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Vehicles for the Underpowered |
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Shiryu Musashi
Veteran Designer
Join date: 19 Nov 2004
Posts: 1,045
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03-01-2005 16:07
Actually i am thinking of organizing test drives for my cars, i just need to research on whjat kind of scripts are needed to actually do it...
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Shiryu Musashi
Musashi-Do Flagship Store http://slurl.com/secondlife/Eleganza/192/114/23 Musashi-do products on XStreetSL http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=261 Musashi-Do Blog http://musashido.blogspot.com/ Follow on Twitter http://twitter.com/ShiryuMusashi |
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Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
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03-01-2005 16:23
There's a few ways to do testdrives. The easiest is to place a quick function in the vehicle:
control(integer i, integer j) { if(llGetRegionName() != TestDriveSim) llDie(); } Then put a 300 second timer in as well (with a llDie() on the result). Make sure to put it in the same script as everything else (otherwise people can just delete that script, and have a full vehicle). -Adam _____________________
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Shiryu Musashi
Veteran Designer
Join date: 19 Nov 2004
Posts: 1,045
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03-01-2005 16:32
ok thanks a lot Adam, ill look more into it when my new car shop is built... shouldnt be long
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Shiryu Musashi
Musashi-Do Flagship Store http://slurl.com/secondlife/Eleganza/192/114/23 Musashi-do products on XStreetSL http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=261 Musashi-Do Blog http://musashido.blogspot.com/ Follow on Twitter http://twitter.com/ShiryuMusashi |
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Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
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03-01-2005 17:32
There's a few ways to do testdrives. The easiest is to place a quick function in the vehicle: control(integer i, integer j) { if(llGetRegionName() != TestDriveSim) llDie(); } Then put a 300 second timer in as well (with a llDie() on the result). Make sure to put it in the same script as everything else (otherwise people can just delete that script, and have a full vehicle). -Adam I do it another way. I rez a copy that can be driven by anyone, and it deletes itself when they stand. That way the demo is never actually owned by the test driver. _____________________
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Shiryu Musashi
Veteran Designer
Join date: 19 Nov 2004
Posts: 1,045
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03-01-2005 17:51
I do it another way. I rez a copy that can be driven by anyone, and it deletes itself when they stand. That way the demo is never actually owned by the test driver. that seems an even better way, maybe combining both as a safety device would be even better... _____________________
Shiryu Musashi
Musashi-Do Flagship Store http://slurl.com/secondlife/Eleganza/192/114/23 Musashi-do products on XStreetSL http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=261 Musashi-Do Blog http://musashido.blogspot.com/ Follow on Twitter http://twitter.com/ShiryuMusashi |
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Coupe Neville
another freakin' noob
Join date: 6 Jan 2005
Posts: 75
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03-01-2005 21:26
I, and my special someone, are proud owners of several of both Cubey's and Jillian's vehicles (as well as a boat or two from Roark's Marina and some freaky flying snail) and we both enjoy them very much (though she can't fly well, but we won't tell her I said that, right?)
I do agree that the sim border crossing thing is a bit frustrating at times... but this comes from an experienced gamers perspective... I (as well as apparently you, Pol) am used to the smooth and seemless control of a good flight or driving sim game... unfortunately, I don't think we'll ever have such a thing here... that's why as of late I have been liking more of the hover type vehicles and I watch the minimap closely and I slow to a crawl at the borders... this, I find helps quite a bit... though I'd love to be able to fly my Terra Tigershark with unrestricted access... arming the guns and strafing into other passing vehicles ![]() |