Maxen Underthorn
Registered User
Join date: 16 Jan 2003
Posts: 193
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02-26-2003 14:04
Maybe it's as simple as getting people to invest in your building idea. Go to the people with alot of money and ask them if they would be willing to buy part of the land for your building project. You make what ever it is you want to make and they get to put up a voting booth on the plot they own. If your project is an sucess they get to reap the rewards from the votes. I know what you mean about wanting to build whatever you want, I feel the same way, but maybe that's not what this sim is about. Other online games where mentioned. Even with them you have to learn to work the system in order to get what you want. It's the same here only nobody really knows the system or maybe the system hasn't even been made yet. No where did anyone say that we'd get all the money we'd need to do what ever we want.
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Jaxiam Slate
Registered User
Join date: 22 Jan 2003
Posts: 141
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02-26-2003 14:06
I understand the server resources situation.
but once again, it comes down to creating second class citizens.
I dont have the building skills (no one wants what I make), I cant script a lick (and have tried), my texturing is terrible, I host events and end up asking if people bag or mulch all night, and if it's creative 34 people have done it better than I could possibly - and I've tried so I can prove that point...
so, I'm stuck with a small home - on a small plot of ground - because in essence I am not worthy of anything else. Because I cannot compete with the big boys...
I am not saying give me all they have (I'm not that far gone). nor am I saying let me advance to go in my first roll of the dice. If it takes time, it takes time. But shouldnt I get a chance to do my "big thing" for SL like other people? Cant I make my Wickerbasket assembly plant? Yes I know no one else wants to help make my wickerbasket plant. I cant get partners - and no we wont actually produce baskets. I just like the looks..
Doesnt my dream deserve a shot of coming true?
I dont think everyone should be able to build whatever they want! (read in a castle that spans an entire sim). I think there should be moderation, and that there should be time spent in, patience, and perserverance. Those things are what makes these projects valuable to us.
What I am saying is that (even if just through time) there should be a way for Joe Bob to make that Wickerbasket plant. Maybe he has no real skills, but if he is patient, if he takes the time and builds lil by little, he should get that chance.
and yes, I know the economy is beta now as is the rest - and will probably change before go-live time.. So maybe all that I have said has no bearing on the end result. But perhaps talking about it will help that future Joe Bob discover his dream, give him a richer experience in his SL.
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So long as we can dream, SL shall always be Beta.
Book of the (Beta) Tester Book of Jax, line 1.
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Jaxiam Slate
Registered User
Join date: 22 Jan 2003
Posts: 141
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02-26-2003 14:10
ahh actually thank you you have to work the system on other games. personal thought on that is "if you have to work a system, if you have to find and exploit, then something is wrong with the system" note there is a distinction between *have to* and *choose to*. like in Counter Strike. you can play perfectly well without hacks, but hacks make it easier. You dont *have* to use them, but many *choose* to.
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So long as we can dream, SL shall always be Beta.
Book of the (Beta) Tester Book of Jax, line 1.
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Wednesday Grimm
Ex Libris
Join date: 9 Jan 2003
Posts: 934
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02-26-2003 14:29
From: someone Originally posted by Jaxiam Slate I am not saying give me all they have (I'm not that far gone). nor am I saying let me advance to go in my first roll of the dice. If it takes time, it takes time. But shouldnt I get a chance to do my "big thing" for SL like other people? Not to put too fine a point on it, but "no" . Everyone starts the game at the same point, and everyone builds up from there. If you can't build, and you can't script, and you can't make textures and you can't host any kind of event (for some reason), and you can't get money by participating in one of the almost nightly events and you can't convince people to give you money for any other reason, then (and I have my doubts that the above described person exists) maybe, just maybe SL isn't the game for you.
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Maxen Underthorn
Registered User
Join date: 16 Jan 2003
Posts: 193
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02-26-2003 14:29
No that's not what I meant. In online games people, for reasons I can't grasp, spend hour on hour killing things to get xp and money. That is the system I'm talking about. If you choose not to do those things you don't get very far in those types of games. You don't get the nice shiny swords and the fancy armor. People not only pay money but spend many hours to get these things and it's not even something they got to make themselves. The system is designed by the game developers. In this sim the developers only supply the tools. There is no content. The only money system in place coveres the basics and it's up to us to try to figure out ways to get more. An exploit here would mean finding a way to get more money out of the basic system than you should get. I don't think anyone has figured out a way to do this(please let me know if you have  I may be getting ahead of my self by saying" work the system". So far we only have some basic ways of making money in game. Nobody has really gotten clever with this yet.
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Jaxiam Slate
Registered User
Join date: 22 Jan 2003
Posts: 141
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02-26-2003 14:47
From: someone Originally posted by Wednesday Grimm Not to put too fine a point on it, but "no" . Everyone starts the game at the same point, and everyone builds up from there.
If you can't build, and you can't script, and you can't make textures and you can't host any kind of event (for some reason), and you can't get money by participating in one of the almost nightly events and you can't convince people to give you money for any other reason, then (and I have my doubts that the above described person exists) maybe, just maybe SL isn't the game for you. Ok, you can build. You think it would be neat to build a sword. it looks ok, oh wait 500 people have already built swords. Well darn, so you learn or buy a script to have it sing - oh wait, 50 people are already making singing swords. hmmm. ok you refine your texturing so the sword looks better - oh wait 25 people are already making the most dazzing looking singing swords you have ever heard of. ok, lets do a couch... oh wait! ..... <pattern emerges> building well/scripting well/texturing well does not guarentee sales or success. Add to that the fact that those who are really sucessful get the prime lands for shoppers and it looks grimmer. So now you want to host a party - but once the place really starts filling up - many people will host parties. will there be conflicting schedules? will people eventually have to choose between where they go? and if so you had better be *really* creative in your parties - or be popular. Where did you find room to build? As more people come in most will want to stay away from laggy sims. well fortuneately we can all rely on voting booths - vast fields of them, covering the sims with people frantically running to and fro trying to get all the votes in place for the people the like. and shops - dont forget shops - stacked right on top of one another selling every possible thing that can be thought of just sucking resources being in existance.. (yes I have 50 different staves here - each is just a stick a ball linked. why 50? cause each is a different color - and all are no modify no copy so that people arent using my work or giving them away). hey created a new game for all to enjoy-- er wait, that will be 100 lb to play.. why? cause it cost me 6k a week to maintain it and only 2 people can play at once - but wow is it great! And thats assuming that you come up with the game in the first place. Ok, I'll take partners. sounds great. 30 grueling hours of design arguing later. ok maybe not so great. I said it before, I'll say it again. SL is a game to enjoy. I want depth, I want challenge - what I dont want is a mirror of RL. *thats* what I play games to escape.
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So long as we can dream, SL shall always be Beta.
Book of the (Beta) Tester Book of Jax, line 1.
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