Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Anyone still interested on 'safe' combat?

Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
06-02-2006 07:29
I'm not referring to lobbing nukes at eachother in rausch, but actual combat involving semi-realistic weapons and actual tactics? I am, and I can put some more time into developing for it, but only if people are still interested.
_____________________
Gabe Lippmann
"Phone's ringing, Dude."
Join date: 14 Jun 2004
Posts: 4,219
06-02-2006 07:32
Yes.
_____________________
go to Nocturnal Threads :mad:
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
06-02-2006 07:39
Would you be willing to only use certified guns and hit counters?
Also, anyone got an affordable safe combat engine already worked out that can be referee'd?
_____________________
Gabe Lippmann
"Phone's ringing, Dude."
Join date: 14 Jun 2004
Posts: 4,219
06-02-2006 07:47
I'm willing to do whatever will make it fun and viable. Despite rumors to the contrary, I am capable of playing by the rules :p
_____________________
go to Nocturnal Threads :mad:
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
06-02-2006 07:51
Heh. me too. I have a hitcounter that I can control on high subchannel, still working in a better authentication scheme for it. IF I want people to 'stay dead' in a match, I now can. :D
Now to take away their ability to keep firing when dead....

I made a working autoturret, finished the mechanics last night, needs little more polish before I start carrying it into battle :d
It's really only good for counter-intrusion, not gunning down an endless stream of noobs. But it works :D
_____________________
Pol Tabla
synthpop saint
Join date: 18 Dec 2003
Posts: 1,041
06-02-2006 08:12
I would only participate if you played this in an endless loop.
_____________________
Starax Statosky
Unregistered User
Join date: 23 Dec 2003
Posts: 1,099
06-02-2006 08:24
From: Pol Tabla
I would only participate if you played this in an endless loop.


My mind was just filled with monkeys on horseback.
Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
06-02-2006 08:31
You could always try one of my Laserquest arenas - see signature for location.

Lewis
_____________________
Second Life Stratics - your new premier resource for all things Second Life. Free to join, sign up today!

Pocket Protector Projects - Rosieri 90,234,84 - building and landscaping services
Lucifer Baphomet
Postmodern Demon
Join date: 8 Sep 2005
Posts: 1,771
06-02-2006 08:48
Why does it need to be safe.....
I demand a biofeedback neural interface where I really kill my opponents :p
_____________________
I have no signature,
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
06-02-2006 09:06
From: Lucifer Baphomet
Why does it need to be safe.....
I demand a biofeedback neural interface where I really kill my opponents :p


Waiting on qDot to get back to me on that.
_____________________
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
06-02-2006 09:11
From: Pol Tabla
I would only participate if you played this in an endless loop.


I'm sure we can work that in somehow. We'll need something like 'Let The Bodies Hit The Floor' and 'Breathe' for team matches, tho.
_____________________
Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
06-02-2006 10:07
From: Burke Prefect
Heh. me too. I have a hitcounter that I can control on high subchannel, still working in a better authentication scheme for it. IF I want people to 'stay dead' in a match, I now can. :D
Now to take away their ability to keep firing when dead....

I made a working autoturret, finished the mechanics last night, needs little more polish before I start carrying it into battle :d
It's really only good for counter-intrusion, not gunning down an endless stream of noobs. But it works :D


I have one that's about 90% accurate :P. It's a little nuts. I'm afriad I went a little nuts and spent a week on the motion prediction. There seems to be some wakkyness with where sl detects avatars. Anyway, not sure turrets should be allowed in any combat deemed safe and fun :). Would part of your weapon certification include a max rate of fire? Can I get a weapon certified? waht if it's a bow, will a hit count more?
_____________________
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
06-02-2006 10:11
From: Rickard Roentgen
I have one that's about 90% accurate :P. It's a little nuts. I'm afriad I went a little nuts and spent a week on the motion prediction. There seems to be some wakkyness with where sl detects avatars. Anyway, not sure turrets should be allowed in any combat deemed safe and fun :). Would part of your weapon certification include a max rate of fire? Can I get a weapon certified? waht if it's a bow, will a hit count more?


There's alot still to be worked out. Mainly I wanted to make a turret so my small group could cover territory better, it's not instant-kill, but motion prediction and multiple target cycling would be cool.
It'd take cooler people than me to get a combat system entirely worked out
_____________________
Gabe Lippmann
"Phone's ringing, Dude."
Join date: 14 Jun 2004
Posts: 4,219
06-02-2006 10:13
From: Lucifer Baphomet
Why does it need to be safe.....
I demand a biofeedback neural interface where I really kill my opponents :p


Yes, this is fine. Just so it isn't a one and done sorta deal. That is no fun.
_____________________
go to Nocturnal Threads :mad:
Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
06-02-2006 10:31
heh, i think prim bullet combat is just doomed. horrible horrible way to do combat. It would be interesting to know from a linden though, what prim shape is easiest on physical collisions... I'm betting cylinder, but I could be wrong, or there may be no difference.
_____________________
Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
06-02-2006 10:48
I have a free combat system (Terra Combat System) that is used in many aircraft and other vehicles (like tanks) already. It's also available as a HUD attachment, so you can wear it at the same time as any gun.

It works like laser tag... it sends out particle tracer bullets and uses sensors to detect hits. It keeps track of your hits, kills, and deaths.

If anyone wants a copy of TCS to put in your gun or vehicle, you can pick it up from my shop in Abbotts.
_____________________
C U B E Y · T E R R A
planes · helicopters · blimps · balloons · skydiving · submarines
Available at Abbotts Aerodrome and XstreetSL.com

Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
06-02-2006 10:50
ya, best alternative to prim bullets, but the problem with sensors is taking cover becomes rather meaningless :P.
_____________________
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
06-02-2006 11:46
Right I unless you rig it to detect PASSIVE as well, and see if PASSIVE is first detected, right? Or have it check to see if a passive (wall) is in front of AGENT or ACTIVE?
*ducks cause he's not entire sure if he's right*
_____________________
Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
06-02-2006 11:54
heh, doesn't work very well, if any 15 passive objects fall into the sensor cone whether or not they actually block the shot, they keep the sensor from even seeing the avatar. Anyway, it's not just passive, you have to detect everything. Also, the closer you want a shot to be effective, the wider your sensor cone has to be. I think a 15 degree arc was the smallest I was willing to go, which ends up covering a lot of space at medium range. Sadly, I'm convinced the only way for combat to really work in sl is to get LL to implement functions specifically for it, but eh, they have too many feature requests already, and I'm discouraged that I'd get what I really want anyway. And I'm impatient and I'd like to find a way to do it now. I think, hard on physics as it is, prim bullets are the only way to do ground combat. In planes sensors work well enough for sure. But vehicles even carefully scripted ones, are hard on physics and bandwidth in their own right.
_____________________
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
06-02-2006 12:47
Well, worth a shot. we could use slow-moving 'inert' bullets to check for a hit, then apply effects (damage, kickback, gruesome death)...
wait, that's kinda redundant.

Just make slow-rate of fire bullets w/ encoded names that the hit counter than make decisions with?
_____________________
Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
06-02-2006 12:49
yep, lesser of all evils.
_____________________
Vares Solvang
It's all Relative
Join date: 26 Jan 2005
Posts: 2,235
06-02-2006 13:00
There used to be an entire sim here in SL that you could do just this in. I think it was called Midnight City? Can't remember now, but it was fun as hell. I was pretty sad when it went away. :( I still have all the guns, but they aren't much use now.
Crode Figtree
Registered User
Join date: 6 May 2006
Posts: 58
06-02-2006 13:08
Yes I would be interested in a fair regulated combat system

oh and cube is the easiest for collisions
Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
06-02-2006 13:09
Well I'm up for it burke if you want to kick it around in Pi. It should even be possible to keep score in a timely and elegant fashion given HTTPRequest :).
_____________________
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
06-02-2006 13:14
Another problem arises from asshats who show up with overpowered insta-kill-orbit-doom weapons. Do we carry our own 'fuck you too' negative mass weapon for them? Or do we be good little (airborne) residents and just AR them?

You know what option gets my vote, but meh.
_____________________
1 2