Small Quibble: $1 is not free!
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Eboni Khan
Misanthrope
Join date: 17 Mar 2004
Posts: 2,133
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06-20-2005 05:56
From: Hank Ramos I debated on whether to chage L$0 or L$1 (or even L$1-L$5) on stuff at my free University of SL libray, and even tried charging a small amount of money and none at all and looked at the results.
I concluded that charging even a very tiny amount of L$ created a hardship for the people the library was intended for: newbies and trial accounts. When you first start in SL, you are always low on money. If your intention is to provide free stuff to get people started on their way in SL, then charge L$0. If you charge even a minimal amount, someone with L$25 to their name will have to make choices on what they want and may end up bypassing your free stuff because they can't afford it.
A bigger concern to me that was found during my testing was that even charging L$1 made a substantial amount of L$ over a week (since my free libary was quite popular) resulted in a nice profit. I didn't feel it was right for me to give away free stuff (about half was from my own creations, the rest was free stuff posted or given away for free) and make a profit off of it.
Just my L$2. Wait, you were selling stuff for $1L and making a profit at the end of the week? WTH
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Jezebel Yaffle
Doctorin' the TARDIS
Join date: 12 Dec 2004
Posts: 47
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06-20-2005 06:19
I certainly wasn't expecting to come back to two pages of responses, lol. In case you missed it, my little title thingy there says Mindless Pedant. I was complaining about the use of the word FREE because I like to see words being used correctly. Thank you to the couple of people who noticed that. 
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reddish Tigereye
antisocial recluse
Join date: 12 Nov 2003
Posts: 151
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06-20-2005 07:14
$1L = free, in my mind.
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antisocial recluse
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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06-20-2005 07:15
From: reddish Tigereye $1L = free, in my mind. So if you send me all your Lindens a dollar at a time, it won't cost you anything? 
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Cindy Claveau
Gignowanasanafonicon
Join date: 16 May 2005
Posts: 2,008
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06-20-2005 07:32
From: Surreal Farber I gave up wrestling Surreal, can I buy a copy of your wrestling script for $1L? 
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Willow Zander
Having Blahgasms
Join date: 22 May 2004
Posts: 9,935
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06-20-2005 07:33
From: Kris Ritter FREE!
Price shown takes into account Mail-In Rebate. Initial buying price of free item L$10,000.
Included in your purchase is a voucher entitling you to a rebate amounting to the full cost of the product!
Please allow 28 days for delivery of your refund, by which time I should have earned some interest on your money, assuming I haven't spent it. I KNOW YOUR ALT
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*I'm not ready for the world outside...I keep pretending, but I just can't hide...* <3 Giddeon's <3
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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06-20-2005 07:35
From: Willow Zander I KNOW YOUR ALT Only one of 'em? I know all of 'em! So nyah! 
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
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06-20-2005 10:36
From: Reitsuki Kojima Also, until (semi) recently you couldn't sell things for 0L... It was added about 8 months or so ago, offhand, but it hasn't always been that way. A lot of things, particularly at some of the better "freebie" marts, are relics from those days. What Reitsuki says. When I put up my 'freebies' - you couldn't sell anything for $0L, so we used the next best thing: $1L.
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Jonquille Noir
Lemon Fresh
Join date: 17 Jan 2004
Posts: 4,025
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06-20-2005 10:45
From: Juro Kothari What Reitsuki says. When I put up my 'freebies' - you couldn't sell anything for $0L, so we used the next best thing: $1L.
Likewise. I stuck with the $1 because it creates a record of the transaction in my account history, which helps with updates and such. I don't usually call them Free, though, just $1.
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Little Rebel Designs Gallinas
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Jon Marlin
Builder, Coder, RL & SL
Join date: 10 Mar 2005
Posts: 297
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06-20-2005 11:06
From: Burke Prefect I have the same policy as Yadni. I plan to few "Free Temporary FreakCycle" stations around SL. People can rez a freakbike (60 delay on making another one), fly it around, and after a couple hours it self-terminates (hopefully). They don't actually get to own it, just ride it around. It doesn't have any other features besides basic flight. I did this once, and ended up crashing a sandbox sim a couple times. Make sure if no-one gets on the newly rezzed vehicle within 60 seconds, it auto-dies. That way, you can't get dozens of vehicles all sitting in exactly the same space, which is apparently something that SL doesn't like much - Jon
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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06-20-2005 11:12
I apparently can't make an auto-die script worth a damn,or they would self-terminate after five minutes on rez and an hour after last being shut down.
I think I'll just make people pay $1 for them after all. I just wish there was a way to make poeple pay me every time they handed a copy to someone else.
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Jon Marlin
Builder, Coder, RL & SL
Join date: 10 Mar 2005
Posts: 297
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06-20-2005 11:27
From: Burke Prefect I apparently can't make an auto-die script worth a damn,or they would self-terminate after five minutes on rez and an hour after last being shut down. I think I'll just make people pay $1 for them after all. I just wish there was a way to make poeple pay me every time they handed a copy to someone else. Try this (in a separate script, called AutoDie or something): integer AutoDie = TRUE; default { on_rez (integer startParameter) { llSetTimerEvent (60.0);} link_message (integer id, integer command, string message, key theKey) { if (message == "pilotSit") AutoDie = FALSE; else if (message == "pilotUnsit") llDie ();} timer () { if (AutoDie) llDie ();} } Your main flight script should send a linked message "pilotSit" when the pilot is accepted after sitting, and "pilotUnsit" when they get up. Note that I coded this off the top of my head, so I'm not 100% sure it will work, but it should give you the idea... - Jon
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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06-20-2005 12:01
From: Jonquille Noir I don't usually call them Free, though, just $1. I wouldn't have either but I was too damn lazy to redo my signs.
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 My other hobby: www.live365.com/stations/chip_midnight
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Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
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06-20-2005 12:17
From: Jon Marlin Try this (in a separate script, called AutoDie or something): Your main flight script should send a linked message "pilotSit" when the pilot is accepted after sitting, and "pilotUnsit" when they get up. Note that I coded this off the top of my head, so I'm not 100% sure it will work, but it should give you the idea... - Jon That will work as long as the vehicle doesn't end up in a no-script area. It's more reliable to set the vehicle to "Temp on rez"... it will stay rezzed as long as the driver/pilot is seated.
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C U B E Y · T E R R A planes · helicopters · blimps · balloons · skydiving · submarines Available at Abbotts Aerodrome and XstreetSL.com 
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Jon Marlin
Builder, Coder, RL & SL
Join date: 10 Mar 2005
Posts: 297
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06-20-2005 12:31
From: Cubey Terra That will work as long as the vehicle doesn't end up in a no-script area. It's more reliable to set the vehicle to "Temp on rez"... it will stay rezzed as long as the driver/pilot is seated. Wow, that's really interesting -- I hadn't even thought of that. Every now and again (once every day or two) I get a message that some land parcel is returning one of my vehicles, which I assume is one of my test drive vehicles, and I wondered why the auto-die script wasn't working... - Jon
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Kage Seraph
I Dig Giant Mecha
Join date: 3 Nov 2004
Posts: 513
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06-20-2005 13:21
From: Cubey Terra That will work as long as the vehicle doesn't end up in a no-script area. It's more reliable to set the vehicle to "Temp on rez"... it will stay rezzed as long as the driver/pilot is seated. Thanks, Cubey! I'd been mulling over test drives for awhile now, but wasn't quite sure how to get around the no-script parcel issue. Much appreciated tip!
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Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
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06-20-2005 17:10
From: Eboni Khan Wait, you were selling stuff for $1L and making a profit at the end of the week? WTH No; I did a test, and went back to selling the items for L$0 (zero, nada, nothing).
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Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
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06-20-2005 17:10
From: Kage Seraph Thanks, Cubey! I'd been mulling over test drives for awhile now, but wasn't quite sure how to get around the no-script parcel issue. Much appreciated tip! Excellent. I hope more people put out test drive vehicles. It's a good way to let new users try out vehicles without dropping any cash.
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C U B E Y · T E R R A planes · helicopters · blimps · balloons · skydiving · submarines Available at Abbotts Aerodrome and XstreetSL.com 
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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06-20-2005 17:45
If it ends up in a no-script area they're pretty much screwed. The adapted XC5-1 code (sweet shit, too) I'm using does use messages like that. i recently worked around an SL bug that causes flying craft to reset to the 'sit' animation regardless of what animation you're using. (ie. a motorcycle_sit pose will eff up). I just have a timer stop the 'sit' and start 'motorcycle sit' every few seconds. I'm not sure if changing animations is laggy or not and am lookg for a more elegant solution, like LL fixing the 'feature'.
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
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06-20-2005 17:51
From: Burke Prefect If it ends up in a no-script area they're pretty much screwed. The adapted XC5-1 code (sweet shit, too) I'm using does use messages like that. i recently worked around an SL bug that causes flying craft to reset to the 'sit' animation regardless of what animation you're using. (ie. a motorcycle_sit pose will eff up). I just have a timer stop the 'sit' and start 'motorcycle sit' every few seconds. I'm not sure if changing animations is laggy or not and am lookg for a more elegant solution, like LL fixing the 'feature'. I use the event moving_start() as it fires far less often than a timer, and more to the point, fires on every sim crossing. But LL fixing it would be mucho better. 
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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06-20-2005 17:58
Hmm. Damn i need to look into that. First time I've heard of moving_start(). Thanks
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Fairge Kinsella
Gravity isn't so serious!
Join date: 23 Oct 2004
Posts: 158
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06-21-2005 15:21
From: someone I'm not sure if this meets the requirements for tracking, but...
I wrote a script for a freebie box that does the following: - when someone touches it, it offers them a folder containing a copy of the box content - it records who has touched it, and how many times each person has touched it - at a <specified> interval, it sends an email to a <specified> email address, with the records for that period.
It's not an absolute tracker, it doesn't know wether the person accepted the folder <grin>
It this script would be of any use, I can clean it up, spell check the comments and post it up. Hiya, this script is posted here in Scripting Tips now. Cheers, Fairge
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HoseQueen McLean
curiouser & curiouser
Join date: 23 Apr 2004
Posts: 918
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06-21-2005 15:36
I charge $1L for my stuff for the same reason Chip does - I had already made the sign and boxes, then realized I had no way of tracking it unless I charged $1L. And I'm not about to go and replace every single freebie box of mine floating around in-world.
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Nyoko Salome
kittytailmeowmeow
Join date: 18 Jul 2005
Posts: 1,378
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Jezebel!!! 
07-20-2005 19:17
hey - this was the only way i could get a message to you; so sorry i've been absent.  my current job is over, and so no more access to a nice computer... i'm afraid it looks like i won't be back for awhile. i'm soooo sorry hon... i must simply go work my butt off and get a new computer again. write me if you can, please!!  take care - nyoko (happysad)
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Richie Waves
Predictable
Join date: 29 Jun 2005
Posts: 1,424
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07-21-2005 03:26
Dear lord that is a small quibble......
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