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Why a world?

StoneSelf Karuna
His Grace
Join date: 13 Jun 2004
Posts: 1,955
03-25-2005 14:09
From: Strangeweather Bomazi
Maybe so, or maybe they would have been steamrolled by cheap knockoffs who piggybacked off their R&D to provide lower cost services because of their lower overhead.

then the smart thing is to piggyback one's own r&d.
From: someone
There have been plenty of efforts to become the 3D version of the open www, dating back to VRML. As far as I can tell, none of them have been the ticket to riches.

but none of those were as accessible as sl is now.
From: someone
Edited to add: there's nothing wrong with LL branching out to do all sorts of things. But I think they should focus on doing what they do incredibly well before expanding to take on additional challenges. Does anyone think that the SL software already works as well as anyone could ever want it to?

the perfect should never be the enemy of the good.
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Strangeweather Bomazi
has no clever catchphrase
Join date: 29 Jan 2005
Posts: 116
03-25-2005 14:20
From: StoneSelf Karuna
then the smart thing is to piggyback one's own r&d.


So you should spend vast amounts of money developing complex intellectual property, open it up for anyone to use, and compete at the same cost structure as competitors who don't have any of the same expenses? How does that work exactly?

Also, if AOL had opened up their content development tools and let them become a standard instead of HTML, why wouldn't their tools have been steamrolled by Microsoft, just like Netscape was?

From: StoneSelf Karuna
but none of those were as accessible as sl is now.


True enough.

But it would seem LL has a working business model already, and little competition in the short term. Why not work to build a broader user base on the current model before changing that model drastically?

From: StoneSelf Karuna
the perfect should never be the enemy of the good.


True, but small companies nevertheless have to pick their battles, and it's important to win the ones you're already in before charging into new ones.
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StoneSelf Karuna
His Grace
Join date: 13 Jun 2004
Posts: 1,955
03-25-2005 15:13
From: Strangeweather Bomazi
Also, if AOL had opened up their content development tools and let them become a standard instead of HTML, why wouldn't their tools have been steamrolled by Microsoft, just like Netscape was?

if aol had the vision to open their platform, then they might have had the vision to not get steamrolled. but then again aol's executives have consistently shown a lack of fruitful vision.
From: someone
True, but small companies nevertheless have to pick their battles, and it's important to win the ones you're already in before charging into new ones.

winning battles isn't enough. you have to be fighting the right campaign. a game market may be one of the battles in the campaign to become the 3d web. or maybe not. who knows. maybe ll doesn't care.
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Kathy Yamamoto
Publisher and Surrealist
Join date: 1 May 2003
Posts: 615
03-25-2005 17:36
From: Prokofy Neva
Indeed. I often ask this question. I'm thinking some day soon SL-type thingies will be the banal norm on websites like amazon.com or Taco Bell and some avatar will come out and say "May I Help You?" and push your "favorites" list at you and menus and whatnot.

I don't under stand why they've injected all this breathless emotion and earnestness into it as if they were really indeed discovering some new world. I used to be more romantic about these worlds too but really, a lot of it is tripe. Quite a bit of it is grand illusion. It's the latest snakeoil and sleight-of-hand, at no time do the fingers leave the wrist.

I wish they would just concentrate on making it work, on making it so that the ordinary player doesn't have to log in a zillion times a time to shed lag and freezes, so that people can fly around without going into voids or freezing, so that the pictures wouldn't look like a sex education slide show from the 1960s, i.e. slow-mo. And when people say it's going to just turn into streaming porn, well, they're right.

All this earnestness about beneficial applications that help society is missing the point now. That's only a tiny fraction of the population to make use of such virtual world technology and let the government pay for it and practice with it like they used to pay for LSD experiments.

Meanwhile, you have to face the fact that if you scrape away all this tekkie bullshit aside, it is just an entertainment machine. It's not even so much a chat machine as it is an entertainment machine, a live drama. Remember Linda in the movie based on Ray Bradbury's Fahrenheit 452? Remember those wide-screen 3-D televised plays in her living room, the 3-D people she was absorbed with all day long while her fireman husband burned books? The ones that turned to her and said "What do you think, Linda?" in interactive soap operas? Remember the soma sessions in Brave New World? That's all SL is. Not much more.

But what I don't understand is this idea that all these tekkis getting together across the seas and making a 3-D cube together is such an important thing. So they made a cube together. But what's it for? And who cares? That's what the problem is. They get so breathless about making a cube together that they forget that human beings have been making cubes together for millions of years, and they often use them to kill each other or extract money and favors out of each other or block each others' views LOL.'

It's just a medium, a channel, a space. On the one hand, you have to do something in it of some relevant to make it worth while. On the other hand, because Philip and co. made it a "world" and made it very compelling and immersive, you figure you'll play world games in it like "let's play land baron" or "let's play journalist" or "let's play technogeek". But sometimes you stand on the windswept strangely colored sands of the oddly named Cecropia and say to yourself how hollow it is, how really hollow.





Are you on any medications?

Does your tail pin onto your bottom?

These things that you make sound so deathly tedious are Fun, for many of us. All of it - Fun. The making of things, selling of things, strange social problems, proto-governmental attempts AND failures, discussions about rights, taxes, economic effects - all Fun. And, although it's possible that a never ending imitation of Eyore-with-a-mood-disorder is YOUR version of fun, I'd sure appreciate it if you'd lighten up just a tiny bit.

I can into this world after beta testing several online games. This is where I stayed. Why? Because it had the most potential for experimentation. I "get" why Philip did this. Largely, he did it because he COULD do it. It needed doing, and few people had the experience and expertise in streaming technology to pull it off but him. A thoroughly interactive virtual world, with all content totally created by residents, hadn't been done before. Now it has.

And many of the people who came here, in the early days, came in answer to that very attribute of Second Life. So much of it was brand new. What would happen when no one had to kill monsters, or make pizza, to succeed? Isn't there more than hoverboards and endless stupid chat balloons? What if everyone's success, or survival, was dependent on everyone else? What happens if need is removed from the formula? Would there be a need for replicas of RL institutions and social constructions? Or would completely new versions evolve simply because no one will ever starve? Or, someday, will greed force this experimental society to build even more rules, walls, restrictions, and gallows than in real life?

Whatever happens, it will mean something to those who pay attention. And the numerous commercial virtual landscapes you think likely will nonetheless owe much to the experiments we build and run here. I, for one, feel very strongly that I want to have my say in the results of these experiments. I would dearly love to have an impact on how the rest of the world uses what we're testing here.

In fact, you sound a bit like YOU might want to have some effect on that evolution. Well, you may. Your dour estimations and predictions certainly must have some effect. I just wish you'd put as much motive pressure into it as you do ballast.

So, yeah, I get a bit "breathless and earnest." I really DO feel like I'm "discovering some new world" sometimes. Whether it's "illusion" or "snakeoil", it's still a bit magical to me. I do things I can't really do, and see things that don't exist, and can dream - and create - what I cannot risk in my real life. And this, alone, makes this place worth every penny and bead of sweat, to me.
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Kathy Yamamoto
Quaker's Sword
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
03-25-2005 21:33
A world model provides a good group of ground rules to start off with, such as gravity, physics, etc.. Plus its also a representation of something that most people easily understand and comprehend.

They could have gone with a "Space", but that can be harder to regulate who gets what part of the "Space", also how one moves, etc.

Thats my reasoning, to be blunt, I didn't read any of the posts on this that were longer than mine here now. Sorry, forum ramblings that aren't my own are becoming lost on me anymore.
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Catherine Cotton
Tis Elfin
Join date: 2 Apr 2003
Posts: 3,001
03-26-2005 01:18
From: Kathy Yamamoto

And many of the people who came here, in the early days, came in answer to that very attribute of Second Life. So much of it was brand new. What would happen when no one had to kill monsters, or make pizza, to succeed? Isn't there more than hoverboards and endless stupid chat balloons? What if everyone's success, or survival, was dependent on everyone else? What happens if need is removed from the formula? Would there be a need for replicas of RL institutions and social constructions? Or would completely new versions evolve simply because no one will ever starve? Or, someday, will greed force this experimental society to build even more rules, walls, restrictions, and gallows than in real life?

Whatever happens, it will mean something to those who pay attention. And the numerous commercial virtual landscapes you think likely will nonetheless owe much to the experiments we build and run here. I, for one, feel very strongly that I want to have my say in the results of these experiments. I would dearly love to have an impact on how the rest of the world uses what we're testing here.

In fact, you sound a bit like YOU might want to have some effect on that evolution. Well, you may. Your dour estimations and predictions certainly must have some effect. I just wish you'd put as much motive pressure into it as you do ballast.

So, yeah, I get a bit "breathless and earnest." I really DO feel like I'm "discovering some new world" sometimes. Whether it's "illusion" or "snakeoil", it's still a bit magical to me. I do things I can't really do, and see things that don't exist, and can dream - and create - what I cannot risk in my real life. And this, alone, makes this place worth every penny and bead of sweat, to me.



Bravo Kathy well said!


Cat
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Etoile Parvenu
She Came from the Stars
Join date: 25 Feb 2005
Posts: 44
03-29-2005 11:48
From: Hiro Pendragon
Whereas "blog" was 2004's Word of the Year, I believe Eggy's just named 2005's.

Are you sure? I think asshat is a pretty strong contender too! :D

EverQuest == game because it has levels and goals and whatnot.
SL == world because it's more freeform.

IMNSHO!
Forseti Svarog
ESC
Join date: 2 Nov 2004
Posts: 1,730
03-29-2005 13:01
first of all, a startup has to choose what it is going to be? A multi-tiered, multi-user PLM system? Or an attempt at a virtual world? It can't be both. The virtual world is clearly the idea that got them most excited and energized, they decided there was a business model there, and so they did it. And I'm glad.

From: Prokofy Neva
But what I don't understand is this idea that all these tekkis getting together across the seas and making a 3-D cube together is such an important thing. So they made a cube together. But what's it for? And who cares?


You know Prok, I could ask why the hell Cezanne picked up a brush because humans had been painting for thousands of years. Why did Dostoevsky write when every story that could have been told already has been. Now my puny little builds are hardly great works of art, but do you see my point?

side note: Eugene Delacroix wrote in his Journal: "The very people who believe that everything has already been discovered and everything said, will greet your work as something new, and will close the door behind you, repeating once more that nothing remains to be said."

[edit: clarification -- when you are talking about the 3D cube, are you talkign about SL, or about the CAD system envisioned in the first post?]

why is SL such snake oil? it offers freedom, it offers exploration, it offers unfettered creativity. SL is an experiment about the human experience and the human condition. And because it is fundamentally human, it captures both the finer sides of humanity as well as the weaker sides. Still, I would prefer that freedom and that mess to a dictatorial environment.

why so much bile about other players endeavors in SL? why is what they do any more petty than what you try to do, or what I try to do? live and let live, man.
Gwyneth Llewelyn
Winking Loudmouth
Join date: 31 Jul 2004
Posts: 1,336
04-04-2005 14:48
I hope to re-read this post in mid-2006 and have a big laugh about the narrow-mindedness of some visions posted here :)

And I cannot say much more. I think we still don't have enough critical mass in SL's resident population to allow for a group of visionaries to understand why it is so important to have two builders gluing prims together, capitalize on that importance, and speak to the world about it :) We just have a few individuals who understand what "this" is all about :)

Tip: go back 10 years in time, look at the Olde Usenet, search the early forums on what the World-Wide Web was supposed to be. Now mentally replace "WWW" on those posts and replace by "SL". Amazingly, they look pretty much to discussions in these forums. People had a wonderful technology in their hands. Nobody (or just a very, very few) could imagine, in 1993/4, that we would have a New Economy in just 5 years. Or even think that things like Amazon or eBay could exist. Techies were just asking things like "is the <center> tag really useful?" and having philosophical discussions if the WWW was about "design" or "content" (I sided with the "content" faction and was shunned and ostracized for many, many years...).

I don't mean to offend any one. As so many of you, I spend much more time enjoying myself just exploring, building/scripting or chatting that sometimes I also forget what I'm supposed to be doing with this amazing platform. Which is - of course - building the Metaverse. Bold words? Well, as said, I'll turn back to this post in mid-2006 :) I've been very, very wrong about many things, during my entire life. But not always... :)
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Agatha Palmerstone
Space Girl
Join date: 23 Jan 2005
Posts: 185
is the bible or the printing press more compelling?
04-04-2005 16:09
From: Forseti Svarog
first of all, a startup has to choose what it is going to be? A multi-tiered, multi-user PLM system? Or an attempt at a virtual world? It can't be both. The virtual world is clearly the idea that got them most excited and energized, they decided there was a business model there, and so they did it. And I'm glad.


I think that answers the original question pretty well.

I keep getting this weird brain-itch when I read Jarod or Khamon talk about how they want this to be some sort of open-source tool. I can't quite put my finger on it, not in a way that wouldn't take up several long paragraphs of rambly, semi-coherent philosophizing to state. But something is definitely semantically/semiotically troublesome with their view of this "game or tool" question.

Some hints that point at what tweaks me about it:
1. Why is the idea of integrating Bryce and NetMeeting so compelling that it should be LLs "real" priority? (I mean, if you take away the content and the economy, that's kind of what it becomes...)

2. If a demand for something like that becomes high enough, lots of Business Software Companies will jump all over the chance to make it.

3. The idea of SL is to subvert and replace the normal quotidian world, as much as possible, not to serve it, except when doing so might serve the original purpose.*

4. And so, that's why it is a world. Because that's what we (LL and the majority of SLs "residents";) want it to become, in so far as we are defining a world as something more abstract than a large ball of rock. If it's not there yet, well, we will keep plugging away at it.

*I guess in your terms what I am saying is that the "game" is really more important than any tool could be. Precisely because it is not "useful", that makes it unique and wonderful.
It's not just a toy, because it provides its own (fairly) closed context. It would make more sense in terms of this vision, for SL to one day integrate its own drawing and animation plug-ins than it would for it to become open source, unless it could do so without losing its original context.

I don't mean to offend or anger you guys, it's just the way I see it.
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
04-04-2005 16:24
I never said I thought LL should strip away the content and the economy, I just think LL should stop privileging socialites over developers.
Our tools are very basic, things like Cadroe's shapemaker and xytext should have been part of the feature set from the very beginning.
I dont want to be restricted in what I can develop. But right now there are many things that are crippled because "it could be used for griefing" or "it would cause a lot of lag".
Hello? I DONT CARE! And it's none of your business to tell me what to do, anyway.
My server, my content, just the way I want it, with zero artificial restrictions.
If someone feels "griefed" or "lagged" or whatever, well, they can go to another server.
I want to be able to buy servers and develop them just as I have done with the web, having full control over the experience presented to the end user.
Heck, I want to make an SL-based application, rebranding the SL viewer with my own logos and restrict it to using a certain subset of features. Hardcode it to logon to a certain server with a certain account and not be able to leave. Let people use SL without even knowing SL is being used as an engine.
That's what a platform is. Flexible, invisible and empowering.
Etoile Parvenu
She Came from the Stars
Join date: 25 Feb 2005
Posts: 44
04-04-2005 16:33
Did I misunderstand the original question? I thought we were speculating on the difference between world and game, rather than the validity of SL as a world. Perhaps I am just combining Jarod Godel's question with Roberta Dalek's answer? I'm confused now!
Merwan Marker
Booring...
Join date: 28 Jan 2004
Posts: 4,706
04-04-2005 16:38
Innovation brings in never-before-seen stuff.

If SL was gonna be all that - it would have happened by now.

My guess is SL will have an honored place in history as the first, and best 3D immersive virtual world in the near future; but it will be replaced by something we haven't seen/experienced yet as it's still being conceived. And we will embrace that in hordes.

Way too often most of the net-futurists are right-off with their predictions.

:cool:
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daz Groshomme
Artist *nuff said*
Join date: 28 Feb 2005
Posts: 711
oMG
04-04-2005 16:42
From: Khamon Fate
one day, when it's no longer fun, they'll pack it in and be able to work for one of the new virtual environment firms that rent sims and license software to professional firms, schools, and governments because their resumes will be chocked full of this experience.


the internet will be like the one on Johnny Mnemonic...yarrg! I have dibs on being Spider though!!!

or will it be like Lawnmower man hmmmm...
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Etoile Parvenu
She Came from the Stars
Join date: 25 Feb 2005
Posts: 44
04-04-2005 16:52
From: Merwan Marker
My guess is SL will have an honored place in history as the first, and best 3D immersive virtual world in the near future; but it will be replaced by something we haven't seen/experienced yet as it's still being conceived. And we will embrace that in hordes.

Actually, that's an excellent point.

I have been on LambdaMOO for many, many years. It is a text-based virtual world that was started in 1990 and it's still going strong. (For those of you who know Eos Zander, that was where I originally met her.) It's even more flexible than SL, because the language is much more broad and visualizations are limited only by the imagination, not by prims! When first started, MOOs and MUDs were almost revolutionary. Wow, people can all log into the same box and talk to each other and write programs! SL is really just the same thing, upgraded to match the currently available technology. There's no reason to think there won't be something even more impressive in the future.
Bruno Buckenburger
Registered User
Join date: 30 Dec 2004
Posts: 464
04-04-2005 17:05
From: Tinker LaFollette
I think LL wants to build a technology useful to and accessible by the general public (or at least the computer-using public), rather than a tool for specialists and professionals. They see SL as equivalent to AOL (without the stupidity) rather than something like Lexis/Nexis. They thus need to make the technology, if not dumbed down, at least approachable. SL-as-world is attractive, engaging, to people coming in "off the street". The same people, faced with a *completely* blank canvas, would simply walk away.



The differences are AOL has crappy content and a crappy interface. Lexis/Nexis just plain works and gives customers what they pay good money for. SL is in-between. Until they get past this sugar-coated hobbyist approach that we should just take what they give us and deal with it until they figure out how to make it better it will be a second tier game; not world. I'm here for the people. If my decision would be based on quality of product, I wouldn't have lasted my first week.
Agatha Palmerstone
Space Girl
Join date: 23 Jan 2005
Posts: 185
04-04-2005 19:05
From: Etoile Parvenu
Actually, that's an excellent point.

I have been on LambdaMOO for many, many years. It is a text-based virtual world that was started in 1990 and it's still going strong. (For those of you who know Eos Zander, that was where I originally met her.) It's even more flexible than SL, because the language is much more broad and visualizations are limited only by the imagination, not by prims! When first started, MOOs and MUDs were almost revolutionary. Wow, people can all log into the same box and talk to each other and write programs! SL is really just the same thing, upgraded to match the currently available technology. There's no reason to think there won't be something even more impressive in the future.


That's probably true. SL is basically a MOO with a 3d graphic interface.

The next level will probably bring more sensory immersion.

I guess my point was, they won't be licensing it out to Firms, Schools and Governments, because those will all be subsumed by ... people running these "worlds". If it goes the other way around, the Dilbert factor(s) will turn it into a trivial piece of machinery, like just about everything else.
DrakeCon DeFarge
Registered User
Join date: 7 Jan 2005
Posts: 13
stone age to all new and back to Stone age
04-04-2005 19:08
From: Catherine Cotton
It's called a world because there are; cities Grigiano for example. There are houses, there are ppl, there are neighborhoods, there are apartments, there are condos, there are themed communities, there are parks, there are islands, there are continents. Yes sounds like a world to me.

And there was moving water. Well till the Lindens Killed it! SL mother Nature Her name Was Ms. Ripple Hmmm think the world get little well done or undone.
Morgaine Dinova
Active Carbon Unit
Join date: 25 Aug 2004
Posts: 968
04-05-2005 06:14
From: Jarod Godel
Why a world?
It might help to invert the question a bit Jarod, or ask a different one first.

What makes the physical RL a "world"?
  1. Despite appearances, we can't really touch anything physical in RL. When you move your hand and press it against a table, you're certainly not touching the matter of the table: both molecular and electromagnetic forces are keeping you well away from the table's actual substance, and if you push *really* hard then atomic forces will intervene as well.
  1. Despite appearances, we don't perceive this alleged real world around us at all directly, but only indirectly via electromagnetics (light, heat, etc), the gravitational force, and matter density waves like sound. Our body sensors perform a pretty radical conversion job into chemical signals for neurons to transport and the brain to interpret .... "indirect" is an understatement, to say the least. If the end result reflected the exact nature of reality outside, it would be pretty amazing. (Actually, we know it doesn't, and we end up with all manner of odd perceptions because of this.)
  1. Despite appearances, you'd be hard pressed to actually *prove* that there is a physical world out there at all --- it's very much in the realm of philosophy. Personally I'm a pragmatist and take the easy option, which is to believe my mental model of a real physical world, but frankly it's pure conjecture. A very useful one of course, but still just conjecture.


So, since the existence of a RL / physical world is somewhat less than fully knowable, and since even if it does exist then we only interact with it very indirectly, how are our virtual worlds any different? :)

Yep, SL and MMOGs really do provide "worlds". We perceive and interact with them electronically, which is what we also do when we interact with the "real world" too.
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