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All about joints

Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
06-30-2005 06:18
Maybe you should consider the possibility of it not being that funny.
Ghoti Nyak
καλλιστι
Join date: 7 Aug 2004
Posts: 2,078
06-30-2005 06:49
From: Sophos Casanova
empty a cigarette on top of the paper


Right there is where you screwed up the whole thing for me. Why on god's green earth would you mess up a perfectly good joint by mixing tobacco with the bud? The only thing that joint is good for is flushing down the toilet.

-Ghoti

(spelling edit)
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"Sometimes I believe that this less material life is our truer life, and that our vain presence on the terraqueous globe is itself the secondary or merely virtual phenomenon." ~ H.P. Lovecraft
Adept Pascal
Elite, get over it.
Join date: 25 Jun 2005
Posts: 26
07-01-2005 15:03
But, yeah, we'd like to see joints implemented in SL. Just hire the guy who made the There.com buggies.
Kathmandu Gilman
Fearful Symmetry Baby!
Join date: 21 May 2004
Posts: 1,418
07-01-2005 15:38
I dunno, the buggy thing is a single build replicated a zillion times as opposed to the situation in SL where you have a zillion different implimentations.
_____________________
It may be true that the squeaky wheel gets the grease but it is also true that the squeaky wheel gets replaced at the first critical maintenance opportunity.
Adept Pascal
Elite, get over it.
Join date: 25 Jun 2005
Posts: 26
07-01-2005 16:03
From: Kathmandu Gilman
I dunno, the buggy thing is a single build replicated a zillion times as opposed to the situation in SL where you have a zillion different implimentations.

Going along with that thought. maybe new prim types: ChassisCar, ChassisTruck, ChassisBike

Pre-linked and everything, just add prims.
a lost user
Join date: ?
Posts: ?
08-21-2005 07:21
Aw nuts... There was me wondering why these things were quite so buggy, and kept dissapearing. Next time i read the forums first.
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