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The Empire of Ice Cream

Brad Lupis
Lupine Man
Join date: 23 Jun 2003
Posts: 280
12-26-2003 17:47
From: someone
Originally posted by Tcoz Bach
I just read this line...

"SL will always be an experiment. If you want permanence, try EQ".

No. This is a business, offering a paid service to the public. Not a voluntary university experiment. We are paying customers, not beta testers. These are professional service providers and game developers, not scatterbrained computer hackers. They have thrown their hat into the arena of professional online gaming services, not onto the network of Comp. Science lab 103, located just down the hall past the bathrooms.



Honestly, I see your point, LindenLabs inc. is a buisness. But I think your not seeing the whole pricture here Tcoz. This is more than just a paid service. It's a whole different world than the one we live in. It is a brand new experiment in the way people live and work and play. The sheer possiblities in this game is staggering. The fact that most of the stuff in the world is created by the people sitting behind those computers, paying to be here to do that, is more than just a buisness venture for some company looking to make money. It truly is an experiment in the way people act and react, the creativity of the human mind, and the chance that most people want to build whatever their heart desires. It's more than just a buisness venture by a simple company, it's a chance to truly see what humanity is capable of. Change is something inherient in the human race, progress leads to bigger and better things, and too much stability to lead to dullness.

You have the ability to create whatever you want, make it look however you want, and do whatever you want. Sure, you can't keep it in the world all the time, but at least you have the ability to build it. That's why LindenLabs gave us unlimited space in our inventories, if you like a build that much, but can't keep it in the world, then pull it out, make it temp on rez, and put it away when your done staring at it. No need for it to be in the world 24/7. I'm not advocating Full sandbox mode here, but we do have these limitations for a reason. So everyone has a fair and equal chance to build whatever they want.
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
12-26-2003 18:01
From: someone
Originally posted by Eggy Lippmann
It sucks Ama. Presently, it's a ghost factory. If LL can finally solve the ghosting problem it will work better.


Im afraid LL might not be solving this problem anytime soon.

Since SL uses UDP, packets of data between the client and server can be lost unpredictably. Im almost sure that, when an object derezzes, the server sends a packet of data telling the client that the object no longer exists and to unrender that object. If this packet is lost en route, the client never recieves that data. This explains why, when a server is bogged down, more ghost objects appear then normal. since it isnt able to churn out enough data packets to send that info to all clients.

Switching the normal client-server communication to TCP would solve the problem somewhat, however, TCP is high overhead, and would lag the entire system down immensely.

Perhaps, if LL implimented a "Re-Poll Object Render Status" option in the Debug menu...

==Chris :)
Misnomer Jones
3 is the magic number
Join date: 27 Jan 2003
Posts: 1,800
12-26-2003 18:09
From: someone
too much stability to lead to dullness


:rolleyes:

You guys keep trying to use stability and change here as if they cannot co-exist. Just as in real life you can (and should) have both.

I never said change was bad or we shouldnt have it. I will however continue to argue for some level of stability. In the long run, Im sure LL WANTS some level of stability, otherwise they would not keep implementing change trying to achieve it.

(I think I just answered myself.)
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Ama Omega
Lost Wanderer
Join date: 11 Dec 2002
Posts: 1,770
12-26-2003 20:16
I think the recent changes are a move towards stability. They are actually in part a response to many people's complaints about being unable to plan their projects because the factors governing their building (taxes, sim prim counts) could change drastically and were largly beyond the control of any project. Now you buy the land and you know exactly how many objects you can have on it, you don't need to worry about someone else on the sim using all the prims, or your stipend dropping. The amount of prims you can build on a plot of land for a project will be the same at the start as at the end.

The only real problem with drastic change is if its too quick. I think they did a good job this time. The changes were announced 2 weeks before they went live, and a 3 week grace period is given to get things in order before the new order goes fully into effect. All told there was over a month of lead time to work on figuring it out and getting things changed for this system. No one was told 'Oh sorry, your store is gone now, it was too prim heavy or you couldn't support the land on your plan.' Everyone was given a good and fair chance to rearrange and adjust.

I really think that is the best to hope for. If this system works I don't think there will be another change as drastic. However if it doesn't work (for the players or the lindens), do you really want to lock them into saying 'This is how it will be. This is permanant.' That would be aweful. Leave them the ability to fix the game as it needs to be fixed without being locked into 'this is how it has to be.' EQ was like that for many years ('this has to be like this, and that like that' etc), until they basically did an employee shift and re-org: moved the dev team over to EQ2 and got fresh blood (hardcore EQ gamers mostly) in as the new dev team. Then lots of changes were made that had always been impossible to change before. And it was good.

I have been to Linden Lab, talked with the Linden's (including Philip) and I really do believe they have some of the best jobs on the planet. And that they care about the game for the sake of the game. I don't think they are going to change the world just to change it, and I don't think they are going to ruin it. They won't intentionally make it worse, but leave them the flexibility to make drastic changes if the world needs it. Please.
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Devlin Gallant
Thought Police
Join date: 18 Jun 2003
Posts: 5,948
12-26-2003 21:50
I for one, was highly upset with the limitation on prims. While I didn't mind so much having to take down my shop, I didn't want to have to take down any of my house, or furniture. I live on a limited income, and with the new changes I would have been paying more money for less land, and thus less prims then I had in 1.1. I would be gone now if I hadn't received a lifetime account for Christmas. Even with that I had to remove stuff I didn't want too. Even with the lifetime account I would be gone, if I had paid for it myself, but I feel obligated to stay. Personally, I don't care if I was using more than my fair share of prims, in 1.1. I was paying for it with taxes. I am still not a happy camper with the change. I worked hard to get what I had in 1.1, and now i feel like I have been taken to bankruptcy court or something. If there is another drastic change that screws me over again, I can't promise I will stay even WITH the lifetime account.
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I LIKE children, I've just never been able to finish a whole one.
Gwydeon Nomad
Registered User
Join date: 1 May 2003
Posts: 480
12-27-2003 00:19
From: someone
Originally posted by Devlin Gallant
Personally, I don't care if I was using more than my fair share of prims, in 1.1.


Exactly the reasoning behind and reason that the change was put into effect (amonst other things).
Kex Godel
Master Slacker
Join date: 14 Nov 2003
Posts: 869
12-27-2003 08:17
I can't help but keep thinking this quote as I read this thread...

Rafiki: "Ah! Change is good."
Simba: "Yeah, but it's not easy."

One of my favorite movies (big surprise I know) =D

-- Kex
Tcoz Bach
Tyrell Victim
Join date: 10 Dec 2002
Posts: 973
12-27-2003 09:12
"I stick by my remark that the only constant in an evolving world created with an evolving system is change (or Anywhere else for that matter but meh). "

This is the same person that posted this...

[Paraphrase] Tcoz explains that he obviously dosn't understand SL and wants it to follow his own personal vision[/Paraphrase]

and was in response to...

"SL was always be an experiment. If you want permanence, try EQ".

Aside from revising your obvious double standard, maybe you should read the "what is it" page. You know, get some info before you speak.

"Build your dream home. Make art. Become a world-famous clothing designer. Collaborate with others to build a major civic work – or an entire city. Let your imagination run wild!"

- Can you build a city, and expect it to stay and evolve? WITHOUT Lindens being involved? No. Too many prims, too expensive, always something new to prevent it.
- Can you build a dream home on a little plot of land? Maybe if you're a lifer with 1/16th of a sim to burn on a house.
- Show me ONE active civic work not owned by Lindens.
- While we're at it, bring samples of what you contributed to all three of the above. I'll bring mine; we can compare notes. I have a feeling your presentation will be short.

Forgiveness is appropriate this time of year though Gwyd. I absolve you of your rudeness; you may go.

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Jim Lupis
Fuzzy Taberite
Join date: 8 Jul 2003
Posts: 78
12-28-2003 17:24
From: someone
Originally posted by Tcoz Bach

- Show me ONE active civic work not owned by Lindens.


::puts on abestos suit::

Uh, The Taber Village?

I'm not sure of your definition of "active". Taber is built and maintained by non lindens, but it's mostly built already, unless we have new folks move in. I'm working on designing the next rev of my build there in my spare time at the moment.
Dave Zeeman
Master Procrastinator
Join date: 28 Jan 2003
Posts: 1,025
12-28-2003 17:39
I like the fact that my one-liner (even though it's really 2 sentences) was taken so dearly to heart. Really it was just a joke, I didn't mean for it to be taken seriously.

Because, seriously, I'm not good at being serious.

On a lighter note, whenever I see the name of this thread "The Empire of Ice Cream" I get the urge to make a thread called "The Empire of Chocolate Syrup" to follow-up :D

Edited because I'm too hard on myself :p
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Gwydeon Nomad
Registered User
Join date: 1 May 2003
Posts: 480
12-29-2003 00:42
*Psst!* Can someone show me how my two responses to Tcoz's posts (which continualy state that there is not enough permenance in SL for him) show a double standard? I'm lost as far as I can tell all of my arguments are saying the same thing "Change is the only constant - period".

Try again and check the post order. YOU were responding to the EQ referance. *I* was responding to you.

Little help?

Tcoz, your such a charactor. I've not seen somone struggle so hard to compel others to raise flags against a governing body or its residents behind a mask of false righteousness since Bin Laden.

Needless personal attacks aside ...

Nowhere in your referenced "What is it" page does it say anything that you can build will be permenant.

With a bit of motivation any of the things you have named and more can (and probably will) be created. You may not be able to keep them out all the time but you CAN create them. Nothing in this system or what came before it is stoping you, however, just as in the previous system, if you want to build on a grandious scale you must make some form of recompense for the resources you are using.

You know where you can stick your forgivness.
Devlin Gallant
Thought Police
Join date: 18 Jun 2003
Posts: 5,948
12-29-2003 14:26
From: someone
if you want to build on a grandious scale you must make some form of recompense for the resources you are using.


I am all for the recompense I was making in 1.1 for my prims...it was called taxes.
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I LIKE children, I've just never been able to finish a whole one.
Gwydeon Nomad
Registered User
Join date: 1 May 2003
Posts: 480
12-29-2003 15:46
Yup, welcome to taxes re-writen because no one liked taxes. Well they can remove taxes but they cant remove the fact that the servers have X amount of resources and some people could hardly access them due to other people using more than their fair share.

This isn't a difficult concept. There have to be limits or the system dosn't work. No more taxes. Ya'll got what you wanted.
David Cartier
Registered User
Join date: 8 Jun 2003
Posts: 1,018
12-29-2003 19:15
I pay enough taxes in RL to want to see them here. Maybe if LL had been willing to close all the mule accounts and loopholes that people were using to get around tax day it might have worked, but 1.2 is still a great deal and more than fair to all the pre 1.2 residents. Anyone new who joins, on the other hand is going to be paying a lot more and working a lot harder to get what we have already.
From: someone
Originally posted by Devlin Gallant
I am all for the recompense I was making in 1.1 for my prims...it was called taxes.
Maxx Monde
Registered User
Join date: 14 Nov 2003
Posts: 1,848
12-30-2003 05:25
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