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lighting on avatars is ugly |
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Wolfgang Sprocket
Registered User
Join date: 9 Feb 2006
Posts: 22
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05-24-2006 22:07
wow its ugly. A step in the right direction but now we all look scary.
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Simon Nolan
I can has ur primz?
Join date: 28 Mar 2006
Posts: 157
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05-24-2006 22:09
The lighting I've played with so far looks fantastic! Can you post a snapshot so we can see?
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Wolfgang Sprocket
Registered User
Join date: 9 Feb 2006
Posts: 22
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05-24-2006 22:15
how it falls on the face is what i mean. its like when you put a flash light on your face to look spooky. thats how it looks under at noon except upside down
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CJ Christensen
Secondlife chilled GURU
Join date: 23 Dec 2005
Posts: 122
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05-25-2006 01:28
the lighting is fantastic
hush now.. |
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Anna Bobbysocks
Registered User
Join date: 29 Jun 2005
Posts: 373
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05-25-2006 01:35
Change the intensity.
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Bethanee Heaney
Registered User
Join date: 22 Dec 2005
Posts: 103
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05-25-2006 01:56
It does take a lot of work to control the shadows, just as with real lights in RL. I worked for hours on a stage tonight to get it just right... ended up having lights above, below the stage and in the stage itself at different intensities.
Lots of trial and error.. but the results are well worth it! |
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Noel Marlowe
Victim of Occam's Razor
Join date: 18 Apr 2005
Posts: 275
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05-25-2006 04:01
Under Preferences -> Graphics Detail, do you have Avatar Vertex Program checked?
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Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
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05-25-2006 09:21
I have to agree. Maybe it's just my much beloved Munchflower skin, but I look like a damn racoon with the new lighting - and I have a medium skin tone.
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
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05-25-2006 09:28
The best thing to do is make sure we never advance from what we had in SL 1.0. That is the best thing to do.
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nimrod Yaffle
Cavemen are people too...
Join date: 15 Nov 2004
Posts: 3,146
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05-25-2006 09:29
I have to agree. Maybe it's just my much beloved Munchflower skin, but I look like a damn racoon with the new lighting - and I have a medium skin tone. My friend looked old, dirty, and abused with them. ![]() |
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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05-25-2006 09:30
all skins look messed up in some lighting conditions - personally "noon" i hate on all mine.
but that was the same before and after the update |
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Richie Waves
Predictable
Join date: 29 Jun 2005
Posts: 1,424
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05-25-2006 09:32
http://www.sluniverse.com/pics/pic.aspx?id=72229&sort=PictureID+desc&Name=Richie+Waves
I think they look cute as a button.. but then if your avatar was pugfugly in the first place then its gonna look worse in the lighting! _____________________
no u!
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Persephone Milk
Very Persenickety!
Join date: 7 Oct 2004
Posts: 870
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05-25-2006 09:47
I think this has a lot to do with the intensity and angle of the light. A very intense light tends to create a lot of harsh contrasty shadows, and a low angle will create an unnatural effect. I think the same thing happens in RL too. Try reducing the intensity of your lighting, and place it in more natural positions... I think you will like what you see.
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~ Persephone Milk ~
Please visit my stores on Persenickety Isle Musical Alchemy - Pianos, harps and other musical intruments. Persenickety! - Ladies Eyewear, Jewelry and Clothing Fashions |
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
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05-25-2006 10:13
exactly. It's more realistic now. This does mean that at some times of 'day' you may be seen in an 'unflattering light', literally.
But the old system was very, very, very broken. When (if) the shaders come back, the contrast won't be as stark, either. Early versions of 1.9.1 / 1.10 dealt with this better. But details have to be worked out on more lights + shaders. |
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Sera Cela
A little bit of crazy
Join date: 15 Sep 2005
Posts: 197
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05-25-2006 10:48
I think the major problem is that the skin used to make a huge difference in how the avatar looked when light sources were on it. Now with the improved lighting the shadows make the actual look of the face depend on the shape of the face, I think everyone needs to go play with the face sliders for a bit with a strong shadow on them
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Edward Mathys
Shapeshifter
Join date: 5 Dec 2005
Posts: 157
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05-25-2006 10:51
i look terrible on my goth skins with it =( but my normal skins... damn watch out ladies. there's a new hottie in town. =P
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Wolfgang Sprocket
Registered User
Join date: 9 Feb 2006
Posts: 22
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05-25-2006 11:31
the lighting im talking about is just the sun. Sure its more like RL but the avatars are not like RL.. I mean if our AVs were walking around RL we would look like freaks. Also in RL, sunlight is bounced off walls and the floor so that when we walk around we dont have deep shadows on our face. so SL is very unrealistic to me
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Persephone Milk
Very Persenickety!
Join date: 7 Oct 2004
Posts: 870
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05-25-2006 11:36
Hmmmm ... I am not seeing much of a difference during the day with just the sunlight Wolfgang. Now, I did see a difference in an early preview, where I think they had more shader stuff working. Is anybody else having a problem?
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~ Persephone Milk ~
Please visit my stores on Persenickety Isle Musical Alchemy - Pianos, harps and other musical intruments. Persenickety! - Ladies Eyewear, Jewelry and Clothing Fashions |
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Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
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05-25-2006 11:41
ya, at noon I look goofy, can't get the mouth shape right. But originally my cheeks looked pretty bad too, and with some slider sliding that was taken care of.
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Govindira Galatea
Just ghosting...
Join date: 6 Mar 2004
Posts: 416
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Noontime is bad for looks, RL and SL
05-25-2006 11:45
Noontime and near noon have sunlight that is so bright and contrasty that photographers in RL have to play games (relectors below, etc.) to get attractive looking fotos from the handsomest and prettiest fleshly avatars. If I'm doing anything that requires good seeing, I switch to sunrise or sunset. Noon is a nono anagram, and for good reason, for photograpy.
If you don't like the effects of the improved lighting at noon, the only cure is to turn off the improved lighting, which I think may be done by turning off your vertex graphics. _____________________
"A person who talks fast often says things she hasn't thought of yet." "The Creator has a Master Plan: Peace and Happiness through all the Land." |
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Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
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05-25-2006 12:13
My avatar looks fine.
Thing is I built my avatar with sliders only and am using no custom skin. I do agree that the new, more realistic lighting will often react with painted shadows and highlights in a less than flattering way. Skins artificially create shadows with darker hues giving hints about where the light comes from. When you have the light source coming from the opposite direction, the shadows will look weird. Also if your light source is centered below the face expect the flashlight-under-chin spooky look to happen. |
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Leaf Evans
Greenboy
Join date: 9 May 2006
Posts: 61
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05-25-2006 16:27
all skins look messed up in some lighting conditions Light in the real world is like that, particularly when dealing with taking photos. Flourescent light is worst; daylight seems to be the best. |
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Miriel Enfield
Prim Junkie
Join date: 12 Dec 2005
Posts: 389
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05-25-2006 19:06
If you don't like the effects of the improved lighting at noon, the only cure is to turn off the improved lighting, which I think may be done by turning off your vertex graphics. Turning off "Avatar Vertex Program" doesn't really help. Even without the vertex program on, my avatar still looks different -- and it's not a change for the better, in my opinion. Yes, noon always looked bad, but now (IMO) it looks worse. _____________________
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Soleil Mirabeau
eh?
Join date: 6 Oct 2005
Posts: 995
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05-25-2006 19:10
No, it's just your avatar. I'm sorry.
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
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05-25-2006 19:19
damn you guys are never satisfied OF COURSE its different from reality, the reality light laws are muuch more complex, SL has to render 10/20 images per second, a calculation of realistic lights in 3dsmax can take from 5to 30 minutes for a single one
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