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1.8 Already?

Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
12-02-2005 21:26
http://secondlife.com/downloads/preview.php

Woah.
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Steve Steed
Premium account
Join date: 2 Sep 2004
Posts: 420
12-02-2005 21:32
:cool:

Maybe this will end all the lets go back to 1.6 post. ;)
now we will see lets go back to 1.7 post! :eek: :rolleyes: :p
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Artemis Fate
I'm a big stupid-face.
Join date: 24 Oct 2003
Posts: 746
12-02-2005 21:37
1.8 seems more like a 1.7 patch with 2 major features: P2P teleportation and water rippling, course the LSL stuff doens't mean much to me.

I thought they were calling SL 1.8, SL 2.0 and were going to put in that huge engine that eliminates fog. That'd be so cool.

This P2P stuff is going to make all the SL combat groups and paranoid clubber people interesting. Since the mafia people tend to group around telehubs to watch incoming people and paranoid clubbers guard the backrooms religiously and all that.
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
12-02-2005 21:47
We are so going to need some more efficient security protocols buit-in to SL as well as scripted. It wouldn't take much to stage a raid now.

Whoops, spoke too soon...
From: someone
Scripting Changes:

* New LSL functions:
o llMapDestination(string simname, vector position, vector lookat)
+ Shows a given location on the map.
+ Works in attachments, or during touch events.
+ The "lookat" value is currently not in use, but will be in a later version
o llAddToLandBanList(key avatar, float hours)
+ Add an avatar to the parcel ban list for the given duration.
o llRemoveFromLandPassList(key avatar)
+ Remove an avatar from the parcel pass list for the given duration.
o llRemoveFromLandBanList(key avatar)
+ Remove an avatar from the parcel ban list for the given duration.


* Changed LSL functions:
o llAddToLandPassList(key avatar, float hours)
+ Avatars can now be added to the parcel pass list with no time limit by passing 0 as the hours parameter.


Yeah. I can live with that.
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Soleil Mirabeau
eh?
Join date: 6 Oct 2005
Posts: 995
12-02-2005 22:09
yay....water rippling....

atleast the view with be more "realistic" ;)
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
12-02-2005 22:42
The water effect is rather nice.
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Driftwood Nomad
Registered User
Join date: 10 May 2003
Posts: 451
12-02-2005 23:05
From: someone
Future LSL functions:
llTeleportAgent(key avatar, string simname, vector position, vector lookat) (?)
Teleport an avatar at a location (requires agent permission)


Looks like it's almost time to get my Stargate working!
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
12-02-2005 23:33
From: Driftwood Nomad
Looks like it's almost time to get my Stargate working!
Reyo and I want to get a whole network of stargates together. :)

I'm thinking a starget network alliance, hmm? :D
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
12-02-2005 23:35
P2P seems fun so far.

Now we need a "Port Here" option added to the pie menu instead of "Go Here".

I ported out of a room, took a try or two, landed in the wall structure one time.

Ported into a house.
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
12-02-2005 23:36
Webrings of Second Life?

This could be fun.
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
12-02-2005 23:40
I'm pretty happy about llAddToLandBanList, although the 'float hours' confuses me a little (There is no duration today, and I don't see it added to the GUI).

This will definately help some of my concerns over griefing & P2P. Its not perfect, but its a start. :)
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Pham Neutra
Registered User
Join date: 25 Jan 2005
Posts: 478
12-02-2005 23:41
Yes. And have a look at the impressive feature list. ;) Looks like LL is not trying to overextend its resources with this release.
Pham Neutra
Registered User
Join date: 25 Jan 2005
Posts: 478
12-02-2005 23:56
From: Driftwood Nomad

Quote:
Future LSL functions:
llTeleportAgent(key avatar, string simname, vector position, vector lookat) (?)
Teleport an avatar at a location (requires agent permission)

Looks like it's almost time to get my Stargate working!
I hate to sound like the boring miser (I am), but ... wouldn't these Stargates be exactly those telehubs (in a non government version) that have been killed with this update?

OK, OK, I was just joking. ;) Yes, with these additions to LSL one could build finally build some of those Hyperion-style (the novels by Dan Simons) mansions, that were discussed sometimes on the forums already.

Whats needed to perfect this a little might be a way to capture a snapshot at some other point in the Second Life world more easily; scripted. Something like

key llMakeSnapshot(key avatar, string simname, vector position, vector lookat) (?)
- renders a snapshop as if the avatar was standing at the described position and looking at "lookat" (requires permission for the avatar to "be there"; no protected parcels)
- returns the key of the generated texture
... which would make a perfect spying device of course. Maybe it was a bad idea. Forgive me, my fellow residents. It's early morning for me and I only just now had my first coffee ;)
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
12-02-2005 23:57
I'm feelin' like a Rip Van Winkle in the light of societal change!
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Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
12-03-2005 00:08
This should be interesting.
Kathmandu Gilman
Fearful Symmetry Baby!
Join date: 21 May 2004
Posts: 1,418
12-03-2005 00:26
This will end well.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-03-2005 00:41
From: Jillian Callahan
The water effect is rather nice.
Yeh, though I'd like to be able to adjust three parameters: speed of ripples, size (wavelength) of ripples, and height (amplitude) of ripples. Because on my video card they look like I'm wading through jello.
Toast Bard
is making magic
Join date: 25 Jul 2004
Posts: 241
12-03-2005 00:51
.
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
12-03-2005 01:05
Yaaayyy!

I love the new water ripple, it looks great. Although it seems to varry how it looks from card to card? My ripple doesn't really look much like Toast's ripple. It's a great improvement overall, awsome work to whichever Linden is responsible.

Can't wait for llTeleportAgent. :D





*In before the dramah*
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Artemis Fate
I'm a big stupid-face.
Join date: 24 Oct 2003
Posts: 746
12-03-2005 01:36
From: Toast Bard
.


Wow those ripples look REALLY REALLY good
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"Be still like a mountain, and flow like a great river" -Lao Tse

"Deus Ex Machina"

"Dom Ars Est Vita Est"

"Stand tall and Shake the heavens" -Xenogears
Kazuo Murakami
Sofa King
Join date: 31 Aug 2005
Posts: 359
12-03-2005 01:38
Yes of course, because LL had nothing else to do since 1.7 is now completely bug free and running flawlessly. :rolleyes:

(Somebody had to say it.)
Phoenix Psaltery
Ninja Wizard
Join date: 25 Feb 2005
Posts: 2,599
12-03-2005 01:40
From: Argent Stonecutter
Yeh, though I'd like to be able to adjust three parameters: speed of ripples, size (wavelength) of ripples, and height (amplitude) of ripples. Because on my video card they look like I'm wading through jello.


:::sigh::: with my ATI Radeon 9600 card, when I turn ripples on, the $%^#! water disappears entirely.

P2
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:cool:
Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
How to get rid of pesky, unsovled 1.7 bugs
12-03-2005 01:59
Release version 1.8 and declare all 1.7 bugs closed after months of telling people "submit your bug reports". Might I suggest that this next release be called Second Life 98®?

Well, at time of historic low load (1900 on main grid, 3 on preview grid) slow-rez is as good as ever (see attached) although P2P teleport is nice.

As for the shiny water, talk about Groenigesque misdirection - ooh shiny! Must have taken a whole screen of code to ask the GPU to do a plasma-oid unrealistic, non-reflective, waterish effect. Kudos, LL!

Everybody please be sure to test 1.8 extensively so that your feedback can be summarily ignored.

To infinity.... and beyond! :rolleyes:
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
12-03-2005 02:23



Yep and the Star Chamber is already complaining.
Mulch Ennui
15 Minutes are Over
Join date: 22 May 2005
Posts: 2,607
12-03-2005 02:28
From: Magnum Serpentine
Yep and the Star Chamber is already complaining.


as a member of the Star Chamber (TM) I find your post offensive and I demand you be banned!
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