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New permission behavior

Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
02-01-2005 12:58
Close Codi but still slightly off in the respect that even if you obtain an object from the orginal creator that is full perms because the orginal linked subset has changed ownership once you cannot circumvent the orginal transfering permission set.

Example

Item A has been given to you its perms are No Copy No Transfer and was given to you by Creator Z

Now Creator Z gives you a single prim B that has Full mods on it.

Just because you have those both created by Creator Z you cannot take Prim B and Link it to Item A and force the permissions to change through out Item A to match Prim B.

Make Sense?

Shadow
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Codi Bliss
Born again newbie
Join date: 31 Dec 2004
Posts: 52
02-01-2005 13:05
yup :) I hadn't even thought of the possible loop hole you just described lol. So a better way to word it would be....

You cannot reset the permissions (to be more permissive) of an object by linking it to a new root prim (more permissive), if the original object (soon to be child prims) was not created by the av performing the operation :)
Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
02-01-2005 13:08
They Closed a Loop Hole that My partner and I found by accident. We reported it immediately and showed them how it was created.

This fix apparently is based on the extensive information we gave them through an accidental combined build she and I worked on.

The information I gave you in the last two threads were based on a Phone Call I made to support explaining the assumptions we were all making here.

Simply put the wording of the fix notes does not accuratly relay what exactly the fix does. Trying to put this sort of explination in a bullit coment on a release note is rather akward at best so even I was confused initially by its statment.

Hope this helps and I hope a Linden will Step foward and back up this information as per how I understood it on the phone.

Sincerely, Shadow Weaver
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Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
02-01-2005 14:09
Bumping ....

Guilty as charged Shadow is a Bumper..;) better than a bonker..;)
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Everyone here is an adult. This ain't DisneyLand, and Mickey Mouse isn't going to swat you with a stick if you say "holy crapola."<Pathfinder Linden>

New Worlds new Adventures
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Im me in world for Locations of my apparrel

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Unhygienix Gullwing
I banged Pandastrong
Join date: 26 Jun 2004
Posts: 728
02-01-2005 15:45
Shadow, thanks for reporting what you found quickly and quietly to LL.

LL, thank you for taking fast deliberate steps to close any permissions loopholes that your residents find.

:)
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
02-01-2005 17:52
Thanks for clearing that up Shadow :)
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Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
02-02-2005 06:54
From: Shadow Weaver

This fix apparently is based on the extensive information we gave them through an accidental combined build she and I worked on.



Thank you.
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Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
02-02-2005 07:07
I appreciate the Sentiment everyone is expressing in this however, I must outline the Key members for getting this Loop hole sowed up from where I see it.

Pahoa and I Found it while building a fountain containing multiple owner permissions Prims.

When I went to pass it to Pahoa it passed with ease and she says " um I thought those prims were no Transfer" < I Said " yeah your right lemme check this" pulled it from inventory and found that all the permissions had been circumvented to include the creator name.

At that point since it was so recent as in minutes that she and I had created the fountain we back traced every step we took to recreate the incident. ( No I will not lay out the steps)

Through that method we were effectively able to recreate the loop hole.

Immediately we called in Jill Linden showed her and she turned it in as a bug for us.

Following that Dan Linden contacted me but I was sick for a week and was unable to meet with him.

Then from the time Dan took down the info to this patch was about 9 days to get the bug fixed so I am happy to say for those that dont think LL is busting thier ass they pretty well showed me by this just how much they really do care by reacting so quickly on this.

So for the Bug Team and those that worked on this fix at LL I thank you.

Sincerely, Shadow Weaver
_____________________
Everyone here is an adult. This ain't DisneyLand, and Mickey Mouse isn't going to swat you with a stick if you say "holy crapola."<Pathfinder Linden>

New Worlds new Adventures
Formerly known as Jade Wolf my business name has now changed to Dragon Shadow.

Im me in world for Locations of my apparrel

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Kats Kothari
Disturbingly Cute
Join date: 14 Aug 2003
Posts: 556
02-02-2005 17:15
From: Shadow Weaver
I appreciate the Sentiment everyone is expressing in this however, I must outline the Key members for getting this Loop hole sowed up from where I see it.

Pahoa and I Found it while building a fountain containing multiple owner permissions Prims.

When I went to pass it to Pahoa it passed with ease and she says " um I thought those prims were no Transfer" < I Said " yeah your right lemme check this" pulled it from inventory and found that all the permissions had been circumvented to include the creator name.

At that point since it was so recent as in minutes that she and I had created the fountain we back traced every step we took to recreate the incident. ( No I will not lay out the steps)

Through that method we were effectively able to recreate the loop hole.

Immediately we called in Jill Linden showed her and she turned it in as a bug for us.

Following that Dan Linden contacted me but I was sick for a week and was unable to meet with him.

Then from the time Dan took down the info to this patch was about 9 days to get the bug fixed so I am happy to say for those that dont think LL is busting thier ass they pretty well showed me by this just how much they really do care by reacting so quickly on this.

So for the Bug Team and those that worked on this fix at LL I thank you.

Sincerely, Shadow Weaver



Thank you LL for fixing this bug and making us content creators feel a bit more safer about the permissions. :)

Shadow, have you tried recreating any other permission test to make sure that there aren't any bugs. I have been meaning to do this (by using my boyfriend's account), but I keep procrastinating.
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Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
02-02-2005 18:35
From: Shadow Weaver
Close Codi but still slightly off in the respect that even if you obtain an object from the orginal creator that is full perms because the orginal linked subset has changed ownership once you cannot circumvent the orginal transfering permission set.

Example

Item A has been given to you its perms are No Copy No Transfer and was given to you by Creator Z

Now Creator Z gives you a single prim B that has Full mods on it.

Just because you have those both created by Creator Z you cannot take Prim B and Link it to Item A and force the permissions to change through out Item A to match Prim B.

Make Sense?

Shadow


I would like to take this time and nominate Shadow Weaver for Linden of the month!
Thank you so much Shadow, I admire your patience and ability to explain things and help the community also your knowledge to so many different topics. *hugs* :o
Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
02-03-2005 08:57
From: Kats Kothari
Thank you LL for fixing this bug and making us content creators feel a bit more safer about the permissions. :)

Shadow, have you tried recreating any other permission test to make sure that there aren't any bugs. I have been meaning to do this (by using my boyfriend's account), but I keep procrastinating.


Actually Kats I tinkered with this one again to be sure but I still have one phase of it that I have to consort with my partner on.

For the most part Textures seem to be safe at the moment due to how they fixed that a while back but Textures will never be totaly safe with the Ctrl+PrintScreen Buttons available because unfortunately there is no real way to disable them except through the client and doing that would also prevent screen shots as well. Soooo...

I still think the permissions thing needs an overhaul but there are so many opportunities for abuse even with an overhaul its scary. Whats even worse is if you make it to intensive to set up permissions. Things are going to get screwed up because people will forget this or forget that and boom we have stuff that got away from us. But thats a whole new topic entirely.

Shadow
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Everyone here is an adult. This ain't DisneyLand, and Mickey Mouse isn't going to swat you with a stick if you say "holy crapola."<Pathfinder Linden>

New Worlds new Adventures
Formerly known as Jade Wolf my business name has now changed to Dragon Shadow.

Im me in world for Locations of my apparrel

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Polly Cassidy
Registered User
Join date: 26 Dec 2003
Posts: 29
02-03-2005 09:27
OK, Translate..Does that mean any one can buy a object and put a alpha prim as the parent prim and resell, copy and resell your orginal no mod/no copy hard work?
Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
02-03-2005 10:04
Polly no, if you buy an object from the owner that objects perms are then set.

Adding prims whether it be yours or theirs with full modificatons will not change that as the intial permissions were set the moment it left the creators hands.


Shadow
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Everyone here is an adult. This ain't DisneyLand, and Mickey Mouse isn't going to swat you with a stick if you say "holy crapola."<Pathfinder Linden>

New Worlds new Adventures
Formerly known as Jade Wolf my business name has now changed to Dragon Shadow.

Im me in world for Locations of my apparrel

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Kats Kothari
Disturbingly Cute
Join date: 14 Aug 2003
Posts: 556
02-03-2005 22:04
From: Shadow Weaver
Actually Kats I tinkered with this one again to be sure but I still have one phase of it that I have to consort with my partner on.

For the most part Textures seem to be safe at the moment due to how they fixed that a while back but Textures will never be totaly safe with the Ctrl+PrintScreen Buttons available because unfortunately there is no real way to disable them except through the client and doing that would also prevent screen shots as well. Soooo...

I still think the permissions thing needs an overhaul but there are so many opportunities for abuse even with an overhaul its scary. Whats even worse is if you make it to intensive to set up permissions. Things are going to get screwed up because people will forget this or forget that and boom we have stuff that got away from us. But thats a whole new topic entirely.

Shadow



I haven't experimented with the permissions in a long time, but it would help if the Select Texture menu wouldn't stretch out, allowing for people to select the texture, stretching it and taking a snapshot using "Prt Scrn". Also, the way that textures pop up on the screen when taken out of an object (even when the permissions were set to no mod/no copy) doesn't help the texture theft situation.
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