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Down with the LCC!!

Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
08-23-2005 17:58
From: blaze Spinnaker
So you're saying if I visit telehubs I will not find senior players selling content?

I've given you more credit than to believe that was in any way what I was saying. Have I been wrong?
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
08-23-2005 18:03
My suggestion:

Allow for property owners to list thier parcel as a direct (p2p) landing spot for a weekly fee and also charge users for p2p, while keeping the traditional hubs for 'free' teleporting.
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Beau Perkins
Second Life Resident.
Join date: 25 Dec 2003
Posts: 1,061
08-23-2005 18:16
From: Dnate Mars
This train of thought is what annoys me more then even the points that Travis pointed out. Why is that YOU know what is best for the world and for Linden Labs? Has LL ever done something that is not good for LL or SL?


Uhh to answer your question...Yes I believe they have.


I said that LL shouldn't let other peoples personal interest impact the decision if it isn't in the best interest of the community.

It is being discussed with in LL if these people are due any compensation. All I'm saying is a lot of us have been losing money on land because of stuff we cant controll for a long time. Can I get compensation for land I had to dump because of ugly casinos that invaded sims I was in for a long time? I have a small little list to submit if so. Many of these people who risk taking a small loss, have made more profit off residents for a long time. I don't think there is anything wrong with that but I do not see how they deserve extra protection or reimbursement.

I dont see anywhere that I said my opinion is gold on what is best for the world. Infact, my original post you are quoting, I didnt even say what sollution at all I was in favor of. I am for fairness. I am also an adult that realizes life isn't fair. Does this mean I cant state an opinion either?

So take your capital YOU and shove it u......ehhh nevermind.
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
08-23-2005 18:18
From: Juro Kothari
My suggestion:

Allow for property owners to list thier parcel as a direct (p2p) landing spot for a weekly fee and also charge users for p2p, while keeping the traditional hubs for 'free' teleporting.

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From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
08-23-2005 18:21
From: someone

It likey takes her several months to reach the conclusion that she's never going to make money just for having a shop in a telemall.


I'm just saying that this is not necessarily true. It's quite possible she will make a lot of money doing this.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
08-23-2005 18:23
From: someone

Allow for property owners to list thier parcel as a direct (p2p) landing spot for a weekly fee and also charge users for p2p, while keeping the traditional hubs for 'free' teleporting.


This is a good idea, but it should be free for people who are teleporting p2p.

I think someone once said, only the people who care about a sliding L$ should have to pay for new money sinks.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Dnate Mars
Lost
Join date: 27 Jan 2004
Posts: 1,309
08-23-2005 19:24
From: Beau Perkins
Uhh to answer your question...Yes I believe they have.


I said that LL shouldn't let other peoples personal interest impact the decision if it isn't in the best interest of the community.

It is being discussed with in LL if these people are due any compensation. All I'm saying is a lot of us have been losing money on land because of stuff we cant controll for a long time. Can I get compensation for land I had to dump because of ugly casinos that invaded sims I was in for a long time? I have a small little list to submit if so. Many of these people who risk taking a small loss, have made more profit off residents for a long time. I don't think there is anything wrong with that but I do not see how they deserve extra protection or reimbursement.

I dont see anywhere that I said my opinion is gold on what is best for the world. Infact, my original post you are quoting, I didnt even say what sollution at all I was in favor of. I am for fairness. I am also an adult that realizes life isn't fair. Does this mean I cant state an opinion either?

So take your capital YOU and shove it u......ehhh nevermind.


That is not what I am saying. I don't think that the LL should pay people for the land that was bought an a free market just because of a change. If they do dump the TH idea, make the old TH land into something that is useful for all involved.

I do not own TH land, I don't rent TH land, I don't even sell anything in SL. you said "I am saying LL needs to think what is best for the world..." and yeah, I did jump a little on you, but many others have said that P2P is best for the world, and when I read yours, I was thinking you were saying the same thing. For that I am sorry. But the point still remains, LL has never made a decision that does not help SL, or LL whick helps SL. Why would they do that? I don't know what is best for SL, you don't know what is best for SL, no one really knows what is best for SL, except maybe LL.
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From: Cristiano Midnight
This forum is weird.
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
08-23-2005 19:41
From: blaze Spinnaker
I'm just saying that this is not necessarily true. It's quite possible she will make a lot of money doing this.

Yes of course she might. Gosh I hope I can learn to live with the fact that you have no idea what I'm talking about.
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Brace Coral
Basic Account Crew
Join date: 11 May 2004
Posts: 666
08-24-2005 03:01
From: Khamon Fate
I seriously doubt that telehub land owners are worried about the base value of the land. That's their talking point because it pulls at our heart strings and hides the real issue. Telemall owners are protecting their newbie milking business model.

Every month newbies join Second Life. The first thing they want to do is set up shop and try to sell things to make money. The best apparent place to do this is of course at a telemall.

So Josephine Newbie rents space in a telemall, pays the rent for a month, realizes that she's not making any money there, and moves her shop to another telemall. It likey takes her several months to reach the conclusion that she's never going to make money just for having a shop in a telemall. Meanwhile, hundreds of other people have joined the wonder that is Second Life and begun setting up their teleshops thus replacing Josephine, and her generation, who've sensibly abandoned their false hopes.

Now telemall owners can hardly explain this in a way that makes them seem anything other than money grubbing warts on the face of The Grid All Hail The Central Grid. Instead, they've sensibly keyed on this "value of the land" rhetoric. Don't fall for the trap of arguing compensation for the devaluation of telehub land. It's far from the point.


Amen!

I went through exactly this scenario as a newbie.

Also, try this experiment, because I did this too. Have the exact same products in a telemall and also in another mall NOT on or near telehub land.

Guess what happens?

Lotsa sales at the other mall area - absolutely none at the telemall.

I'm still confused as hell who started this idea that telehub land was so valuable for those selling products. I do my best to fly UP and git the heck outta any hub as fast as I can.
ie I'm not exactly sticking around to see what's being sold if anything in that location.

As we can see from numerous threads on this topic, I'm not alone in this.

hubs are good for those making money off renting to those trying to sell their products. Anything else, I just don't see it.

Ty Khamon for making this point so clearly and certainly more eloquently that I could have. I like some of the suggestions brought up in this thread, and hopefully there is some middle ground that can be found.

But like Khamon says, lets go into this with eyes wide open. I feel for those who might end up losing out a bit, but you can't make a scrumptious omlette without breaking a few eggs.
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From: Pol Tabla
I love Brace Coral.

Just sayin', like.
Surina Skallagrimson
Queen of Amazon Nations
Join date: 19 Jun 2003
Posts: 941
08-24-2005 05:13
The older people in this thread seem to be forgetting that we used to have P2P teleport...

For the benefit of the noobs (users who joined after telehubs were installed), the orriginal P2P system worked a sliding charge based on distance at approx L$2 per sim. When the grid was only 10 sims wide by 5 or 6 high this wasn't much of a problem, but as the grid grew tping from one edge to the other started to become very expensive and most people simply flew. Hence negating any money sink advantage.

The telehubs were introduced for two reasons.
1) As a compromise to free P2P tp. You could tp for free to close to where you wanted to go but had to fly the rest of the way.
2) As a deliberate attempt on the part of the Lindens to group together malls and businesses, leaving the "open countryside" for private homes and recreation.

The inflated land prices in current telehub sims are simply the result of the success of telehubs.
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Surina Skallagrimson
Queen of Amazon Nation
Rizal Sports Mentor

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Camille Serpentine
Eater of the Dead
Join date: 6 Oct 2003
Posts: 1,236
08-24-2005 05:26
From: Margaret Mfume

From: Weedy Herbst
Originally Posted by Weedy Herbst
I have no problem with a fee for a fast TP, but land owners and group members should be pemitted to travel for free.

SL could use a another money sink, this would be a good one.


This would work out well for me. Probably most older players wouldn't ever have to pay.

But if I think about who is mostly likely to fund this money sink instead of what works for me,...No, a system which exacts fees primarily from new and basic players seems unwise.


I'm an older player and I would have to pay. :(
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
08-24-2005 05:29
Just hit the East side of the LCC on a mission tryna find Mr. Warren G...
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From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
08-24-2005 05:42
From: Surina Skallagrimson
The telehubs were introduced for two reasons.
1) As a compromise to free P2P tp. You could tp for free to close to where you wanted to go but had to fly the rest of the way.
2) As a deliberate attempt on the part of the Lindens to group together malls and businesses, leaving the "open countryside" for private homes and recreation.

Paying to teleport was necessary when the Lindens were trying to manipulate a single community to function the way Philip wanted us to in his Grid All Hail The Central Grid. That phase was absolutely crucial to the establishment of the world. The telehub phase was equally as important to forcing us into the Linden mold of behaviour. It did nothing for zoning. Malls glut the hubs, making them miserable places to be, but nearly every sim, no matter how far away from a hub, contains a lag spewing store or danceclub. That's not the point.

The point is that we no longer have a single, managable community but a viable society. We've outgrown the need for the Lindens' benevolent manipulation of how our society functions. It's time for them to call those previous phases successful and back away to let the population develop it's own zoning and behaviour norms. Their option is to refuse to adapt and suffer such consequences as having to double the number of liasons on staff every couple of months. They've not yet failed to recognize these critical times and respond appropriately. Your examples of ending pay-to-port and implementing the hubs demonstrate that fact very well. I believe we can trust that they won't miss this critical juncture either.
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Surina Skallagrimson
Queen of Amazon Nations
Join date: 19 Jun 2003
Posts: 941
08-24-2005 05:57
Khamon, I agree with what you say about the Lindens responding to changes in our society.

I guess the point I was trying to make though was to all those who complain about the numerous malls that surround all the telehubs. That is the whole point of telehubs...


If the Lindens are concidering ways to compensate THub landowners if/when the THub system is changed, then it's because the Lindens specifically encouraged users to develope around the THub system. They marketed THubs to us as business opportunities, an instant 'captive' market instead of people being able to P2P tp wherever they wanted...

If P2P is re-introduced then this 'captive' market instantly disappears and the market that the Lindens encouraged is gone as well.
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Surina Skallagrimson
Queen of Amazon Nation
Rizal Sports Mentor

--------------------------------------------------------
Philip Linden: "we are not in the game business."
Adam Savage: "I reject your reality and substitue my own."
Beau Perkins
Second Life Resident.
Join date: 25 Dec 2003
Posts: 1,061
08-24-2005 06:30
Think if we do get p2p teleporting we will see newer sims being zoned?
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Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
08-24-2005 07:18
Interesting sidenote:

L$-for-distance has been mentioned; but what about doing the inverse?
Have the price increase the shorter the distance travelled?

(I personally support a flat rate Point2Point TP; but that's another issue completely)
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
08-24-2005 08:17
From: Surina Skallagrimson
If the Lindens are concidering ways to compensate THub landowners if/when the THub system is changed, then it's because the Lindens specifically encouraged users to develope around the THub system. They marketed THubs to us as business opportunities, an instant 'captive' market instead of people being able to P2P tp wherever they wanted...

If P2P is re-introduced then this 'captive' market instantly disappears and the market that the Lindens encouraged is gone as well.

The real market is the land itself. Brokers will typically purchase telehub land when the land in surrounding sims is for sale or auction. They're able to collect rents to cover the tier until the hub "dies" as they say. The hub dies when the land around it is settled and the only people using the hub are local land owners and their repeat friends that've been there and done that already.

Rents can still be collected for a couple of months because the average av doesn't realize the lack of shopping traffic until they see their own sales begin to dive. The good land brokers have a knack for knowing when to unload the telehub land for a profit to some unsuspecting sucker tripping over themselves for fast money. Very good land brokers even manage to know when to offer the poor sucker low dollar to recoup the land after a couple of months of tier payment have soured the deal.

At that point they'll either repeat the mall scenario, if the land in surrounding sims is being traded in sufficient volume, or realize the hub is still commerically dead and resell the land to another poor soul who doesn't possess the business savy to understand that they're buying a swamp.

It really would be too bad if LL ruined that market for those few people.
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
08-24-2005 11:01
Maybe there should be some 'zone' type of charge for p2p, since charging by the sim, as Surina mentioned they did in the old days, would be too costly. I still think we should retain the hubs as a free way to traverse the world.

This might be a good time for the Lindens to toy with the idea of commercially zoned sims. It would be very interesting to see some figures on land usage. It might work to zone the sims immediately surrounding a hub as commercial and those farther out as residential only.

That does bring up the question of what is allowed in a residential/commercial sim.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
08-24-2005 11:24
Zoning doesn't solve the cited problems any better than hubs do. Telehubs don't centralize ugliness and lag any better than they centralize businesses and community activities in general.

The general rant is that clubs and malls cause the lag and overpopulation of sims. This is simply false. Purely residential sims are just as ugly and laggy when people pile on textures, convex surfaces, and active scripts to create their ideal homesteads. Host a book club meeting for twenty attachement happy people in a quiet sim nine-hundred meters from a hub and it's going to be just as laggy as the hub they flew from.

The simple fact is that telehubs don't do anything good or bad except force us to fly through, and download everything in, sims about which we have no interest. If LL can justify that as "best for the community," then hubs should remain the only available mode of transportation. Any other argument is a smokescreen for the fact that there is no other viable argument.
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katykiwi Moonflower
Esquirette
Join date: 5 Dec 2003
Posts: 1,489
08-24-2005 11:28
From: Mike Westerburg
Here is my idea of a compromise to the TP issue:
Keep the current Telehub system in place as is, perhaps add a few more telehubs to ease the transition while possibly increasing local land values.<snip>Implement a point to point TP system...
Agreed, whats wrong with having both hubs and direct? If you object to hubs then exclusively use point to point. If you want a shopping/community area then use the hub. Why does one option need to eliminate the other?
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Icon Serpentine
punk in drublic
Join date: 13 Nov 2003
Posts: 858
08-24-2005 13:56
meh -- free point to point. there's no sense in charging for it.

SL culture is a compartmentalized experience. the telehubs just make it annoying. It'd rather p2p right to my lm's. what benefit would charging for that functionality serve?

nothing.

The point of forcing constraints of distance on a virtual world that is clearly not meant for immersion is pointless and aggravating anyway. Immersion is possible, which is nice -- but there is no moral or ethical considerations to this IMO.

Efficiency is key to usability. It would be way cooler if I can get where I want to be within a few clicks and minimal key strokes. I can explore the immediate area I'm looking for at that moment by any means of travel I want. But with the size of the world, what's the point of making me travel by vehicle, by foot, or by flying?

free p2p all the way.
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