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Bit Phaeton
Senior Member
Join date: 14 Nov 2003
Posts: 82
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12-23-2003 10:49
One thing that could help alleviate the prim restrictions------>
If everyone knew how to make self-rezzing temporary objects, and if everyone knew how to create 'storage' type objects.
Self-rezzing temporary objects: The implications of this are obvious. I imagine that it is fairly easy to do, but I don't know about it, and to be honest, although I plan on figuring it out, I'd love to attend a large group class on the matter---and if this class happens a few times, then the majority of the world will either a) know how to do this themselves, or b) have access to free objects/scripts that will do it for them. I'd love to have the more complicated decorations/furniture in my home done in this fashion.
Storage type objects: Something like a vendor, but no cost. I'd like to have cabinets and such in my house, maybe with pictures that moved, that only I+other people I specified could access. Any kind of cool toys that I wanted myself, my roomates, or my friends to play with I would leave in here, rather than laying around my house. If they are rezzed temporarily, then it doesn't cound against your limit, right?
Come to think of it, if no one responds to this in a few days or so, I'll sit down with the LSL bible, kludge together some awful scripts, and have the class myself
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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12-23-2003 12:06
Hi Bit It is very easy indeed to make self rezzing objects, with the exception that lining multiple rezzing objects up and getting the rotation just so can be a pain sometimes, due to multiple centers and such. I presume you're talking about rezzing one or two of these at a time on command? In 1.1 the implications were obvious; it saved you money. My whole art gallery only rezzed when someone came within sensor range. That method in itself is relatively obsolete under 1.2 unless you're just doing it to be fancy  But I guess there may be some mileage in having large objects that rez as and when you need to use them. You have to still make sure you're within limits of course or you'll just rez some old broken thing if anything at all. You know, tho, that you can select multiple unlinked objects and take them to your inventory? When you bring them back in world they rez just as you collected them. Wouldn't this reasonably achieve the same end these days without the hassle of scripting it?
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Maxx Monde
Registered User
Join date: 14 Nov 2003
Posts: 1,848
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12-23-2003 12:47
** deleted **
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Bosozoku Kato
insurrectionist midget
Join date: 16 Jun 2003
Posts: 452
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12-25-2003 05:20
Bit,
Find me in game (if you can). I won't promise anything (I *hate* commitments in a game) but I'd be happy to try to help ya out.
It shouldn't be too hard to set you (and anyone else that wants it) with some simple tools to rez things and set them up in specific locations/rotations.
Bos
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