We need some specific-task oriented classes right now to teach us all how to optimize with textures and scripting. There are a good number of people out there who are faced with learning to scale back in a big way, and it seems like some scripting/texturing tasks that would be relatively basic for some of you aren't generally known by the rest of us.
Bit's suggestion for a class on scripting a self-rezzing temporary object does seem pretty vital to a lot of us right now -- and I think that it would be a well attended class. I would go, I can tell you that.
Nexus Nash brought up something in his thread that I think also could be important -- classes on just how to tweak the texture area of the build tool to get a single texture to work harder -- i.e. to show up with parts on different faces, etc.
It would also be extremely useful for a good number of the merchants in SL to have a class on creating an easily customizable vending object. I can think of a lot of folks who might find this useful enough to solve their prim problems right now.
I'm positive there is a lot of other useful skills/scripts/knowledge out there that other folks will think of. Those of us who are having trouble balancing our prim counts might just need to have a small re-education on how to optimize use of the game. I know I personally could use tips on a lot of things. So list the classes you think we need, in addition to the ones I've listed. Or volunteer to teach one, pretty please
. Zana