you could take all the money and copy all the objects of anyone who walked into it. I can imagine that long term you get a notice on entering insecure servers, and you can choose what objects and how much money you want to 'carry' when you go in. Coding this is going to be a big change, and lots of work.

Additionally, as also discussed here, we need to make the protocols between servers very simple, so that folks can start from scratch with server code if they like. HTTP got really widespread in part because it was really simple - you could write a basic server in a few hours. Ideally something like SL needs to be comparably simple - you should be able to write a 'hello world' server and connect it to the grid very easily.


Projects like OSMP are great, and something that helps us understand what priority we should give to these changes. Ideally I'd like to see the metaverse get built as quickly as possible, which means that everyone is working on interoperable code and content. If big projects get underway that are challenging SL in scale and capability, it means that we are doing something wrong - not being open enough fast enough.
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Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
How awesome?
04-19-2005 23:04
Prop: 123 - Cameras

3 votes
Category: scripting Sub: lsl functions
Added: 2005-04-14

Feature Detail: How awesome would it be to have a "spy camera" on an object? Let's say.. 1 camera per agent. You would then be able to play everything that was happening on your camera on a prim face.. I have no idea if this could be done, it sounds like it might be something difficult if even possible, but I have a feeling that there are MANY SL-ers out there who would enjoy this feature.

=======================

No comment... none at all.
Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
Again.. no comment
04-19-2005 23:08
Prop: 236
Name: no sex in sl
Category: miscellaneous
Subcategory: other
Author: Zoey Jade
Prop Date: 2005-04-18

Feature Detail


I vote to have sex banned from sl, second life is not the place for sex...any old timers know this. Get your fat asses off the computer and go out to a club and stop crying your sex life sucks so bad, that you can only get some virtual booty.
Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
Overuse of the word "awesome"?
04-19-2005 23:09
Prop: 261
Name: Outer space in sl
Category: miscellaneous
Subcategory: other
Author: Jack Neutra
Prop Date: 2005-04-19

Feature Detail


i feel that an outer space would be totaly awesome. I think this because if we had a space people could make minie planets up there ettc. all in all it would just be awesome.
Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
Just run "start movie" at log in
04-19-2005 23:11
Prop: 254 - add a video replay world button to c what others did while u went afk or sumtin

1 votes
Category: media Sub: streaming video
Added: 2005-04-19

Feature Detail: Make a Review Past button to c what ppl did while u was away or se something funny again or enjoy something over and over..also allowing us to make home movies on SL to watch with friends.
Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
** Good Proposal **
04-19-2005 23:14
Sorry to ruin the theme here...

Prop: 243 - Set Primitive's Pivot Point

1 votes
Category: building Sub: primitive types
Added: 2005-04-18

Feature Detail: Allow the ability to move a primitive's pivot point when in edit mode. This will help simplify the creation process for objects that need to rotate around a specific axis.
==================================

only 1 vote! dang folks! Even if you don't script this would make so many object better!
Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
I Said Pony And I Meant It!!
04-19-2005 23:16
Prop: 183 - Mule
1 votes
Category: miscellaneous Sub: other
Added: 2005-04-15

Feature Detail: Residents still have yet to recieve promised mules. Everyone should get a free mule.
Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
I can't tell, crazy or genius?
04-19-2005 23:18
Prop: 191
Name: Credit Cards??
Category: miscellaneous
Subcategory: other
Author: Leanna Czukor
Prop Date: 2005-04-16

Feature Detail


I think that we should be able to have credit cards on SL. We have them in RL and why not have our SL almost like our RL? We should have a credit limit and everything, like 1000 or so, & like you would have to pay every tuesday ur bill. So really its for people who dont have money at the time and you can use your credit card and pay later, & you dont have to pay it all at once. What is life without Debet?
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