Timeless Prototype
Humble
Join date: 14 Aug 2004
Posts: 216
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12-12-2005 10:40
From: Travis Lambert I enjoyed what I saw of it - I just wish I'd had more time to browse it. It was great to attend, however - I only wish it was more frequent than just a Yearly event. Every quarter would rock!  There is a more specialised event in March 2006 - the (Second Annual) Satellite Exhibition. So you won't have to wait that long to see more scripted toys. The first satellite exhibition is mentioned here: /108/39/38280/9.html#post413706But more about this one. splat1, Adam, Ice, great job! I loved the layout this year. More notice for the next one though please.  Keep on keeping on!
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Slade Onizuka
Registered User
Join date: 26 May 2004
Posts: 15
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Showing stuff
12-12-2005 13:05
Had a great time at the expo this year, Quite a lot of kewl things up, looking forward to being able to participate next year as well. liked- the design and way platforms were placed disliked- how short it was! 
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Kolya Seifert
Registered User
Join date: 24 Oct 2005
Posts: 35
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12-12-2005 21:48
I didn't spend as much time at the show as I would have liked... but it might not have helped anyway. Many exhibits weren't set up until Friday night either... I don't think they actually used Thursday to set up.
I found it quite confusing. There was no obvious start, no big sign that said 'welcome to the expo, start here', no arrows to follow. There were some paths between some of the platforms, and I tried to start walking them, but those forked a lot, and then they ran out altogether. There was no way to follow a path that would lead to seeing all the exhibits and missing none. There were no teleporters to move to the next platform. There was no list of exhibitors or any obvious map so I could make my own checklist either. Maybe if I had maximum draw distance I could have seen a pattern... but with draw distance 64 I sure couldn't see it.
At many spots I would arrive on a platform, look about at a few things and wonder what it was about. Does this person sell or make a gadget? A web service? A game? A sculpture? I couldn't tell. So I'd look for a description or a sign or an info card... I couldn't locate one, or I'd find one that didn't work. I'd try randomly clicking on objects in the vicinity just in case I could get info by clicking things, or edit a few cubes to see if there was anything in their contents... no luck there either. After a minute or so I'd fly away to find another platform.
I did figure out a number of them though: the radios, the toy trains, the HUD button bars, the animation player, the robots, the book reader, the emailer, the teleporters, the inventory drawers, the item-sellers. But it seemed half of the places were selling aircraft. I couldn't figure out what aircraft had to do with scripting, except that the craft must eventually have a script dropped in it to make it move.
It was odd, with all those great scripters around, that a simple cube that's supposed to give you a notecard when you click on it didn't work. It happened in a bunch of places, and other simple problems. I concluded it was like DefCon where half the fun is going around hacking or cracking the other exhibits, and someone had broken his neighbor's stuff... but reading this thread I don't see that attitude.
I'm not sorry I went, and I did discover quite a few new things. Especially today, when I read the notecards and visited the landmarks of the real stores to get the information that was missing at the trade show. I now have a better sense of what's possible in SL, that I didn't get in my first 30 days as a citizen. But a little more hand-holding to keep me from getting lost and a few more signs to explain things would have helped the trade show a lot.
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splat1 Edison
Registerd Nut
Join date: 6 Sep 2004
Posts: 353
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12-13-2005 07:50
Thanks for all the input every one.  I will take what has been said into account and make changes for the next event 
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Splat Soft - We exsist in the RL to! Gigas Bunny (Mule) #### You see, our experts describe you as an appallingly dull fellow, unimaginative, timid, lacking in initiative, spineless, easily dominated, no sense of humour, tedious company and irrepressibly drab and awful. And whereas in most professions these would be considerable drawbacks, in chartered accountancy they are a positive boon.
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