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About the new login 'queue' system? |
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Willow Zander
Having Blahgasms
Join date: 22 May 2004
Posts: 9,935
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01-04-2005 04:05
I agree with Kris, I now pay for a sim and I really REALLY want to be able to get on and so stuff, It seems my login problems haven't been as bad as others, but BAH something does need to be done or I can see a mass exodus
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*I'm not ready for the world outside...I keep pretending, but I just can't hide...* <3 Giddeon's <3 |
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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01-04-2005 04:14
Well, stop wasting shitloads of money on frivolous virtual crap!
Oh wait, you're girls, so its physically impossible for you to do that ![]() I dont pay anything for SL, mwahahaha! God, I love being a lifer ![]() _____________________
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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01-04-2005 04:14
something does need to be done or I can see a mass exodus Maybe thats how Philip intends to address the login problem? |
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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01-04-2005 04:16
Maybe thats how Philip intends to address the login problem? You know, an ISP here in portugal recently stopped taking in new subscribers exactly because they said they wanted to ensure their existing customer's service maintained its quality while they laid down new fiber to accomodate the load... and now they came back offering 8 Mbit for 54 euros a month! I'm definitely getting that as soon as I have my own place... _____________________
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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01-04-2005 04:18
Well, stop wasting shitloads of money on frivolous virtual crap! Oh wait, you're girls, so its physically impossible for you to do that ![]() I dont pay anything for SL, mwahahaha! God, I love being a lifer ![]() I'm a lifer too, Eggy. And that's exactly what I'll do... I'll get rid of the sim and stop contributing financially to SL forever, while still using their resources, of course. I'm perfectly happy to pay my way while I get what I pay for, but I'm not going to keep throwing money at the thing while I sit there staring at a loading bar. |
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Antagonistic Protagonist
Zeta
Join date: 29 Jun 2003
Posts: 467
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01-04-2005 04:19
Oh wait, you're girls, so its physically impossible for you to do that *raises an eyebrow* |
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Alicia Eldritch
the greatest newbie ever.
Join date: 13 Nov 2004
Posts: 267
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01-04-2005 08:42
It's related to two things, maybe more, but definitely these two:
1. Your own inventory. UGH. My inventory is big enough at this point to choke it. But I also dread the PITA factor of moving stuff, making folders inside a prim for every folder in my inventory, moving stuff one object at a time, etc. I don't relish the idea of spending hours moving stuff into a prim so I can login. 2. Where you login to. I've had some relative success when logging into my home, cause it's a sparse sim. The thing is, some sort of login queue makes sense, even if not now, definitely in the future. I don't see SL being able to handle 20000 logins at once and let everyone in. Not with the current system. So it's either a queue or bounce lots of ppl, which is worse. What they need to do, IMO: 1. Load inventory after login. Whomever suggested that above is right on. 2. Two extra mirrors for the DB and Asshat servers. If one goes down, re-build from two, and run on three. Really these should be some sort of clusters, so that machines can be added willy nilly for scalability. 3. Shorten the queue, once they get their act together. Waiting 30 secs to login - not so bad. Waiting 5 minutes to login - kind of bad. Waiting 30 mins - BAD. 4. Abstract the database one more level, so that more tables can be used for the same data, for scalability. The other stuff that would help is either stuff they are already working on, or probably aren't going to in the near future. _____________________
<xNichG> anyone have a good way to visualize 3d vector fields and surfaces? <Nap> LSD? "Yeah, there's nothing like literal thirst to put metaphorical thirst into perspective" - Get Your War On "The political leader loves what you could become. It is only you he hates." - Allan Thornton |
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Taco Rubio
also quite creepy
Join date: 15 Feb 2004
Posts: 3,349
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01-04-2005 08:54
what kills me is this was predicted AND reported to the Lindens couple weeks ago
allocation of resources is critical in the workplace. ![]() _____________________
We can't be clear enough, ever, in our communication. ![]() |
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Lance LeFay
is a Thug
Join date: 1 May 2003
Posts: 1,488
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01-04-2005 09:08
Funny how you put "normal service" in quotes, seeing as how I NEVER SAID THAT, and it isnt paraphrased (since it is a quotation). I said it isnt BROKEN, its just SLOW.
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"Hoochie Hair is high on my list" - Andrew Linden
"Adorable is 'they pay me to say you are cute'" -Barnesworth Anubis |
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Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
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01-04-2005 09:23
Well, if inventory is the issue to log in creating choke points on the grid bandwidth to get in.
Then it all goes back to what Michi, several others and my self said almost a year past that we need to have a revamp of the client where the inventory Items can be stored (Secured) on our home PC's. In addition to this a simple UI adaptation where we could have a "Mini" operational SL for individuals to police thier inventory as they saw fit even when SL is down or for them to be offline to temporarly fix things. This addition would be useful in creating clothing/attached prim wears and testing scripts before bogging down SL with them for failed attempts. Then again I am rambling and no one listens to me anymore anyway...so...I digress Shadow _____________________
Everyone here is an adult. This ain't DisneyLand, and Mickey Mouse isn't going to swat you with a stick if you say "holy crapola."<Pathfinder Linden>
New Worlds new Adventures Formerly known as Jade Wolf my business name has now changed to Dragon Shadow. Im me in world for Locations of my apparrel Online Authorized Trademark Licensed Apparel http://www.cafepress.com/slvisions OR Visit The Website @ www.slvisions.com |
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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01-04-2005 09:26
Funny how you put "normal service" in quotes, seeing as how I NEVER SAID THAT, and it isnt paraphrased (since it is a quotation). I said it isnt BROKEN, its just SLOW. Funny how you assume "people keep telling me I'm not having login problems, but that this is 'normal service'" means you. 'People' being plural, and 'keep telling me' meaning that its been said a number of times. But whatever... it's still not acceptable. And if it were JUST slow, and didnt keep bouncing me back to login with random errors, then fine, I'd leave it and go do something else and be far less frustrated about it. |
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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01-04-2005 09:42
*raises an eyebrow* You're not a girl Taggy, you're a Zetan. And get yourself a forum av ![]() _____________________
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Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
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01-04-2005 10:00
Now Eggy you cant antagonize Taggy like that she was just getting comfortable wearing my dresses dang it....
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Everyone here is an adult. This ain't DisneyLand, and Mickey Mouse isn't going to swat you with a stick if you say "holy crapola."<Pathfinder Linden>
New Worlds new Adventures Formerly known as Jade Wolf my business name has now changed to Dragon Shadow. Im me in world for Locations of my apparrel Online Authorized Trademark Licensed Apparel http://www.cafepress.com/slvisions OR Visit The Website @ www.slvisions.com |
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Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
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01-04-2005 10:29
Well, if inventory is the issue to log in creating choke points on the grid bandwidth to get in. Then it all goes back to what Michi, several others and my self said almost a year past that we need to have a revamp of the client where the inventory Items can be stored (Secured) on our home PC's. In addition to this a simple UI adaptation where we could have a "Mini" operational SL for individuals to police thier inventory as they saw fit even when SL is down or for them to be offline to temporarly fix things. This addition would be useful in creating clothing/attached prim wears and testing scripts before bogging down SL with them for failed attempts. Then again I am rambling and no one listens to me anymore anyway...so...I digress Shadow I think this idea, in theory, is great, however, you think we have problems with people illegally copying other people's stuff now, that would open a big can of worms IMHO, especially with the average level of technical ability in Sl being light years ahead of most online MMOEs. Now on the topics of the login queue, et al. If you had spoken to me last week about this during the downtime (which some of you did), I would have said to stop complaining because at that point in time it seemed (to me) to be an acute problem and that the throngs of complaints weren't helping anything. I tend to be a patient person in the short run. Since then however, I am becoming painfully aware that this is a much deeper, systemic problem that is strangling the usability factor of SL to the point where it is unusable for some folks, including myself quite often. I was able to get in last night in the wee hours with relative ease but this has been and is still not the norm. It's quickly becoming unacceptable in my mind and I will soon be scaling back to my charter lifetime tier if it isn't corrected soon. I have a feeling I will not be alone. On the topic of loading inventory after log in; wasn't this once the case? I seem to remember getting a message not to build anything until inventory loaded fully some time ago. On lag related to clusters of avatars, this has always been my biggest complaint with SL. I rarely go to parties or events because it feels like it's 1996 again and I am trying to play UO on a 56k modem. Not fun. My PC isn't top of the line, but it's no slouch either. I recently bumped up my RAM again in hopes it might help with the avatar lag issue, but it hasn't. It's pretty sad when someone flies by my house and I find myself unable to even rotate my avatar in place. ![]() _____________________
“Time's fun when you're having flies.” ~Kermit
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feniks Stone
At the End of the World
Join date: 25 Nov 2002
Posts: 787
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01-04-2005 10:34
How about separate inventories that dont download until we need them. I know I dont always use my texture inv and rarely do I use my photo inv. Maybe they can all be separated out - different db, different servers and accessed only as and if we need them.
Trash should be auto emptied, it shouldnt be up to us to be good children and delete it. And thought of storing things in inworld objects is just scary.. how safe it that? Storing inv locally seems a bit of a nightmare too. How many users truly do keep their machines virus free? And do backups? Imagine if you had all your clothing merchandise stored on your machine and your hard drive fried? That would make me cry. I would rather pay LL to store and be responsible for my inv. I do understand why people have the need to feel loyal to LL thro this mess, but it really is damaging to SL. As a player and payer (I am a lifer too, I dont have to pay a dime, but I do) in a service economy the current status of SL is not acceptable. But I want it to work, so I tolerate it until LL fixes it. It still is unacceptable and if it continues, each one of us will reach a point where we wont find it tolerable. As for new players, I can see them saying F-it and turn to WoW. I know I have tried other games and just walked away without looking back when I encountered as many technical issues as we have lately here in SL. The forums are a good place to vent, people should not be made fun of or told to suck it up. I hope LL is reading each and every vent and paying attention. I want to see SL win this battle, and move on to better days. But as a paying customer I have the right to expect better than what we have seen of recent. fen- _____________________
the gypsy that remains..
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Blake Rockwell
Fun Businesses
Join date: 31 Oct 2004
Posts: 1,606
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01-04-2005 10:41
How are game companies like SOE and others doing secure creator Products/Crafting?
And is what they are doing effective? If they use all content within ones PC which is useful for less load probably..is it working? and if so; does LL need to revamp? |
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Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
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01-04-2005 11:09
How about separate inventories that dont download until we need them. I know I dont always use my texture inv and rarely do I use my photo inv. Maybe they can all be separated out - different db, different servers and accessed only as and if we need them. fen- I read this and to expand on this since it may be better than my recount of the Idea to have Items stored personally maybe this is a better option. Have a Primary Inventory and a Sub Structured Inventory? I mean in essence one is an actively used inventory, one that is used at all times when logging in world. A simple need only bases inventory so to speak. Then a secondary that is like a Cache of sorts where you can move all of the stuff your not gonna use this week/month/quarter over into. Of course setting this up as a seperate asset server may take the bog down off the world thus enhancing scalablilty of SL. But let me ask this question as well. Currently a lot of us have "Webpages" we pay for webspace per volume of storage data and bandwidth. If LL developed something like a secondary inventory would it be to much to say that they limit active use avatar inventory and if you go over a limit in the Secondary inventory you pay for storage space which would help them offset the cost of maintianing a Back up data system to store our old inventory? Or maybe Charge 1$L for transfer from active primary to semi inactive secondary but could pull back to active for free kinda like how textures and such are done now? This Could be a viable money sink for SL and a valuable tool for people once they hit inventory critical mass. Anyway just a thought... Shadow _____________________
Everyone here is an adult. This ain't DisneyLand, and Mickey Mouse isn't going to swat you with a stick if you say "holy crapola."<Pathfinder Linden>
New Worlds new Adventures Formerly known as Jade Wolf my business name has now changed to Dragon Shadow. Im me in world for Locations of my apparrel Online Authorized Trademark Licensed Apparel http://www.cafepress.com/slvisions OR Visit The Website @ www.slvisions.com |
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Blake Rockwell
Fun Businesses
Join date: 31 Oct 2004
Posts: 1,606
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01-04-2005 11:27
I read this and to expand on this since it may be better than my recount of the Idea to have Items stored personally maybe this is a better option. Have a Primary Inventory and a Sub Structured Inventory? I mean in essence one is an actively used inventory, one that is used at all times when logging in world. A simple need only bases inventory so to speak. Then a secondary that is like a Cache of sorts where you can move all of the stuff your not gonna use this week/month/quarter over into. Of course setting this up as a seperate asset server may take the bog down off the world thus enhancing scalablilty of SL. But let me ask this question as well. Currently a lot of us have "Webpages" we pay for webspace per volume of storage data and bandwidth. If LL developed something like a secondary inventory would it be to much to say that they limit active use avatar inventory and if you go over a limit in the Secondary inventory you pay for storage space which would help them offset the cost of maintianing a Back up data system to store our old inventory? Or maybe Charge 1$L for transfer from active primary to semi inactive secondary but could pull back to active for free kinda like how textures and such are done now? This Could be a viable money sink for SL and a valuable tool for people once they hit inventory critical mass. Anyway just a thought... Shadow I agree with this idea. There needs to be a seperate inventory cache to lessen server load. 1 for Main Inventory and 1 for Secondary Inventory Download/Inventory Overflow System if it will lessen server load. One things for sure, they are gonna have to figure something out regarding it soon; I know my inventory is very big and I don't even operate a business of products and i've only been in game for about 3 months. |
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David Valentino
Nicely Wicked
Join date: 1 Jan 2004
Posts: 2,941
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01-04-2005 11:41
My inventory is a nightmare. It's hellish.
However...if LL gives me some good inventory management tools (search, multiple select/move/copy/delete, texture/photo thumbnails) and I will clean it up! I PROMISE!!!! ![]() _____________________
David Lamoreaux
Owner - Perilous Pleasures and Extreme Erotica Gallery |
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Paolo Portocarrero
Puritanical Hedonist
Join date: 28 Apr 2004
Posts: 2,393
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01-04-2005 11:41
WTG, Kris. I've read the entire thread (and am blown away, of course
). I, too, have wondered why so many players have taken the "put up or shut up" approach to these issues.That said, I agree with several others who advocate a just-in-time (JIT) download of assets. Personally, I delete stuff and empty trash pretty much once per session. However, there are just too many items that I don't want to delete, for varying reasons. And, I shouldn't have to delete items just to be able to consistently log in! So, why not implement a JIT solution? For example, think of Windows Explorer. You know how it churns and burns when you drill down into a heavily populated area of your directory strucutre? My guess is that the Windows architects opted to parse/index on demand vs. storing a huge directory tree in memory. Thus, when you start drilling down into your directory structure, it then loads that data into memory. (That may not be an accurate portrayal of Windows architecture, just my guess..) At any rate, couldn't LL load only the top-level tier structure upon log-in? Then, only upon opening a sub-folder would additional assets be loaded. I'm nowhere near ready to bail on LL, but I agree that this must be resolved ASAP or a mass exodus will be inevitable. _____________________
Facades by Paolo - Photo-Realistic Skins for Doods
> Flagship store, Santo Paolo's Lofts & Boutiques > SLBoutique |